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Hmmm ...
Well when I heard about a time and u-boat type restricted campaign to 1943 my initial reaction was Ugh! but now I've thought about it I feel that I would rather have a fully immersive partial campaign with emphasis on realism and accuracy than a one size fits all for the whole war.
If Ubi really have gone to this much trouble and it's that good - then I for one wouldn't mind buying part 2 of the war as a future add on I especially would like to see a proper end to the war where I could fight and die, scuttle or surrender my boat, fly the black flag and make my way to Scotland under watchful escort Also get the more advanced boats and weapons and face the increasingly ferocious allied counter-offensive. Imagine running the gauntlet in the Bay of Biscay circa '44 with a 1 in 4 chance of survival or fleeing to Norway as France is liberated? - there is great scope and material for a part 2 in my opinion! :) |
I agree CptCrunch but the big worry is that we DID NOT get any increase in accuracy or realism.
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Thanks Mookie.
That has been added to my wish list.:up: |
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I have to agree, completely. |
http://www.subsim.com/radioroom/show...8&postcount=43
The info linked from the post above pretty much puts to bed any of my concerns in terms of the dynamic campaign. It still makes it only the more puzzling as to why the campaign ends in 1943 and beyond the lack of additional boat types this is probably the biggest concern outstanding. |
ok, my 2c worth:
i think theres heaps of potential in what theyre doing. it sounds like what theyre doing is creating a baseline for a very detailed type VII simulator. whilst it may contain easy point and shoot capability for the kids, the harder settings plus modability should enhanse this even more for the hardcore community. for once we are stepping towards 'actually being in there'. if this is initially at the cost of tooling around with a half-baked type II or IX or whatever then so be it. re the '43 ending. do you honestly think the sub fans in the dev team actually want to stop in '43? realistically, if they want to do this in detail and properly then its most plausible that it will be a later patch, or even possibly an add-on SH6 variant? the success of this could subsequently mean the same attention to detail given to the remaining sub types too. so in effect we are getting an awesome detailed sim of THE ubiquitous u-boat type. it will be the first of many additions. it will be a beautiful game, so enough of the negative waves, hmm.:|\\ |
http://danavenell.com/ODDBALLSAYSsilkscreen.jpg
OK here is something positive. I like the graphics in SH5 better than the ones in SH4.:D No I honestly think the developers like most developers, (and believe me I've worked with and managed a few hundred of them in my time), do what they are told and develop to the specifications they have been provided with. Its not them I'm getting negative waves from. The developers do not make the decisions around what gets in and what gets left out. If they did the game would a) never get released because it would never be "finished" and b) would probably be far too heavy on most generic PC gaming rigs bar the high end ones used by developers. IF there is a later add on that covers the end of the war INCLUDING the new weapons that came along after 1943 then I'll probably buy it. IF there is a later add on that covers in great detail the Type II, Type IX and Type XXI playable at a miniumum then again I'll probably buy it. Personally I want something that is engaging enough to make me want to play it for more than a few hours and that by and large means variety of scenarios and platforms used by the player. |
A lot of people are projecting fantasies onto the game. The interview itself is very sparse on detail. I love this part:
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Does anyone know if the devs have returned to a mandatory arrival at ones assigned quadrant? GW versions eliminated this (I do understand why) but it seemed a quite inappropriate simplification of a campaign and certainly reduced reality.
And does anyone know if the weather will be tweaked? For instance, why do we always leave harbor in perfect weather? Over the past several months the forum has been awash in comments and ideas, so maybe these questions have been answered, but I haven't found them. Regarding Tarjack's comments that, "who cares" if Tomi's work is incorporated, I know that the devs and the company may not, but many on the forum have followed his amazing stuff and the forum as a group has encouraged him (who could not?): it would be grand to find much of his detailed interior show up in SH5 or, perhaps, in a mod of it. So much beautiful design...and no commercial application? Sad. |
Submarine damage in SH5 .
Submarine damage in SH5 . Ok so there is 3D flooding and fire . ATM in SH3/4 there is hit points etc . It would be good if in SH5 , holes in your sub would allow water to enter the compartment and this affects the boyancy etc . So basically one hole could finish you off is what i am saying .
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Hello; first to be thankful to Neal by the interesting interview to Dan and Alex. In my opinion the limitation of the game to year 1943, just does not develop all the experience of game in the historical plane, although if it is to the benefit of the rest perhaps it is positive.It leaves the possibility to the Modders of extending the game or to modify it when facilitating to the access and demands to the archives, this seems to me well.
I do not see any commentary about the Mission Editor, to where is possible to be arrived when creating the games to multiplayer?.I am convinced that this new version is better than the previous ones, by this I will buy the ShV, even if there is one second part. Thanks, Greetings:DL |
Well, the reason it's 1939-1943 (or 1940-1943, honestly didn't catch that) is that the campaign is far more detailed now. If you look back at SHIII, and even SH4, you'll remember that the campaigns weren't that deep, and that they didn't have too many scripted events (like the Normandie landings, the invasion of Norway, etc.). SH4 improved this somewhat, with dynamic orders, but the campaign itself wasn't very deep.
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Nice interview, but a little disappointing as well. However, I for one is going to wait for more information from Ubi before I make a final decision to purchase SHV. Maybe will wait 30 - 60 days after its release before purchasing. I was going to buy first day out, but now . . .:06:
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