![]() |
Yeah Steve is right, and anyway you could also try contacting Neal in these forums. There's a specific one for people having trouble, post there and Neal will solve the matter (Since Neal receives tons of spam daily and uses heavy filters many common emails do not reach him)
|
i always enjoyed this game i just wish it would run on my system :( id buy a destroyer command II if it ever came out.
|
Quote:
|
For the first time in a long time I gave it a spin and was blown out the water. I need to read up on the control functions again. :rotfl:
|
I loved DC! I especially liked creating Battleship duals between Iowa and Yamato. The Yamato could dish out the damage, but the Iowa dished out less damage, but in the end, the Iowa could dish it out the fastest and it was on target more often than not (better accuracy), and usually was the winner in this fight. If only these two ships met for real.
I wish a DC 2 would come up. Starting up your boilers, etc., and the dread of having a boiler offline when a fight started to break out. Many fond memories from that game. -S |
Quote:
|
I like D.C. & still play it. My only gripe aganst it is when you are guarding a convoy you always have to go to 2/3rds to standard to 23rds to stay with it. You could not match it's speed & run the T. C. alway up but then again The escorts never stay in one place guarding a convoy so this was historic accurate
Roy |
Quote:
Neal |
Quote:
just left click on your ship and drag the icon / line until it touches the formation. it should now look like a shield. click again and you hear "aye aye sir". you are now "in formation" with the merchies or battlegroup set time comp to 2048 at will ... you will have to change course in order to change own ship speed at this point or you will get "sir we are in formation" the f key allows you to adjust placement of individual ship in your squadron i think its the g key that allows you to turn your entire squad with the leadships rudder moves (not draw it on the map) also , control + space, to manually fire your DD's gun at the locked target WHILE YOU ARE AT ANOTHER STATION. very useful when uboat #2 thinks he can get cute on the surface because you are too busy tracking submerged uboat # 1 in sonar :up: pal |
Thanks, I will remember that, as I still play DC quit often as well as Silent Hunter II.
|
Quote:
|
I plan on buying and playing it cuz I was once a "Tin Can Sailor"
That and I like ships. |
yes you can attach your escort(s) to the formation.
just left click on your ship and drag the icon / line until it touches the formation. Was this in the manual? All this time playing now I find this out:damn: thanx Palindromeria |
Quote:
it is in the manual although it took a minute to track it down. Its the last part of "tactical use of the CIC" which in my manual is on page 31. the control + space, to manually fire your DD's gun at the locked target WHILE YOU ARE AT ANOTHER STATION. i dont think this is in the manual. ------------------------- The manual most definitely does not detail the DirtyDawg functions :rotfl: you may find it enjoyable. http://www.subsim.com/phpBB_archive1...ic.php?t=26180 regards. Pal |
All times are GMT -5. The time now is 01:10 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.