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-   -   [REL]Equipmen Upgrades Fix by TheBeast (https://www.subsim.com/radioroom/showthread.php?t=182194)

Raven_2012 02-20-12 01:42 PM

You might have your mods in wrong order, what is your mod soup order?

Try this link to help you get in order:

http://www.subsim.com/radioroom/showthread.php?t=192374

Wodin 02-20-12 06:48 PM

It's just that I saw a post saying that that menu hadn't ben done yet, so i was checking whether that is the case.


I've tried the mod orders in different ways to no avail, so I'm sticking to IRA No Torp or Plane, REM TDW Beast, Equip 1.4 plus patch then hot fix and then using the sensor file for REM.

pedrobas 02-20-12 06:59 PM

Quote:

Originally Posted by Wodin (Post 1842583)
It's just that I saw a post saying that that menu hadn't ben done yet, so i was checking whether that is the case.


I've tried the mod orders in different ways to no avail, so I'm sticking to IRA No Torp or Plane, REM TDW Beast, Equip 1.4 plus patch then hot fix and then using the sensor file for REM.

You have to do this:

Quote:

Originally Posted by TheBeast (Post 1636046)
Manual Edit of data\Menu\Menu.txt required for new 10.5 cm Deck Gun mouse over Tool Tip.
Code:

6936=10.5 cm Deck Gun
6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red>


:salute:

Wodin 02-20-12 07:43 PM

Thanks mate.

pedrobas 02-21-12 01:49 AM

Quote:

Originally Posted by Ruby2000 (Post 1831631)
Exactly! :)

"Tranmatte" has exactly the same parameters and values as by "Tarnmatte improved" !

Where is the difference?

Greetings Ruby

In the "UBoot_Sensors.sim" file the values are

Tarnmate: Sonar reduction 25% Radar reduction=25%

Tarnmate improve: Sonar reduction=25% Radar reduction=35%

Hope this help.
:salute:

marleymen 02-22-12 05:09 PM

After installing your mod+patch+fix i can load every torpedo type in 1939 with my VIIA sub.

Is it normal?

pedrobas 02-22-12 06:19 PM

Quote:

Originally Posted by marleymen (Post 1843662)
After installing your mod+patch+fix i can load every torpedo type in 1939 with my VIIA sub.

Is it normal?

Yes is intended like that.

Sí, el mod esta hecho así para que cargues lo que quieras.

misha1967 02-23-12 02:31 AM

Quote:

Originally Posted by pedrobas (Post 1843691)
Yes is intended like that.

Sí, el mod esta hecho así para que cargues lo que quieras.

It's also the only reason I haven't enabled this otherwise excellent mod yet. I know, I can just NOT buy equipment that wasn't historically available, but I just can't deal with having to consult a spreadsheet in order to find out what I should be allowed to buy every time I upgrade.

This is not a slam of the mod, by the way, it's truly excellent and if I had the skills of TheBeast, which I don't, I too would put "historical availability dates" on the back burner until the mod was done. What he's done for the equipment is nothing short of miraculous and I, for one, salute him. :salute:

pedrobas 02-23-12 09:39 AM

Quote:

Originally Posted by misha1967 (Post 1843856)
It's also the only reason I haven't enabled this otherwise excellent mod yet. I know, I can just NOT buy equipment that wasn't historically available, but I just can't deal with having to consult a spreadsheet in order to find out what I should be allowed to buy every time I upgrade.

In MMMv0.3 there will be the possibility to choose what kind of Equipment Upgrade do you want:

1- With Date & Renown
2- With Date & No Renown
3- No Date & Renown
4- No Date & No Renown

This way you can choose what you prefer. :rock:

misha1967 02-23-12 01:54 PM

Quote:

Originally Posted by pedrobas (Post 1843983)
In MMMv0.3 there will be the possibility to choose what kind of Equipment Upgrade do you want:

1- With Date & Renown
2- With Date & No Renown
3- No Date & Renown
4- No Date & No Renown

This way you can choose what you prefer. :rock:

Out-freaking-STANDING, Pedro! :DL :salute:

Once again: This community does incredible work!

SgtRWMartin 02-25-12 11:57 PM

does it work with critical hits mods? I have 1.1 and 1.2 and installed yours last per instructions and when i load into the harbor my ship is sinking to the bottom ( i havent tried to start a mission yet because I'm trying to find out how to bypass the requirement to use renown with your equipment mod for torps, etc.)


Any suggestion on the sinking or getting pass the renown requirement with your mod?

ADMIRALTIA 03-01-12 08:33 PM

Hello Beast Im trying to tweak the files so I can get everything for free but no luck which files should I tweak and which codes:hmmm:. TY for a great mod:rock:

Dwail 03-09-12 10:15 AM

This awesome mod is uncompatible with PE_MORE_CREW in my soup mod :wah:
Cause me CTD when i Try to begin a New Campain!!!.

vlad29 03-09-12 11:49 AM

Quote:

Originally Posted by Dwail (Post 1852355)
This awesome mod is uncompatible with PE_MORE_CREW in my soup mod :wah:
Cause me CTD when i Try to begin a New Campain!!!.

Yes, thats right! Thats because of hinged snorkel added I think. The previous version was compatible:yep:

Raven_2012 03-09-12 12:52 PM

Quote:

Originally Posted by ADMIRALTIA (Post 1848319)
Hello Beast Im trying to tweak the files so I can get everything for free but no luck which files should I tweak and which codes:hmmm:. TY for a great mod:rock:

For mod version:
silent hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix\ Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc

In game:
\Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc

For Example:

[UpgradePack 8]
ID= UpackUb7KDB
NameDisplayable=UpackIXKDB-Name
Info=UpackIXKDB-Info
Notes=UpackIXKDB-Note
FunctionalType= UpFTypeSensorSonar
UpgradePackSlotType= UboatType7Hydrophone
Type=NULL
ImageIndex=12
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1939-09-01, NULL, 2000
IDLinkUpgradePackElements= EqpKdbStation, NULL, EqpKDB
TrackingID=501

Change 2000 to 0, and save. It wont cost nothing when you are in bunker. Some will have more than one to change, its because in certain years the cost is different.

:rotfl2:


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