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There are already British and German AI subs scripted to run on the surface (permanently) in GWX3.0. |
1. Wolfpacks!
2.BDU giving you a better connection to things like weather reports in the mid atlantic 3.The ability to sit on the bottom without incurring damage. It was a vallid and used techniqe in the U-boat force for evading destroyers since pinging would reflect of the bottom in shallow waters. 4 Realistic and not super Asdic. Asdic cannot detect U-boats at periscope depth unless they are litteraly on top of them. Many U-boat Kaleuns such as Erich Topp stayed near the surface to avoid Asdic. 5. A fully interactive crew throughout the U-boat. If a man is Injured you should be able to go check on him. 6. Random conversations around the dinner table as well as throughout the sub. 7. The ability to pick up survivors and intern them on the boat. 8. Realistic behavior of all air and sea units using real world tactics and no cheats! |
Replay :rock:
They said there will be no replays? :-? SH4 have, limited but. You can see how close was that depth charge attack, take 'Real Action' screenshots, and movies of course... I mean, every good sim have replays... :06: :o |
Most important is realism in conducting the attacks (targeting and how to get the info). 2nd is life in the subs... See the men doing their work.
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1. A complete roster of naval ships used in WWII
2. Ships that you sink carry over into your next patrol (ie If you sink two Nelson class battleships, they will not appear at any future point in you career). 3. Make the orders you give delayed until the appropriate animations by your crew are carried out (i.e. Your watch crew has to clear the bridge in real time before you can actually dive). 4. Have the ability to send crew either ashore or onto enemy merchant ships to gather intel (enemy shipping movements, codebooks etc.). 5. Have enemy radio messages that your U-boat can intercept throughout your patrol. 6. Contact reports from Bdu actually describe what the contact consists of (Task Force: Types of ships destroyers? battleships? Convoy: Rough estimate of the number of merchants, escorts? etc.). |
Didn`t read al this great ideas-so maybe its allready wrote down :
-A "round like a ball " world to make "real navigation mods" possible and to make it feel better to cruise on high altitude ( doin the north-west passage and stuff like this ) Greets, Rodolph |
In addition to "our of the box" realistic sinkings (for the hardcore players - I understand and support "health bars" for the shooter) - I really want REALISTIC ship movement physics.
No more does a ship go from 5 knots to 12 in under 10 seconds. Same with "braking" - no more can a DD slam reverse and stop on a dime. |
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And now some more wishful thinking; I'd like some sort of online chart to keep track of all the brave captains playing in hardcore mode. Not necessarily a competitive thing, but It would be neat to see how far others have made it and what their stats are/were. If you think you got something to prove, you can try to be the captain that lived to retire with the highest tonnage. I think it would be cool. Quote:
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Whatever they do, I just hope I don't wind up in the never-ending all-encompassing **** storm. Quote:
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On a related note, have you seen the g19? I'd love to get one, but damn it's expensive. Extremely badass thing that is. |
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I would like to see the different regional accents modeled in the speech. For example a crew member from northen Germany should have a slightly different accent than a crew member from the south.
I was very displeased in SH3 to see that all crew members spoke German with the same accent. Like they all came from the same town! Very unrealistic and a huge immersion killer. |
Also it would be nice to have a interactive 'Bar Royal' scene a la Das Boot, the night before sailing out. To be able to walk around the bar and talk to the bar tender, asking for zwei beers. All this in first person. Think about it... it would be great, you can take out a gun and fire at the mural... :yeah:
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Create AI damage control, have them fight to save their ship, make it hard for the skipper that thinks "well I'll come back later for this cripple".
When a ship is torpedoed have it react realistically, that is if there's a hole in the bow dont have plow on till it becomes a submarine, only ship I know of that did that was Kongo, and we all know how that panned out !. And make fire a real threat to surface ships, like carriers getting torpedoed, having avgas lines ruptured, and then up she goes, as happened to Taiho, have the fire progressivly take out the AI damage teams, and destroy the ship, the damage model should factor in more, like fires and magazine explosions, torp hits on carriers caused immense damage, like Shokaku, these things were a floating fuel tank, with a ton of explosives attached Make planes vulnerable to fire, I watched a Mavis and a Zero fly around for over 10 minutes of game time on fire in the gunnery tutorial. |
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