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Mad Mardigan 04-01-21 10:11 PM

Quote:

Originally Posted by Comder (Post 2739846)
Good Day Gentlemen,
I am not sure if this is the correct forum for this question. I enjoy FOTRSU, so I am sing it as I tweak things:03: I am looking into changing an American sub into a German sub that can do German campaigns. I have been comparing the two versions of subs. I believe I can tweak them. My question is have any of you done this? if so, may I ask which files you changed that worked best.
If this is the incorrect forum for this question. Please point me to the correct one.



Thank You
Comder

Ahoy, Comder... :Kaleun_Cheers:

If, I am understanding you correctly.. what you are saying is, of using the sub side of things, to set up a German Uboat campaign...Not to change up a U.S. Fleetboat, into a German Uboat, in the U.S. Navy.. :hmmm:

If I have that right... can say that there is already, @ least 1 mega SH4 mod already done... (well... 2, if you include the original version that was the base for the 1 I am fixin' to point out) named:

Operation Monsun: Dark Waters, which... can be found here:

https://www.subsim.com/radioroom/sho...d.php?t=243322

If that is what you were talking of wanting to do... well.. then you'd be in good company, & want to wish you all the best... don't know if using the U.S. Fleetboat side of SH4 to flesh out the German war effort or not... but I do wish you good luck. :yep:

M. M.

:Kaleun_Salute:

Comder 04-01-21 11:20 PM

KaleunMarco,
I am not sure how to quote:hmmm:, yes I would like to mod a few of the older American sub mods to uboats. subs like the titan, typhoon, ect. I enjoy figuring out how to change things. I got this idea to put say like, the Titan against the Americans and the British navy. I think it would be interesting to see if I could do it with no CTD's :up:




Mad Mardigan,
yes I have Dark Waters running. I enjoy it for the flip side of the war from the Uboat side. I was talking about changing sub's country they are from. See above.


Thank you both for your replies

Comder

torpedobait 04-02-21 08:28 AM

Quote:

Originally Posted by KaleunMarco (Post 2739835)
What in the name of David Glasgow Farragut is this thing escorting a troop ship in the middle of the Pacific?
https://i.ibb.co/6D8LdYZ/SH4-Img-202...-19-36-048.png

I don't have access to it right now, but it is in the Recognition Manual. Haven't seen one very far offshore, though. Not worth a torpedo, but I wouldn't get too close to it.

:D

Moonlight 04-02-21 10:03 AM

Quote:

Originally Posted by Comder (Post 2739864)
KaleunMarco,
I am not sure how to quote:hmmm:

Select that cream icon on the bottom right of a post and you'll do your first quote on Subsim, the other one is used to multiquote 2 or more quotes from different posts, easy peasy. :D

Bubblehead1980 04-02-21 01:31 PM

Quote:

Originally Posted by torpedobait (Post 2739915)
I don't have access to it right now, but it is in the Recognition Manual. Haven't seen one very far offshore, though. Not worth a torpedo, but I wouldn't get too close to it.

:D


Ah the armed daihatsu. Yes, they can be deadly, esp the 25 MM. the 37 MM has a slow fire rate and is usually not accurate. In TMO, I have them running all over the Solomons in 42 and 43, get into some nice battles with PT boats. One patrol was dropping off a coast watcher on New Georgia (was in the Kula Gulf) at night, and stumbled across several unarmed daihatsus, went after with deck gun then one previously unseen (it was dark) one armed with 25 mm opened up on us, severely wounded gun crew and OOD on the bridge but one good hit from deck gun and he exploded as did rest of the landing craft.

FOr giggles I hit one with a torpedo (magnetic detonation, ran under target) it was interesting, boat went airborne then went under water bobbed back up briefly while burning before sinking lol

KaleunMarco 04-02-21 02:45 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2740001)

FOr giggles I hit one with a torpedo (magnetic detonation, ran under target) it was interesting, boat went airborne then went under water bobbed back up briefly while burning before sinking lol

YES!
i experienced one counterattack by a small DE, under 1000t.
#ucker would leave me alone. stayed in close, dropping depth bombs.
finally, we were able to open a bit of range and, although i hated to waste a fish on her, we set up and fired a torpedo.
when it hit, she actually rolled over and came back upright.
happened too fast to get a screen shot and it was totally unexpected.


:Kaleun_Thumbs_Up:

Comder 04-02-21 08:59 PM

Quote:

Originally Posted by Moonlight (Post 2739930)
Select that cream icon on the bottom right of a post and you'll do your first quote on Subsim, the other one is used to multiquote 2 or more quotes from different posts, easy peasy. :D

Thank you. Now I know how:Kaleun_Thumbs_Up: Thank you Moonlight
Comder

KaleunMarco 04-03-21 10:05 AM

Quote:

Originally Posted by KaleunMarco (Post 2734530)
that is purposeful.
i expand the orders box and move to where you see it every time i play.
i also move the icon tray to sit on top of the orders.
i do that so that my eyes have to focus on only one area to get all of that info.
think of it as acting like a HUD.



no, this battle took place in the middle of Nowhere. no shallows to spawn in.
location, date, time.....October 19, 1944, 1130-ish, Somewhere in the East China Sea. if you asked me for a SWAG, it would be that this TF is 44b_Jap_TaskForce_002.


i think this is a ship config issue, but that is only my opinion. i have that opinion because you can see most of their screws and rudder. she should sit lower in the water. IMHO

PB, do you need this info any longer? i am saving that particular Savegame folder anticipating additional questions.

propbeanie 04-03-21 01:13 PM

Quote:

Originally Posted by KaleunMarco (Post 2740156)
PB, do you need this info any longer? i am saving that particular Savegame folder anticipating additional questions.

If you have that particular Save folder, I'll take a copy of it please, since I have not found that particular group anywhere, in spite of the good pic you supplied with the lat / long coords... I can find groups similar to it, but nothing that has what you see, even with very small percentages... the one I found that is the closest to that, is a 2 column convoy, not a single... but if you don't have the Save folder, no big deal either. :salute:

KaleunMarco 04-03-21 07:26 PM

Quote:

Originally Posted by propbeanie (Post 2740218)
If you have that particular Save folder, I'll take a copy of it please, since I have not found that particular group anywhere, in spite of the good pic you supplied with the lat / long coords... I can find groups similar to it, but nothing that has what you see, even with very small percentages... the one I found that is the closest to that, is a 2 column convoy, not a single... but if you don't have the Save folder, no big deal either. :salute:

check your PM Inbox. it should be there shortly.

Macgregor the Hammer 04-03-21 09:01 PM

I've been really impressed with the aggressive AI with Jap ASW aircraft. Diving for a couple hours doesn't seem to shake them. I'll surface and the damn thing will be on top of me again. I've had to resort to days underwater then surface and recharge at night.

I started my campaign in Jan of '44 and I guess the IJN has got their $hit together with ASW. I guess their tired of loosing their merchant fleet. I'm playing with 'normal' settings. Wonder what's going to happen when I kick it up a notch to 'hard'.

Excellent work guys......BZ....:salute::up:

Comder 04-04-21 03:18 AM

Good Day Gentlemen,
PropBeanie, I do not know if you already found this. I was in war patrols, USS Shark. I went to Dublon to check the area out. There was a Fuel tanker on the docks on fire. Also what was ID'd as a Type A1 submarine as a double with a plane on the back in the dock. The auto lock even had a double yellow arrow. I figure I would let you know.



Thank You
Comder

propbeanie 04-04-21 10:22 AM

What was the date, by chance?

Comder 04-04-21 03:00 PM

Sorry Propbeanie, I forgot to add that. Dec. 31, 1941. around 19:18 hrs. I also found a shore battery inside one of the islands at 151.43s E x 7.23s N. there is also a sea plane down on an island. The plane is on fire and running the engines. This is around 157.37s E x 7.22s N . I beleive I have the numbers correct. The rendering is not working well around this group of islands either. I am not sure if it needs the sub around area to work 100% or not. Around the sub seems to work. get far away and things go wild. I also found more ships near the sea plane. some where on fire and one was on top of the water. I found them with the camera. When I went to find them for location with the sub, I could not relocate them. I hope this helps. I do have it save with my sub at the north/east deep water entrance.


Thank you
Comder

propbeanie 04-05-21 12:04 PM

OK, found a possible reason for the tanker, especially if it was a big one, since it sits between two quays, and was slightly toward the rear of the slot. Moved forward, and centered (hopefully) better. The airplanes have good routes for the most part, as do the ships. For whatever reason though, the game will ignore the routing, and the "assets" can and do wander off from where they are set. All of the "turns" are within reasonable degrees of curvature, etc., as well as being at good heights. Airpanes do have issues though when they go to attack, and will sometimes crash miles from where they "dove" for an attack. I find nothing wrong with any of the routing. One thing to remember when "zooming" about with the external camera, is that if your submarine is not within about 8.5nm or so, the "scene" is not entirely rendered, especially the terrain. If you go over roughly 20nm away, there may well be nothing. We also cannot explain performance hits at Truk. It has been extensively re-worked over the last four years, always paring down the amount of traffic there, and the only things recently increased have been the "docked" ships at various times from late 1942 to early 1944. The next (hopefully imminent) release does have further improvements in performance for the game, so maybe that will help alleviate some of the Truk issues. However, Truk also had extensive "terrain" changes to "dredge" the channels for ships to pass through, by previous modders, as well as the FotRSU Team, and that might also contribute to the little hiccups you experience in the area. High TC used anywhere near a "major facility", which Truk is, just like Pearl Harbor, and you will sometimes have to bring the TC down to the 128x to 256x area as the maximum. We'll continue to look into areas like Truk, and it is more or less the easiest place to check things out, as pertains to the rest of the mod, because a lot does happen there. Almost as much as what you'll see around Bungo Suido... Thanks for the info! :salute:


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