SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   SH5 Wishlist (https://www.subsim.com/radioroom/showthread.php?t=155271)

The General 10-05-09 07:54 AM

More undulating underwater terrain.
Have a look at the screenshot below of Battlestations: Pacific for an example of how good it could be. Subamrines must've grounded more often than the Silent Hunter series has shown so far. Even modern Subs crash into stuff, or pull a fishing-boat under.

Obviously the Poly-count goes up, but you could restrict use of rugged terrain to shallow water and even then only in certain areas. When the seabed is more than 1000 Meters below you it could be done away with completely, or just be flat.

http://img136.imageshack.us/img136/2...cific04.th.jpg

haegemon 10-08-09 02:52 PM

Storms should be local mot global. While sub travels through world clima should change smoothly.

Gunther_Prime 10-08-09 04:11 PM

Milchkuh/Milchkühe and correct the Torpedo Spill
 
Have the option to refuel from Milchkuh/Milchkühe (Milk Cows) and also have the option called Battle Intervention, where you take part in famous campaigns; the Bismark Campaign in SH3 should have been improved on.

But please Ubi, sort the Torpedo spillage problem. If it’s a choice between a super accurate Sub physics/mechanics and glorious DX10 voluminous water – I’d rather keep the accurate 3D fly-by.
:x

THE_MASK 10-08-09 05:17 PM

can i get electrocuted by lightning , just a tiny chance .

Don_D_Dwain 10-08-09 08:12 PM

Hey guys, I have not been here for a while, but I had an idea, which I am sure is too late, but you modders might be looking for some ideas. I was thinking that since a lot of people want some type of multi-player interaction, I myself would prefer something like SHII with Destroyer Command, but it would probably take a lot of time and money. However, I was thinking that the DIE HARD fans of this game might want to get together in a game that would be of a common interest. I know some of you are aware of Dangerous Waters, and the attempt to play in a mode of multi station play. This is a similar idea, however, instead of sitting at the sonar for the whole game, and more of a realistic venture, as a submariner can operate every station on the boat, I thought, why not allow up to, maybe 6 players on one boat. I think SH III had 6 officers, the Cheif engineer, Navigation officer, Weapons officer, Watch officer, Sonar Operator, and Radio Operator. Now I know, that I would not want to be stuck in just one position, and since these "crew members" can do any job, that any other crew member can do, so if you were walking thru the boat, and click on the ai using the sonar, you become whatever ai is manning that post. Some attention to the periscope and targetting optics.
If the captain or any other player wants to use the periscope, UTO, or observation scope, just click on whoever is on it, to see what they are seeing, with only the captain, or the weapons officer actually being able to alter target data. This would allow all players to to interchange their post without accidently causing a solution error, at a critical time.
Same for all other stations. Captain says all ahead Full, and whoever is at the helm, sets the course, depth and speed, of course with the blessing of whoever is the Navigator. So far as time compression, the captain should be the only one (the host), to be able to do that, and during the time compression, all crew should enter a map scene, they know the time compression is taking place. Those who want to learn the finer points of this game, might be able to "pick up" a few pointers, from those who are willing to help teach them. So far as navigation is concerned, the captain says take us here, on the map, and let your (human crew) figure it out (unless you are one of those captains that rather do it yourself). If you get tired of being the sonar man, get up, find another manned position. If it is already manned by a "human," you could see what he is doing "learn," or take another station. This might just be intresting, and if anyone else has submitted something like this, well I haven't read back to see, sorry.

Philipp_Thomsen 10-09-09 11:01 PM

1) THAT BLOODY DEATH SCREEN!

You should be able to see what happens till you (capitan) actually dies on the boat. You can also get killed at anytime, like the other sailors.

2) FLOODED COMPARTMENTS!

Able to sustain damage like fully flooded compartments and still manage to try to save your boat and crew.

3) REALISTIC SHIP SAILING BEHAVIOR!

No more that sports car of a ship... Ships takes 10, 20 minutes to fully stop, not 5 seconds. The ships must feel like they have 5 thousand tons, cos they actually do!

4) INTERIOR SOUNDS FOR SURFACED AND DIVING CONDITIONS!

So we (modders) can create different ambient interior sounds for surfaced/underwater situations, and also for silent running situations.

5) WAVE MECHANICS/WEATHER!

In a certain way that would eliminate the pattern effects that makes the waves look like a chessboard, with the same repetitive movement, waves in blocks. She sea is where you spend 99,9% of the time while in-game, so it have to be really realistic, both over and under the surface. Instead of only 4 kinds of weather, much more (32, 64), so we can have from no-winds/mirror like sea all the way to impossible storms, strong enough to sink/damage the sub, impossible conditions to stay surfaced. Electric storms would also be very nice.

6) U-BOAT FUNCTIONALITIES!

Possibility to use everything the uboat offers... Left engine, right engine, diesel underwater (with consequences), electric motor surfaced, operate the dive planes and valves and every possible thing that the uboat offered as a feature to be more precise about your surfaced/underwater maneuverablity. Possibility to use a precise amount of ballast (maybe by pressing & holding a key)... etc.

7) MORE IMMERSIVE CAMPAIGN

Feel like you're not alone. Messages from BDU that really mean something, like operations or other stuff that you can be part of. Messages from S.O.S from any other vessel around that are trully there, so you can go on a hunt. Messages from other UBoats trying to syncronize a wolfpack on a convoy, an existing uboat porsuing an existing convoy, not just messages to make you feel you're not alone (by the way, doesn't work).

My 2 cents.
:up:

looney 10-10-09 05:31 AM

I've thought long about what my wishes for a new subsim where. I hated the crew management system in SH3 but after I played SH4 I wish they didn't change it. In SH3 I knew my crew.. and in SH4 I never felt I knew them.

But imho the most important bit of game play is how the sub handles. And how precise the enemy/AI shipping/aircraft act. Realistic movement! And of course realistic solution solving. I'd love to see wolfpacks but then the convoy's need to be modelled more precise also (larger spread etc etc)
I don't know how many torps missed or how good the evasion techniques where on merchants. But I know they can be improved.

all in all I just hope I have fun with the game again :D

difool2 10-10-09 03:38 PM

Quote:

Originally Posted by Ilpalazzo (Post 1183612)
I remember having a lot of hate for the weather in sh3. It would start out so nice. And at some point the weather usually turned into complete crap and would stay that way for as long as I continued the patrol.

Whatever they do, I just hope I don't wind up in the never-ending all-encompassing **** storm.

The "everlasting storm" syndrome (feature more than a bug) was because the game would only check for a weather change once every X hours. In summer that number was roughly 16 hours-in winter tho, which by default already tends to be stormy, it would only check once every 60-70 hours-AND if you saved before the check took place it would reset the timer back to zero.

Frankly if they don't fix that (SH IV did, to a certain extent) they don't deserve to be making that title. Now, I am hoping they go way beyond just simple binary coin clips and actually try to model weather systems both local and global too.

Webster 10-10-09 04:01 PM

when you have uncontrolled flooding and beach your sub, then it shouldnt still completely flood with the damaged area above water.

in other words water can only rise to the point its at outside your sub.

i once had damaged bow tubes flooding so i beached it to get the damaged section above water in attempt to have more time to repair before sinking only to see the water get higher inside the sub than it was outside the hull.

its a rare occurance yes, but if you can take some action to slow the rate of flooding (other than damage repair) then it should actually slow the rate of flooding.

a sub running shallow should flood much slower than one a depth and if you surface while keeping the hatches closed to maintain the air bubble for added floatation. (if they give us this ability)

if you increase the air pressure in the hull (if they give us this ability) then this should even further reduce pressure of the water coming in as well as rate of flooding.

water depth/pressure should matter and if the damage is above or below the waterline then it should change how fast and IF you continue to flood and not have the game always act as thou your in deep water.

Platapus 10-10-09 05:15 PM

This would fall in to the "Minor" category of wishes but here goes.

When I pause the game, I would like to still be able to plot stuff.

Because I am not very smart and not very good at plotting stuff, it takes me longer. But I still want to be able to do it.

If I can't rely on my crew to plot based on my observations I have to do it myself. I would like to be able to take some sightings, pause the game, and then plot my results on the nav/attack screen, then unpause and continue.

As it stands now in SH3, when I pause, everything pauses. That is great when I have to go to the can, but not when I am trying to learn how to plot stuff.

A minor wish, but as long as we are posting wishes that Ubi won't be implementing, I wanted to post mine. :03:

Philipp_Thomsen 10-10-09 07:07 PM

Quote:

Originally Posted by WEBSTER (Post 1187186)

a sub running shallow should flood much slower than one a depth

This was very well simulated in SH2.

kapitan_zur_see 10-10-09 07:52 PM

Quote:

Originally Posted by Philipp_Thomsen (Post 1187246)
This was very well simulated in SH2.

Indeed, there was some good details in SH2 that has been forgotten now and underrated. The boat swelling and reacting to the waves too was better than SH3 and 4 (at least SH4 for sure) somehow. It looked scripted especially in SH4 as if it was some sort of pre-rendered animation that doesn't follow the waves geometry.
Oh and thinking back too, can't recall SH3 and 4 plagued damage engine (lots of instant repairs, no fire, or lack of details, extra long repair times some moments etc., often nothing inbetween minor flooding and instant deadly flooding and etc.) was better than SH1 (yes the first one) that, for me, had still one of the best damage engine and wich produced the more dramatic and tensed moments with lots of repairs where you would race against the O² remaining, stuck at the bottom of the sea (sometime you would reach it, other time your boat won't make to the same depth wich did add to the stress of going down), sometimes at half the boat repaired after some hours down a fire would suddenly start somewhere etc. Really das boot like! ;)

THE_MASK 10-11-09 06:51 AM

My son is 15 and he said today as i was looking at screenies on here " is that silent hunter 5 " i said yes and he said " it would be boring just driving a sub , they need to make it so that you can drive the boats and planes " So thats from a 15 year old xbox player .

THE_MASK 10-11-09 06:57 AM

The ability to fly a scout plane .

totodog 10-11-09 12:23 PM

I think that the crew should move the engine telegraph, instead of it moving by itself.


All times are GMT -5. The time now is 12:11 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.