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-   -   Release: Enviroment Colors 1.0 (https://www.subsim.com/radioroom/showthread.php?t=96258)

WernerSobe 07-30-06 05:21 PM

Quote:

Originally Posted by Anvart
I have looked yours mod and have analysed changes in your files.
Basically you have changed color and a fog of water, fog distance, and also the Earth radius and still something, but all these changes do not influence light exposure but only can slightly shift it in time.

:hmm:

then you have just looked at the scene.dat. There is not much changed in scene.dat. As you said just the earth radius and underwater fog.

Moonlight is altered in envcolors_???.dat files

i try to explain how it works.

first of all, the game doesnt support moonlight. The moon is just a simple bitmap but its not rendered as a lightsource. The sun is however rendered as a lightsource all the time even at night. To make things easier they have just killed the light color and the surface reflection color coming from that light source (sun). They have just made the light colors black so you have no light at all during nighttime.

Creating real moonlight is impossible since the moon isnt rendered. So i used a trick as i said. Ive added a little bit bluish ambient light. Then changed the sun reflection color to dark blue (instead of black/none). And left the sun light color itself black.

That way you dont see the light from the sun, but you see bluish reflections on surfaces like ships and high waves. The direction of the light follows the sun (which you dont see at night). And since the sun is almost always near the moon you have correct light direction most of time.

Anvart 07-31-06 02:13 PM

Quote:

Originally Posted by WernerSobe
........................
Moonlight is altered in envcolors_???.dat files
............................................
And since the sun is almost always near the moon you have correct light direction most of time.

Probably my English is very bad also we do not understand each other.
1) I have instaled your mod and have not seen any "reflected" light (has not seen
distinctions between yours mod and mine SH3)
2) Your changes in any way are not connected with the moon
3) the Sun it's too a simple bitmap. Only it has parameters allowing to adjust hardcode
on light effects
4) I have understood your explanation, but I suggest to look on realy SunReflection, Ambient and Direct light effects at night.

SunReflect and Ambient Light:

http://img284.imageshack.us/img284/2...lambi00lo5.jpg

Too:

http://img282.imageshack.us/img282/6...lambi01eh6.jpg

Sun Direct Light:

http://img282.imageshack.us/img282/2...htnightun4.jpg


ANvart :hmm:

WernerSobe 07-31-06 03:44 PM

you see the difference now?

look as i said there is no way to do anything with the moon. Moon does not exist in sh3 its just a bitmap. Sun however is a real lightsource. It renders light and you can even alter the colors of its light. While there is no light at all from the moon. Thats what i mean.

Now to get around this ive used the sun reflection and ambient light to "simulate" moon light. It is not moonlight but its only there when the night is clear (when you usualy have moon).

The changes are very thin. You only notice it when you compare a clear night with a stormy night.

Deep Six 07-31-06 05:05 PM

Werner, was using your mod until on my patrol I noticed something very weird.

No Clouds!!!!

Before I installed your mod I had clouds, then after (Checked twice) the cloud cover has gone. So on a day with partial cloud cover without your mod I get the cloud TGA on screen.....Installing your mod with JSGME I then get No clouds at all :shifty: .

Dunno whats happening, but I did like the extra "moonlight" effects, pity I cannot use it cos of the cloud thing.....:hmm:

Anyone else have this problem or is just me an my set up......


Deep Six

WernerSobe 07-31-06 10:18 PM

hm strange. youve got a screenshot?

i know you rarely see it in sh3 but maybe youre just lucky and the sky is clear :-)

1. youre using any other mods that change something in the sky or the environment?
2. youre sure you have the latest version (1.3) ?

Anvart 08-01-06 11:02 AM

Quote:

Originally Posted by WernerSobe
you see the difference now?

look as i said there is no way to do anything with the moon. Moon does not exist in sh3 its just a bitmap. Sun however is a real lightsource. It renders light and you can even alter the colors of its light. While there is no light at all from the moon. Thats what i mean.

Now to get around this ive used the sun reflection and ambient light to "simulate" moon light. It is not moonlight but its only there when the night is clear (when you usualy have moon).

The changes are very thin. You only notice it when you compare a clear night with a stormy night.

You speak beside the point.
To understand each other I has made screenshots from yours mod:

http://img386.imageshack.us/img386/931/cargoeo2.jpg

http://img171.imageshack.us/img171/2...bmarinecx9.jpg

http://img389.imageshack.us/img389/2577/isberg00nn0.jpg

The wave light side depends on your position (your sight) only becouse it's bitmap:

http://img389.imageshack.us/img389/5949/seanj3.jpg

http://img381.imageshack.us/img381/9...oondownxz6.jpg

Look next

Anvart 08-01-06 11:15 AM

Continuation:

http://img336.imageshack.us/img336/9453/day00uz6.jpg

http://img381.imageshack.us/img381/4315/day01rc0.jpg


Conclusions.
You have changed SunReflectColor, AmbientLghtColor and still something and has given it very much strange
interpretation having connected with the moon.
1) It is not correct
2) It is not realistic
Your changes have no attitude to the moon and to "moonlight".
*************************************************
In my screenshots shown above and below I have attached light effects to the moon.
Solar light effects and lunar light effects are connected with different objects
(lunar light effects are connected with the moon). But to operate lunar light effects it is a problem.

http://img381.imageshack.us/img381/9...light00kn1.jpg

http://img381.imageshack.us/img381/1...light01ap4.jpg


I stop discussion on this theme since you go obstinate and do not wish to understand in what your problem.

:D

Deep Six 08-01-06 03:09 PM

Werner my apologies, I committed the cardinal sin when installing your mod with JSGME of NOT rolling back first, that's why probably I got the no cloud thing....This time I remembered to "Roll back" with SHCMDR and now I have your mod working and beautiful clouds again.....:up: :up:

Wasn't your mod mate but my eagerness first time to get it installed..:damn:


Deep Six..:oops:

WernerSobe 08-01-06 03:58 PM

hey anvart if you dont like it dont use it or make it better.

Sailor Steve 08-01-06 08:08 PM

Well, that's a great response to what really was constructive criticizm.:dead:

WernerSobe 08-01-06 10:53 PM

Quote:

Originally Posted by Sailor Steve
Well, that's a great response to what really was constructive criticizm.:dead:

its not constructive to say your mod does nothing.

its the first mod that added real light effects at night. I know its not perfect but this is not my fault. The moon cannot be realy moded. Ive found a way around and used hidden sunlight at night as moonlight. For my part, it doesnt bother me when that moon bitmap is maybe 30° more to the left or to the right from the direction of light. Its just a cosmetic flaw.

Moonlight was a important factor for uboat warfare. The fact that its not modeled in sh3 drives everyone mad and this is the first mod that actualy does change something.

And if you say this mod does nothing youre just blind.

Anvart 08-02-06 11:02 AM

Quote:

Originally Posted by WernerSobe
Quote:

Originally Posted by Sailor Steve
Well, that's a great response to what really was constructive criticizm.:dead:

its not constructive to say your mod does nothing.

its the first mod that added real light effects at night. I know its not perfect but this is not my fault. The moon cannot be realy moded. Ive found a way around and used hidden sunlight at night as moonlight. For my part, it doesnt bother me when that moon bitmap is maybe 30° more to the left or to the right from the direction of light. Its just a cosmetic flaw.

Moonlight was a important factor for uboat warfare. The fact that its not modeled in sh3 drives everyone mad and this is the first mod that actualy does change something.

And if you say this mod does nothing youre just blind.

You saw my screenshots?
Why I understand you, but you do not wish to understand me?
What for you need to confuse people?
Yes, my English very bad, but I already has written and has shown so much above,
that already it is time to understand, that your changes in EnvColors_xxx.dat
files will not lead to desirable result ("moonlight"). You change not those
parameters which need to be changed.

:down:

Fritz Wagner 08-02-06 01:21 PM

[quote=WernerSobe]http://web1.h7426.serverkompetenz.ne...ntColors13.zip

the mini mod alters enviroment colors and light effects.

moonlight added. objects on the surface appear enlightened by the moon during a clear night.




For me this is the best mod in a long time. Thanks for this!:p

WernerSobe 08-02-06 01:38 PM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by WernerSobe
Quote:

Originally Posted by Sailor Steve
Well, that's a great response to what really was constructive criticizm.:dead:

its not constructive to say your mod does nothing.

its the first mod that added real light effects at night. I know its not perfect but this is not my fault. The moon cannot be realy moded. Ive found a way around and used hidden sunlight at night as moonlight. For my part, it doesnt bother me when that moon bitmap is maybe 30° more to the left or to the right from the direction of light. Its just a cosmetic flaw.

Moonlight was a important factor for uboat warfare. The fact that its not modeled in sh3 drives everyone mad and this is the first mod that actualy does change something.

And if you say this mod does nothing youre just blind.

You saw my screenshots?
Why I understand you, but you do not wish to understand me?
What for you need to confuse people?
Yes, my English very bad, but I already has written and has shown so much above,
that already it is time to understand, that your changes in EnvColors_xxx.dat
files will not lead to desirable result ("moonlight"). You change not those
parameters which need to be changed.

:down:

so what the hell do you want from me.

i know it is not real moonlight i said it 1000 times already. But its still better then nothing. And in my opinion it looks good.

If you know a better way to create moonlight, share it.

Sailor Steve 08-02-06 03:14 PM

I only meant that I thought you were overreacting, but I take it back. Yes, Anvart is right, the light does look odd. No, I don't know how to fix it, and several people have commented that they like it, so more power to you. I hope someone does work out a way to have the light on the right side.

Meanwhile, I apologize.

Kpt. Lehmann 08-02-06 03:16 PM

Werner Sobe,

Anvart was only trying to help you (as he has already helped many people here) and he was doing so constructively.

Get rid of the attitude problem... and you will go far here.

Modding is an on-going series of changes and testing... changes and testing... changes and testing.

The things you learn from failing are priceless... as long as you dust yourself off and keep at it mate. :sunny:

panthercules 08-02-06 10:36 PM

I'm sorry this thread seems to have degenerated into a pissing match of sorts - I was really excited to see this mod pop up, and even though I can understand what anvart and others are saying about it not being quite "right", I'm still jazzed about the prospect of seeing how this looks in game (once I get back to port from my current patrol) and I still think it would be really cool to see some sort of even "fake" moonlight effects out there at night. I thought the moon reflections were a really good improvement, and now this idea seems really promising as well.

This is the first time I've seen anything like this being talked about in all these months of playing and prowling these boards, so I really hope that you folks can figure out how to take this cool idea and make it better, even if in the end it turns out it can never be perfectly implemented. Keep up the good work :up:

WernerSobe 08-02-06 11:06 PM

well maybe there is a way.

The main problem with moonlight is the direction of light. Its not coming from the moon but from the hidden sun that you dont see at night. I dont know how the position of the moon and the sun is calculated. But if we take the moon bitmap and put it to the position of the hidden sun, the light direction will be accurate. We wont have astronomic correct position of the moon then, but in any way who cares about that...

Unfortunaly im not enought into texturing the sky in sh3 so i dont know if its possible.

Anvart 08-03-06 01:58 PM

Quote:

Originally Posted by Anvart

In my screenshots shown above and below I have attached light effects to the moon.
Solar light effects and lunar light effects are connected with different objects
(lunar light effects are connected with the moon). But to operate lunar light effects it is a problem.

http://img381.imageshack.us/img381/9...light00kn1.jpg

http://img381.imageshack.us/img381/1...light01ap4.jpg

On these pictures I have shown as correctly it to make.
:rotfl: :damn:

Anvart 08-03-06 02:40 PM

Quote:

Originally Posted by WernerSobe
well maybe there is a way.

The main problem with moonlight is the direction of light. Its not coming from the moon but from the hidden sun that you dont see at night. ..................
Unfortunaly im not enought into texturing the sky in sh3 so i dont know if its possible.

No problems. SunLight it is separate (light source) object. It can be placed in any place on horizon circle. And it can be synchronized with position and movement of the moon. Look up.
:rotfl:


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