SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   SH5 Wishlist (https://www.subsim.com/radioroom/showthread.php?t=155271)

Jimbuna 09-28-09 03:14 AM

Quote:

Originally Posted by WEBSTER (Post 1179760)
how could that work? :hmmm:

you keep teleporting to the next guy untill your the cook with the pot of soup?

if there is no penalty / death for captain then where do you stop, what rank?

you could kill off all of the officers and yet the crew could survive and still have a successfull patrol without you but that would be too much of a "cheat"

I don't want any cook running my boat :nope:

Have you seen that mess he calls soup :DL

Decoman 09-28-09 05:24 AM

I wish to see realistic handling of bad weather and the plausible negative effects of navigating a german ww2 submarine plow through high waves, if only to take some damage or to have some negative consequences.

---

Having said that, I do not really know if bad weather was deemed a threat to a surfaced submarine during ww2.

The reason for my wish, is that while playing SH3 the immersion factor dropped noticably when I found out that high waves were clearly no hazard at all to my submarine. I don't know how SH4 handled high waves.

I don't care too much about how it works with the time multiplier above x1, as long as the x1 time is immersive.

Ulx 09-28-09 08:26 AM

Some other thingies.....
 
Built-in suppport for the display of a g15 keyboard.

Shore bombarding missions, like the Germans tried agains the oil-refineries in the Dutch Antilles.

Thomen 09-28-09 09:38 AM

Quote:

Originally Posted by Ulx (Post 1179991)
Built-in suppport for the display of a g15 keyboard.

That would be nice. Plus support for Matrox TripleHead2Go would be awesome. :D

Webster 09-28-09 01:15 PM

can we please please please have ships reduce speeds when damaged so a ship doesnt race away at full speed with a huge hole in its side.

let the ship slow down in proportion to the damage it recieves :salute:

Snestorm 09-28-09 02:21 PM

Quote:

Originally Posted by WEBSTER (Post 1180212)
can we please please please have ships reduce speeds when damaged so a ship doesnt race away at full speed with a huge hole in its side.

let the ship slow down in proportion to the damage it recieves :salute:

Good one, WEBSTER. Convoy stragglers.

Jimbuna 09-28-09 03:52 PM

Quote:

Originally Posted by WEBSTER (Post 1180212)
can we please please please have ships reduce speeds when damaged so a ship doesnt race away at full speed with a huge hole in its side.

let the ship slow down in proportion to the damage it recieves :salute:

I thought that was already the case :hmmm:

Webster 09-28-09 03:59 PM

Quote:

Originally Posted by jimbuna (Post 1180347)
I thought that was already the case :hmmm:

maybe i missed that somewhere but if its already done then :woot:

@ senstorm a little birdie told me that the message box can RIP

we will have a brand new way of getting info :03:

Snestorm 09-28-09 04:52 PM

The single merchants seem to slow down ok.
It's just the ones in convoys that seem unaffected.
However, I don't have GWX installed (primarily for computer related reasons).
So now thats another one I guess they fixed.
Those guys realy do some nice work.

flag4 09-30-09 11:18 AM

...dont know if it has already been said, but i would like to a button to press that takes you to the deck of a Merchant ship/Destroyer etc point of view as the torpedo runs towards you.: you are standing on deck as the eel is running at you and you know you can not escape and you can see it coming....

Sailor Steve 09-30-09 11:50 AM

You can already do that in SH4 with a couple of the mods. You can use the period and comma keys to go to a ship and then zoom right into a deck view.

Jimbuna 09-30-09 04:21 PM

Wouldn't that become a little monotonous after a while, always knowing the inevitable outcome? :hmmm:

Webster 09-30-09 08:06 PM

i could be wrong but i think what he is talking about is being able to see the explosion as the target so you watch the destruction of your target from the targets perspective

Reece 09-30-09 11:33 PM

Quote:

Originally Posted by Ulx http://www.subsim.com/radioroom/smartdark/viewpost.gif
Built-in suppport for the display of a g15 keyboard.
That would be nice!:yep:

Decoman 10-01-09 02:09 AM

I want to see british submarines ingame, maybe limited to attacking german subs if idle in water, in extremely rare cases, or simply incidentally. And likewise, german submarines being able to attack a british submarine if it is found idle in water somewhere.

Not sure how plausible it is about being able to observe surfaced british submarines.


All times are GMT -5. The time now is 10:50 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.