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-   -   SH5 Wishlist (https://www.subsim.com/radioroom/showthread.php?t=155271)

Jimbuna 10-01-09 10:10 AM

Quote:

Originally Posted by Decoman (Post 1181823)
I want to see british submarines ingame, maybe limited to attacking german subs if idle in water, in extremely rare cases, or simply incidentally. And likewise, german submarines being able to attack a british submarine if it is found idle in water somewhere.

Not sure how plausible it is about being able to observe surfaced british submarines.

Quite easy if they are scripted to run on the surface rom time to time.

There are already British and German AI subs scripted to run on the surface (permanently) in GWX3.0.

Freiwillige 10-01-09 11:09 PM

1. Wolfpacks!
2.BDU giving you a better connection to things like weather reports in the mid atlantic

3.The ability to sit on the bottom without incurring damage. It was a vallid and used techniqe in the U-boat force for evading destroyers since pinging would reflect of the bottom in shallow waters.

4 Realistic and not super Asdic. Asdic cannot detect U-boats at periscope depth unless they are litteraly on top of them. Many U-boat Kaleuns such as Erich Topp stayed near the surface to avoid Asdic.

5. A fully interactive crew throughout the U-boat. If a man is Injured you should be able to go check on him.

6. Random conversations around the dinner table as well as throughout the sub.

7. The ability to pick up survivors and intern them on the boat.

8. Realistic behavior of all air and sea units using real world tactics and no cheats!

Nicolas 10-03-09 05:08 AM

Replay :rock:
They said there will be no replays? :-? SH4 have, limited but.
You can see how close was that depth charge attack, take 'Real Action' screenshots, and movies of course...
I mean, every good sim have replays... :06: :o

looney 10-03-09 09:54 AM

Most important is realism in conducting the attacks (targeting and how to get the info). 2nd is life in the subs... See the men doing their work.

TheGrenadier 10-03-09 04:00 PM

1. A complete roster of naval ships used in WWII

2. Ships that you sink carry over into your next patrol (ie If you sink two Nelson class battleships, they will not appear at any future point in you career).

3. Make the orders you give delayed until the appropriate animations by your crew are carried out (i.e. Your watch crew has to clear the bridge in real time before you can actually dive).

4. Have the ability to send crew either ashore or onto enemy merchant ships to gather intel (enemy shipping movements, codebooks etc.).

5. Have enemy radio messages that your U-boat can intercept throughout your patrol.

6. Contact reports from Bdu actually describe what the contact consists of (Task Force: Types of ships destroyers? battleships? Convoy: Rough estimate of the number of merchants, escorts? etc.).

Rodolph 10-04-09 08:36 AM

Didn`t read al this great ideas-so maybe its allready wrote down :
-A "round like a ball " world to make "real navigation mods" possible and to make it feel better to cruise on high altitude ( doin the north-west passage and stuff like this )

Greets, Rodolph

CaptainHaplo 10-04-09 11:18 AM

In addition to "our of the box" realistic sinkings (for the hardcore players - I understand and support "health bars" for the shooter) - I really want REALISTIC ship movement physics.

No more does a ship go from 5 knots to 12 in under 10 seconds. Same with "braking" - no more can a DD slam reverse and stop on a dime.

Ilpalazzo 10-04-09 01:39 PM

Quote:

Originally Posted by Gato76 (Post 1177534)
All i want is a good AI and a weak submarine armor not a floating tank like SH4 and maybe an extra difficult setting or hardcore mode that if i die i have to restart the campaign from the beginning, i don't have the will power to play DID,i always reload my last save :up:

I love playing games hardcore. I guess I'm a glutton for punishment, even so, it's hard to resist that save/load button. Being able to just load a save feels like such a cheat:up:

And now some more wishful thinking; I'd like some sort of online chart to keep track of all the brave captains playing in hardcore mode. Not necessarily a competitive thing, but It would be neat to see how far others have made it and what their stats are/were. If you think you got something to prove, you can try to be the captain that lived to retire with the highest tonnage.

I think it would be cool.

Quote:

Originally Posted by karamazovnew (Post 1177549)
What we missed so far were weather forecasts based on reports from other ships/uboats.

Yea, and on that note, there's just not enough communication/cooperation going on. It feels so lonely.

Quote:

Originally Posted by JU_88 (Post 1177612)
LoL thanks KC, but i just meant - If im in time compession and heavy fog hits, it would be mighty nice if the watch crew would TELL ME! :woot:

arghhhhh! Warship spotted! game over! Look at the screen, see nothing but fog and a destroyer right on your ass.

Quote:

Originally Posted by karamazovnew (Post 1177629)
Weather reports should be in the game, period :haha:. But having the same weather in each carrer without a random factor might not be such a good idea.

I remember having a lot of hate for the weather in sh3. It would start out so nice. And at some point the weather usually turned into complete crap and would stay that way for as long as I continued the patrol.

Whatever they do, I just hope I don't wind up in the never-ending all-encompassing **** storm.

Quote:

Originally Posted by Snestorm (Post 1179843)
The captain no longer having to leave his job to personaly supervise the Damage Control.

I'm all for less babysitting.

Quote:

Originally Posted by Ulx (Post 1179991)
Built-in suppport for the display of a g15 keyboard

I wouldn't mind that one bit.

On a related note, have you seen the g19? I'd love to get one, but damn it's expensive. Extremely badass thing that is.

-=Spy=- 10-04-09 02:35 PM

Quote:

Originally Posted by TheGrenadier (Post 1183203)
4. Have the ability to send crew either ashore or onto enemy merchant ships to gather intel (enemy shipping movements, codebooks etc.)

I originally read that as Cookbooks. :smug:

IanC 10-04-09 04:51 PM

I would like to see the different regional accents modeled in the speech. For example a crew member from northen Germany should have a slightly different accent than a crew member from the south.
I was very displeased in SH3 to see that all crew members spoke German with the same accent. Like they all came from the same town! Very unrealistic and a huge immersion killer.

IanC 10-04-09 05:28 PM

Also it would be nice to have a interactive 'Bar Royal' scene a la Das Boot, the night before sailing out. To be able to walk around the bar and talk to the bar tender, asking for zwei beers. All this in first person. Think about it... it would be great, you can take out a gun and fire at the mural... :yeah:

Jimbuna 10-04-09 05:29 PM

Quote:

Originally Posted by IanC (Post 1183774)
Also it would be nice to have a interactive 'Bar Royal' scene a la Das Boot, the night before sailing out. To be able to walk around the bar and talk to the bar tender, asking for zwei beers. All this in first person. Think about it... it would be great, you can take out a gun and fire at the mural... :yeah:

.....and hide from the barmaid you proposed to the night before :o

iambecomelife 10-04-09 06:52 PM

Quote:

Originally Posted by IanC (Post 1183755)
I would like to see the different regional accents modeled in the speech. For example a crew member from northen Germany should have a slightly different accent than a crew member from the south.
I was very displeased in SH3 to see that all crew members spoke German with the same accent. Like they all came from the same town! Very unrealistic and a huge immersion killer.

Good point. They need either several different voice actors or one excellent actor for SH5. If I'm not mistaken, the different voices for SH3 were created by electronically altering the pitch of a single voice. Better than nothing, but I'd like a little more immersion myself.

TheGrenadier 10-04-09 07:42 PM

Quote:

Originally Posted by -=Spy=- (Post 1183649)
I originally read that as Cookbooks. :smug:

Hey, what would you do if all your cook did was make soup for the entire patrol? :DL

bill clarke 10-05-09 03:15 AM

Create AI damage control, have them fight to save their ship, make it hard for the skipper that thinks "well I'll come back later for this cripple".

When a ship is torpedoed have it react realistically, that is if there's a hole in the bow dont have plow on till it becomes a submarine, only ship I know of that did that was Kongo, and we all know how that panned out !.

And make fire a real threat to surface ships, like carriers getting torpedoed, having avgas lines ruptured, and then up she goes, as happened to Taiho, have the fire progressivly take out the AI damage teams, and destroy the ship, the damage model should factor in more, like fires and magazine explosions, torp hits on carriers caused immense damage, like Shokaku, these things were a floating fuel tank, with a ton of explosives attached

Make planes vulnerable to fire, I watched a Mavis and a Zero fly around for over 10 minutes of game time on fire in the gunnery tutorial.


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