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-   -   to weather or not to weather... (https://www.subsim.com/radioroom/showthread.php?t=96710)

bigboywooly 08-10-06 03:52 PM

Quote:

Originally Posted by MLF
I have. The text search over the whole of the SHIII directory gave nothing. I'm really annoyed at the 2 - 3 week storms and as usual with CB, this fix looks good - but how to apply it if the file isn't there?

Regards

MLF

Did you look in the address I posted above
It has to be there because thats where all your RaNDom ships come from - convoys are in there
Its full name is Campaign_RND.mis
Open in notepad

kapitanfred 08-11-06 12:48 AM

Quote:

Originally Posted by f1l1pp0
3- i edited my campaign.rnd file via notepad: GW1.1a rnd file
i have this:
[Mission]
Title=
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=0
FogRand=0
Clouds=1
CloudsRand=1
Precip=0
PrecipRand=1
WindHeading=358
WindSpeed=0
WindRand=1
WeatherRndInterval=11
SeaType=0
Briefing=
this is the default situation in sh3GW or it is my middle patrol's situation? I have to change it with the CB..'s parameters (my windheading and weatherintervall are so different...)?

Actually that is a good point. Although I changed the campaign.rnd file in the campaign folder, I'm using GW 1.1a as a Mod.

Do I change any file in the GW Mod also??

bert8for3 08-11-06 06:46 AM

Well, unless my weather was changing anyway, my changes "took" pretty fast. After a roughly 700km run, it had changed from heavy seas to calm.

MLF 08-11-06 06:53 AM

As usual I must be a step behind everyone as I looked in Campaign_Rnd.mis but there was not random weather settings:cry:

I think I will play around in that file and see what I can do/destry:)

thanks

MLF

bigboywooly 08-11-06 07:53 AM

Quote:

Originally Posted by MLF
As usual I must be a step behind everyone as I looked in Campaign_Rnd.mis but there was not random weather settings:cry:

I think I will play around in that file and see what I can do/destry:)

thanks

MLF

If you are gonna play in the rnd I would make a back up first
Any mistakes in the rnd or scr and the game will CTD :yep:

CWorth 08-11-06 09:07 AM

Quote:

Originally Posted by kapitanfred
Quote:

Originally Posted by f1l1pp0
3- i edited my campaign.rnd file via notepad: GW1.1a rnd file
i have this:
[Mission]
Title=
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=0
FogRand=0
Clouds=1
CloudsRand=1
Precip=0
PrecipRand=1
WindHeading=358
WindSpeed=0
WindRand=1
WeatherRndInterval=11
SeaType=0
Briefing=
this is the default situation in sh3GW or it is my middle patrol's situation? I have to change it with the CB..'s parameters (my windheading and weatherintervall are so different...)?

Actually that is a good point. Although I changed the campaign.rnd file in the campaign folder, I'm using GW 1.1a as a Mod.

Do I change any file in the GW Mod also??

There are no seperate files for the GW mod.Just changing the RND file in the Campaign folder is enough.

FUBAR295 08-12-06 07:11 PM

CB

Old mate you've solved one of my major complaints about SH3 weather. Gave your tweak a try and what a difference it makes, as you say "works a treat". :D :D :D

You and Col have anything else up your sleeves????

Good Hunting,
FUBAR

CB.. 08-13-06 06:11 AM

Quote:

Originally Posted by FUBAR295
CB

Old mate you've solved one of my major complaints about SH3 weather. Gave your tweak a try and what a difference it makes, as you say "works a treat". :D :D :D

You and Col have anything else up your sleeves????

Good Hunting,
FUBAR

Cheers Fubar!:up:
how's it going...only the thought brewing that as the weather is changing constantly and significantly ...making a more deliberate use of the

Waves factor

in the sim.cfg for all the sensors should make escort/dd encounters a lot more unpredictable..not that that's anything new...but as the weather changes so much more dramatically --and that usually includes the wave state-- that even during a single convoy attack ..if the weather stae changes during the attack you could find the behaviuor of the escorts changing dramatically at the same time...they could get a lot more effective if the sea clams down or a lot less effective if it gets rougher etc...so it's worth taking another look at those sensor entrys affected by the weather :ping:

..:up:


if you add in an excellent sim.cfg effect suggested by Gammel regarding the visual sensor and the light factor

editing the sim.cfg entrys like this

[Visual]
Detection time=0.5 ;[s] min detection time.
Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time.
Fog factor=1.0 ;[>=0]
Light factor=8.5 ;[>=0]
Waves factor=1.0 ;[>=0]
Enemy surface factor=400 ;[m2]
Enemy speed factor=15 ;[kt]

as the light factor is affected by the weather allso (AFAIK) during overcast fog or bad weather the visual distance is dramatically reduced --you can utilise decks awash to attack on the surface in some weather conditions even late on in the war..occasionally..

anyhuw stuff like this as it is affected by the weather conditions becomes much more significant when the weather is changing rapidly and noticably all the time....so it can become a huge and dynamic tactical influence

worth experimeinting with a new sensor set up to make more use of weather dependant factors...as this has the potentail to break thru the predictable patterns of behaviuor that the AI tends to fall into ..weather allways changing...AI allways changing...difficulty allways changing..gameplay allways changing...tactics allways changing...haven't gotten into this with any depth as yet but the possibilitys are fairly obvious

kapitanfred 08-13-06 05:48 PM

Awesome, works great :up:

CB.. 08-14-06 05:41 AM

Quote:

Originally Posted by kapitanfred
Awesome, works great :up:

good to hear:up:

MLF 08-14-06 06:33 AM

Works fine - Thanks CB.:cool:

MLF

CB.. 08-14-06 07:44 AM

Quote:

Originally Posted by MLF
Works fine - Thanks CB.:cool:

MLF

Cheers MLF glad to hear you got it sorted :up:

flyingdane 08-14-06 03:50 PM

I tryed this and it works great!! Thank You CB. :rock:

SabreHawk 08-15-06 01:09 PM

Oh boy oh boy! Im so glad to have read this thread. Thank you CB, I have been wondering about this weather thing since I first played SH3. The weather generation in the sim has always been so unrealistic to me and have found myself spending week after week in a storm, or completely clear for unrealisticly long durations.
Storms this long and huge are possible at sea, but rare. And the right conditions have to be in force for it to happen ( such as in Das Boot).

I'll be trying these settings out as soon as we get back (if we get back) from this patrol ( dont want to change anything while at sea to avoid problems)

One question though, how high a value can be given on these? I see you have most set to 1 or 2 with the exception of windspeed (by default mine were all at 0 except for windspeed which was 5.0) but can a higher value be used like 3,4,5 ect. ? Or are there just 0, 1, & 2 ?

Again thanks so much, I cant wait to try this out im so sick of these boring weather patterns I get every patrol.;)

CB.. 08-16-06 06:47 AM

Cheers guys...
Sabre...afaik there are only the two options for changes either minor (which is 1) or major (which is 2)..tho you never know..

SabreHawk 08-23-06 08:17 PM

Well I am very happy with my weather now, though I didnt like it with the settings as they appear in CB's. Was much too abrupt and drastic a change each time, and was changing too often to be realistic for me. So I set each value to 1 with the exception of windspeed and WeatherRndInterval. I just left windspeed at 5.000 as it was by default, and I set WeatherRndInterval at 3.

Anyway, the weather now behaves so much more sensibly and for the first time since I started playing SH3 I have seen the weather change right before my eyes, and even during an attack!
Oh, and I think these settings "wake up" one line at a time it seems to me. It takes about two to three days at sea to get all aspects to change from the starting point, and wind seems to be first, then waves, clouds ect.

So thanks once again, im so glad CB pointed us to this. :rock:

joea 08-24-06 04:20 AM

Well just stumbled on this thread. Cheers CB for the find, I think you should add "weather genius" to your sig as we already had resupply more or less sorted...thanks again mate.:up:

FUBAR295 08-24-06 04:25 PM

Quote:

Originally Posted by joea
Well just stumbled on this thread. Cheers CB for the find, I think you should add "weather genius" to your sig as we already had resupply more or less sorted...thanks again mate.:up:

Joea,

CB's "Supply Genius" goes way back to SH2 and getting resupply to work even after the Devs had broken it and long given up fixing it.

Good Hunting,
FUBAR

panthercules 08-25-06 12:15 AM

Well crap - I must have done something wrong :(

I think I made all the changes just as detailed above, but ever since making these changes I have had two solid weeks of calm weather and no clouds whatsoever so far on this patrol (something I've seen other folks complain about but never had a problem with myself before now) - I've still got a few more weeks before heading back to port, so I'm hoping something changes soon. This was really sounding cool 'cause even though I've had pretty good luck with variable weather over the course of my patrols the bad weather does often stay that way for several days at a time, and I would really have enjoyed a more frequent/rapid fluctuation that might give me a chance to try to sneak in an attack against a convoy I'm shadowing during a brief break in the weather or something like that.

CB.. 08-25-06 05:46 AM

cheers guys!:up:

panther----
forget about your current patrol for the moment and simply go on a very long cruise some where quiet...it really is the case that any changes to the weather set up need to be "woken up" and this can take quite some time ...sail across the atlantic at high time excell..as stated...and sooner or later the weather changes will kick in and your sorted..


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