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Not much of a point really. Boat behaves the same regardless, exception being bad weaither. Only reason for drills is when your first learning the game, or checking out a new adjustment/tweak/mod to see what you can and can't do. Once you learn the constants, the only variable is you.
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In WaW since i started running SH3 2.6 i use drills to test if anything is wrong with the boat. i.e stuck dive planes, broken rudders (slow turn rate), battery leaks (fast depleting batteries), slower dive times, etc.. It adds a lot of realism.
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It seems we have two factions of players: Those who like Historical Realism vs Those Who Just want to Play a Game. |
:cool: Magua, there is an 3th Faction of people
People Who just like to screw around with their Sub :up: |
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Oh i know enough about WW2 subs, so don't even go there. I don't do anything (even if i know it to be historically accurate or within submarine tactics of the timer period) unless the game forces me to. Why should i? There is simply no reason to run practice drills in Sh3 because there is no reason for it. Nothing is modled to facilitate any need. ****, minor detals like the radar antenas arent even mounted in the right place! The boat doesnt even crash dive at the correct angle! Or you never noticed? So Sure you can dunk your boat off and on all the way to your patrol area, but the only reason your donig it, is so you feel warm and fuzzy and "in character" in some sense of roleplay, but there is no pratical need for it. Like anything in this game, if theres a need, i will do it, but if theres no need then i won't. Simple as that. It has nothing to do with desire for historical accuraccy or gameyness. If you want to talk about simulator vs gameyness i can sit here all day citing small little details that Sh3 breaks in the realm of historical accuracy. Where would you like to begin? I know, how about the non existant compressed CO2 usage? Gee, how in the hell can i fire all those torpedos, and never have to recharge the air flasks.. Pretty nifty trick that. Or maybe the fact that you cant control starboard and port diesals independantly? The fuel gauges are broke in the IX and XXI interiors. Radar antennas i already mentioned. You can't tune into the merchant radio band and hear SoS calls. Dont even get me started on the craptastic AI, which thankfully is *almost* but not quite, (and probably never will be completely) resolved. I think i can stop there. So the point to this little rant is this: There isnt just two types of SH3 players. So don't attempt even sit there on some highground insinuating that all some people want is another shooter. If you want realism, SH3 is the closest to it, but it still misses the mark by a longshot. |
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In the Reenacting/Living History World we would call you a FARB. |
Since were into name calling now, i call people like you in real life, <Edit - Gizzmoe>, and i gotta tell ya, im a little short on patience right now. So you can either can either can the bull and be a little more objective, OR you can continue this "us vs them", "Im so better then everyone else" bull**** your instigating. Choice is yours.
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You need to review the SUBSIM Forum Acceptable Use Policy
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Magua,
You need to understand that you are running a computer game on your PC. There are no "fractions of people". Playing a computer game is a personal experience viewed and enjoyed differently by everyone. SH3 tries to accommodate a broad range of features for everyone, so it's both a simulation, a shoot'em up and a fanatasy game / secret weapons of the Kriegsmarine (remember, you can do war patrols with an XXI and a VIIC/42!). Dividing people for their personal prefferences for a computer game serve no useful purpose than trying to identify oneself in a superior / elite category. I can understand that for politics / economics or philosophy principles. But for a computer game, no. |
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All i did was make a comment about what was already obvious. |
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Sorry, but you lost me on that one. Say Again, Over |
FARB? ...FARB..what? Oh rats :hmm: I best go google it. Oh here we go FARB - Federation of Associations of Regulatory Boards
You boys have got to lighten up. You're getting stir up over...wait...here we go..Weird Words: Farb...ahh that's got to be it...what was I saying. O'yeah back to it boys |
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Lighten up fella. Stop criticising everyone else for not playing the game your way. You've done this in a few threads now. Just enjoy the game your way, and let others enjoy it their way. They don't need you to force feed facts and figures down their throats and highlight their every non-conformance with history. And if you're not happy with some element of the game, like ship contacts, there is nothing stopping you from modding it yourself, rather than whining about it and having a go at the people who mod the game FOR FREE for people LIKE YOU. And BTW, yes, I do test dives and follow historical procedures as per the U-boat Commander's Handbook and other references I happen to have read. |
@ Magua
There is a fine line between Realism and playablity....there is a broad spectrum of players out there ranging from the hardcore realism guys to the arcade player. It's hard for modders to get the balance just right so we dont alienate a group of players. If you dont like the road we are going down ( trying to Please a larger part of the community ) No one is forcing you at gun point to download GW and play it. |
Magua, you need to learn some manners. :yep:
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I think that some of us forget that we are PLAYING a game - even though we call it a sim. We all enjoy playing this game at different levels. some of us like making subs fly through the air and some enjoy following history as close as possible. Most fit someplace in between and even change the level of realism. Its all in fun and enjoyment. I like playing and checking out the forum, not only am I having fun but feel that I am learning about history.
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