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Looking forward to them Quote:
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x - 1 y - 1 z - 0 and then will look what happens in the game.. |
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x - 1 y - 1 z - 0 or, probably better, this: :03: :salute: x - 0 y - 1 z - 0 Quote:
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EDIT: ooops.. mixed up again :oops:, of course, PierreE06.. Quote:
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The second one is a stock settings.. I'm trying now fractional variations.. because this is not just on/off or 00/01 trigger.. I can set there any values.. Right now in test - x - 0.7 y - 0.3 |
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here we go from Danzing Bay
http://attila-kevin.de/var/resizes/t...g?m=1369146124 http://attila-kevin.de/var/resizes/t...g?m=1369147298 http://attila-kevin.de/var/resizes/t...g?m=1369147300 this mod work fine in campaign didnt had any problem ... i will make more test i will try to hunt a convoy to see there how it's work. |
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http://img197.imageshack.us/img197/9068/pierree6.png Quote:
Believe me Volodya, there is no other way to set those smoke particles than retrieving stock settings. Any other setting would give slightly unrealistic results, if we want to represent smoke from explosions. :yep: Quote:
please let us know if you notice any lag after hitting multiple targets at once :salute: |
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http://s19.postimg.org/je7mlcd8f/DIRTY1.jpg . http://s19.postimg.org/70usefnjz/DIRTY2.jpg . http://s19.postimg.org/ir8pvtgcf/DIRTY3.jpg Quote:
http://s19.postimg.org/jq8bwa8lb/smoke.jpg . http://s19.postimg.org/8rnf38oan/smoke5.jpg Quote:
x - 0.8, y - 0.2 http://s19.postimg.org/qy5b14vsv/SMOKE1.jpg . http://s19.postimg.org/5prmjphbz/SMOKE2.jpg . http://s19.postimg.org/ti0xv8jcv/SMOKE3.jpg |
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No :).. it's a special weather to easier to see a white column :D.. Wait.. in a few.. Quote:
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GlobalWindCoef and WindCoef are enabled in each entry in the BitmapParticles.. EDIT: water drops didn't tested yet.. I need/should to increase their size in HEX to see these new drops :D.. |
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http://www.corpobandisticocarloberga.../aff_roma3.jpg Sinking of the Italian destroyer Vincenzo Gioberti by British submarine (1941) http://www.nps.gov/history/history/o...ages/fig13.jpg Explosion of a Japanese bunker full of torpedo warheads :o during the battle of Roi Namur (1944) http://ww2.wwarii.com/var/resizes/ww...g?m=1354899777 Note the mushroom shaped, nearly vertical, smoke column, and the mixture of darker and brighter smoke :03: Quote:
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are they too much transparent now? Please post a screenshot as soon as you test them, I am very interested in this transparency issue :up: |
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new reports about the torpedo splash on small convoy no fps and no lag problems ( in campaign ) didnt found till now a larg convoy with 20+ 30+ ships
now i keep looking for larg convoy |
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