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-   -   Help with lighting my Buoy (https://www.subsim.com/radioroom/showthread.php?t=99776)

Boris 10-21-06 04:57 AM

Thats is sooo cool! This is one of those little additions that I just love to see. Does it swim on the surface or is it somehow moored to the bottom?

How about doing two unlighted buoys... a bright green and a red one.

They're used to mark the left and right of the path out of the harbour.

Fender74 10-21-06 07:08 AM

this looks like a very nice addition,nice one:rock:

bigboywooly 10-21-06 08:31 AM

Try DivingDuck also - Anvart has managed to get him adding lights :up:
Nice model too BTW

Safe-Keeper 10-21-06 08:57 AM

Splendid to see more scenery being made:up:.

Just illluminating it the way certain cargo vessels have had lights added to their windows, lanterns, etc.

Gary 10-21-06 09:24 AM

The red and green lighted buoy is a great idea, as soon as I can
learn how to light them I will have them do just that.

As for the dynamic characteristics of how it looks on the water:

1.) The motion on the water is excellent, all movements look
very good.
2.) The mooring technic is simply checking the Docking box. It
is totally free floating but will move very realistically if
involved in a collision with sound and drift speed from point
of contact that mimics real life.

3.) It can be sunk with the deck gun and used for target practice.
but note: If you shoot it in the harbor the merchant ships will
start shooting at you.

I was hoping the solution for the light would be like the ship lights

bigboywooly 10-21-06 09:30 AM

Yes the solution could be the same as lit ships
AFAIK the only people who can do it are Anvart and DivingDuck

Boris 10-21-06 09:34 AM

Quote:

Originally Posted by Gary
The red and green lighted buoy is a great idea, as soon as I can
learn how to light them I will have them do just that.

As for the dynamic characteristics of how it looks on the water:

1.) The motion on the water is excellent, all movements look
very good.
2.) The mooring technic is simply checking the Docking box. It
is totally free floating but will move very realistically if
involved in a collision with sound and drift speed from point
of contact that mimics real life.

3.) It can be sunk with the deck gun and used for target practice.
but note: If you shoot it in the harbor the merchant ships will
start shooting at you.

I was hoping the solution for the light would be like the ship lights

The red and green ones don't even have to be lit ... they usually aren't in RL (EDIT: or are they?, I've only ever observed them in daylight come to think of it ). So you could make those while your waiting on some help with the lighting.

The red and green buoys could be used to mark the path out of the harbour... to avoid the mines and subnets...

this is the kind of thing I was thinking of:

http://www.gunsmoke.com/vacations/ba...ls_on_buoy.jpg

http://www.pasty.com/pcam/album/Eagl...uoy2.sized.jpg

Gary 10-21-06 09:43 AM

That's cool man, I like the one with the seals. That give me the idea to make a mooring buoy for ships to use istesd of droping their anchors.

Also, you guys might want to book mark my SH3 web page that I
have started

http://www.3d-modelmother.com/SH3.htm

Boris 10-21-06 09:48 AM

Quote:

Originally Posted by Gary
That's cool man, I like the one with the seals. That give me the idea to make a mooring buoy for ships to use istesd of droping their anchors.

Also, you guys might want to book mark my SH3 web page that I
have started

http://www.3d-modelmother.com/SH3.htm

Yeah, I took a quick look at that. I like the look of that armed trawler. Looks better than the stock one IMO.

What's different about the flower?

Gary 10-21-06 09:51 AM

I could do that (color code the buoy R & G) by changing the texture map. But
they would have to be a complete clone job. The best thing would be an option
selection in the properties when loading them in the mission kinda like the load
selections for corgo ships.

Gary 10-21-06 09:59 AM

With the Flower I changed the size and scale of the box-e look on the
top of the wheelhouse. I will put some comparative images up later that
will show the differences with the Flower and three more merchant ships
I re-worked: 1. tramp steamer 2 small merchant 3 large cargo.

I also have been working on the F and B models to make them look more
real when the ship splits in two. I'll put them up when they are ready
too.

CWorth 10-21-06 10:26 AM

Its great to see another model maker/modder come into the game.Just means that SH3 will continue to improve more and more and stay on computers for some time.

Great work Gary:up:

Gary 10-21-06 10:46 AM

Danke kamerad CWorth

Safe-Keeper 10-21-06 11:29 AM

I think it might be an idea to just drop the bouy into the Environmental folder. If not, you definetly need to give it to a neutral country (I have an image in my head of a Stuka dive-bombing a bouy:p).

DivingDuck 10-21-06 11:58 AM

Moin,

Quote:

Originally Posted by Gary
Thank you mr chris, i will. As soon as we get the lights turned on so to speak
i will release it. I tried to pm anvart but failed. maybe tomorrow

See this Thread ( http://www.subsim.com/radioroom/showthread.php?t=99431 ) , Post#16 and following.

Regards,
DivingDuck

FIREWALL 10-21-06 12:07 PM

Quote:

Originally Posted by Gary
The red and green lighted buoy is a great idea, as soon as I can
learn how to light them I will have them do just that.

As for the dynamic characteristics of how it looks on the water:

1.) The motion on the water is excellent, all movements look
very good.
2.) The mooring technic is simply checking the Docking box. It
is totally free floating but will move very realistically if
involved in a collision with sound and drift speed from point
of contact that mimics real life.

3.) It can be sunk with the deck gun and used for target practice.
but note: If you shoot it in the harbor the merchant ships will
start shooting at you.

I was hoping the solution for the light would be like the ship lights

Hi Gary Can hardly wait for release.:up: BTW...You can bet just about everyone going to try #3!!!:rotfl:

Gary 10-21-06 12:21 PM

Thanks Firewall, I hope the guys will enjoy them.

FIREWALL 10-21-06 12:27 PM

Quote:

Originally Posted by Gary
Thanks Firewall, I hope the guys will enjoy them.

Your welcome Gary, NOW GET BACK TO WORK ON THAT MOD!!!! Just kidding:D

Gary 10-21-06 12:56 PM

I've been working on it, but I am at a stand still over my failed attempts
to get this thing to light up. And just as a rule of thumb I learned over
the years that's the indication you need some outside help. :doh:

bunkerratt 10-21-06 04:28 PM

i vote we post bernard on the bouy with an oil lamp...:arrgh!:


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