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Sorry again, Rubini...Since this is the first time that Harbour Traffic touches the RND layer, the question is:
Spawn probabilities for single merchant traffic is that (or close) to the stock (vanilla) game or that of Improved Convoys (or 20/20 mod)? I am asking, because the probabilities used in Improved Convoys are a small (but realistic, nevertheless) fraction of the ones in the stock / vanilla game. If this holds true, some people will start complaining that the single ships have disappeared... I am using a personalised version of Improved Convoys that keeps the good stuff (large convoys, escort carriers, aux cruisers in convoys) of IC but also the high (unrealistic) single traffic of the stock game. Thanks! |
VonHelsching wrote:
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Rubini. |
tedhealy wrote:
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http://rapidshare.de/files/16604293/UC_NYGM_fix.7z.html This is only for UC for NYGM. The link in the first post is already updated. So only the guys who downloaded the UC for NYGM before this post must download this fix. Rubini. |
I assume you can install via SH3Commander? Cant wait to check it out!
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I think you forgot to add the block ships to the NYGM?
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This sounds great, i tried it once and it looked great, but i have some questions. :hmm: Its too big for some, can you make a lite version toning down the FPS? Little less populated ports? And how to get the IC neutral fix to work? If you install the latest IC over this , should it do the trick? It really sounds great and would be nice to test the improvements you made on the campaign and the units. :up:
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Edited
sorry, posted in wrong thread. - Catfish |
booger2005 wrote:
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Rubini. |
fyi, this doesn't include the latest version of IC.
I hacked these nations out of Natonality Mod v3.0 for the neutral convoy fix, so perhaps nothing ever will include latest IC. Code:
Greece 24 -> Croatia -> GreeceC |
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Menu ID not found: 0x3f1c0001! |
booger2005 wrote:
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Rubini. |
Happy Times,
jasonb885 is correct. Neither GW or NYGM are using the newest IC. For example in the UC campaign we use Colombia and RSI units a lot. So for now no possibility to use the newest IC. Rubini. |
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Are there any nations in Nationality Mod v3.0 that you don't currently use? If not, as no one has taught me the magic of adding new ones, there won't be any way to include newer ICs without having to remove some nations. |
Well it had to happen. I had to either remove or reduce the amount of minefields or the quantiy of mine's in a minefield. Why, because to many mines create a Graphics glitch. Parts of your sub are no longer rendered if to many mines are being rendered at the same time.
You end up with only ½ of the conning tower being visable plus the DG is gone. Ohh its there all right, just invisable. All the massive mienfields had to go, plus I redid some of the Harbour AntiTorp nets so they now at least make sence and have a purpose. Plus I still cant open the LND layer in the Mision Editor, it still CTD's. Which is real odd because the RND an the SCR layers both open fine, I have edited them with no probs. So I dont get it. This version I'd call "Practical Game Play" since its now more PC friendly. Rubini - Outstanding work as usual matey, I luv it. Sorry I cant use it as is, but its a damn fine base for me to get a playable version from, for that a big THANKS ;) |
I really liked the sunken ships near port. I especially liked the gaping holes in their sides. Too bad AI ships can't have damage like that.
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Has this been mentioned? I'm a little slow this week.... :oops: |
Cdre Gibs,
-Surely you have some missing land units definition on your installation. It's not a issue with the LND .mis file itself. The more probably thing is about the "verysmallairbase" entry that is introduced by RUB and , as this new Campaign files are based on RUb's files, then if you don't have it you can't open the LND with ME. Take a look. booger2005, -It's easy to adjust the Dials.cfg file to correct your problem (data/menu/cfg folder). Just look inside it. ;) Rubini. |
AHH HAA!! I dont use RUB, I think you have hit the nail on the head there Rubini. Hmm, now i'll have to fossack around in the GW Mod d/l and see if I have the files.
Thx Edit: Ohh ohh can I leave my post count at 666. Niel TURN OFF me post count pls. :lol: |
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I just downloaded the vanilla version of UC in hopes of using it in one of my other SH3 installations. I noticed the UC doesn't have a "no minefiled" optional SCR. Is one going to be available? Could I use the one from the GW compatible version of UC?
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