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-   -   Unified Campaig for GW, NYGM and Vanilla installations. (https://www.subsim.com/radioroom/showthread.php?t=91204)

VonHelsching 03-27-06 04:51 PM

Sorry again, Rubini...Since this is the first time that Harbour Traffic touches the RND layer, the question is:

Spawn probabilities for single merchant traffic is that (or close) to the stock (vanilla) game or that of Improved Convoys (or 20/20 mod)?

I am asking, because the probabilities used in Improved Convoys are a small (but realistic, nevertheless) fraction of the ones in the stock / vanilla game. If this holds true, some people will start complaining that the single ships have disappeared...

I am using a personalised version of Improved Convoys that keeps the good stuff (large convoys, escort carriers, aux cruisers in convoys) of IC but also the high (unrealistic) single traffic of the stock game.

Thanks!

Rubini 03-27-06 09:56 PM

VonHelsching wrote:
Quote:

Spawn probabilities for single merchant traffic is that (or close) to the stock (vanilla) game or that of Improved Convoys (or 20/20 mod)?
-Is based on IC. As UC uses NYGM RND layer...but with some GW additions on RND with a few raise in spawn probabilities for some areas like Gulf of Mexico, South America and Africa's Atlantic coast. I like the result. It's at same time realistic and playable. :up:

Rubini.

Rubini 03-27-06 11:17 PM

tedhealy wrote:
Quote:

Very much appreciated. It's great to see all my old friends when entering or leaving port again when using NYGM

If you try out the NYGM version of this mod, be aware the torpedo tube selector switch has gone back to the stock setting for multiple shots - it went back to 1 & 3, 2 & 4 instead of NYGM's 1 & 2, 3 & 4.

It's not a big dea, but I got used to 1 & 2 instead of 1 & 3. It can come into play when you've got different torpedo types in tubes 1 & 3 which you usually get by default out of port.

I'm assuming just changing the cfg file in the sub folder under data/submarine would fix it?
-Here the fix with the NYGM VIIc .cfg file and Sensors.dat update with Stiebler's Radio_detection tool:
http://rapidshare.de/files/16604293/UC_NYGM_fix.7z.html
This is only for UC for NYGM. The link in the first post is already updated. So only the guys who downloaded the UC for NYGM before this post must download this fix.

Rubini.

JetSnake 03-27-06 11:24 PM

I assume you can install via SH3Commander? Cant wait to check it out!

booger2005 03-28-06 03:01 AM

I think you forgot to add the block ships to the NYGM?

Happy Times 03-28-06 03:40 AM

This sounds great, i tried it once and it looked great, but i have some questions. :hmm: Its too big for some, can you make a lite version toning down the FPS? Little less populated ports? And how to get the IC neutral fix to work? If you install the latest IC over this , should it do the trick? It really sounds great and would be nice to test the improvements you made on the campaign and the units. :up:

Catfish 03-28-06 06:38 AM

Edited
sorry, posted in wrong thread.
-
Catfish

Rubini 03-28-06 11:09 AM

booger2005 wrote:
Quote:

I think you forgot to add the block ships to the NYGM?
-Nope, they are there, just play and see!

Rubini.

jasonb885 03-28-06 01:13 PM

fyi, this doesn't include the latest version of IC.

I hacked these nations out of Natonality Mod v3.0 for the neutral convoy fix, so perhaps nothing ever will include latest IC.

Code:

Greece 24 -> Croatia -> GreeceC
Netherland 24 -> Latvia -> NECnvy
Norway 24 -> Czechia -> NOConvy
Russia 16 -> Colombia -> RussianC
Sweden 24 -> Estonia -> SwedenC
American 16 -> RSI -> USA

:hmm:

booger2005 03-28-06 02:00 PM

Quote:

Originally Posted by Rubini
booger2005 wrote:
Quote:

I think you forgot to add the block ships to the NYGM?
-Nope, they are there, just play and see!

Rubini.

Can't since I get a CTD

Menu ID not found: 0x3f1c0001!

Rubini 03-28-06 05:03 PM

booger2005 wrote:
Quote:

Rubini wrote:
booger2005 wrote:
Quote:
I think you forgot to add the block ships to the NYGM?

-Nope, they are there, just play and see!

Rubini.


Can't since I get a CTD

Menu ID not found: 0x3f1c0001!
-So, you are trying to install the mods in a wrong order or just using the wrong mod. I just test all them again, absolutely no problems!

Rubini.

Rubini 03-28-06 05:09 PM

Happy Times,

jasonb885 is correct. Neither GW or NYGM are using the newest IC. For example in the UC campaign we use Colombia and RSI units a lot. So for now no possibility to use the newest IC.

Rubini.

jasonb885 03-28-06 06:11 PM

Quote:

Originally Posted by Rubini
Happy Times,

jasonb885 is correct. Neither GW or NYGM are using the newest IC. For example in the UC campaign we use Colombia and RSI units a lot. So for now no possibility to use the newest IC.

Rubini.

I was afraid of that.

Are there any nations in Nationality Mod v3.0 that you don't currently use?

If not, as no one has taught me the magic of adding new ones, there won't be any way to include newer ICs without having to remove some nations.

Cdre Gibs 03-28-06 07:36 PM

Well it had to happen. I had to either remove or reduce the amount of minefields or the quantiy of mine's in a minefield. Why, because to many mines create a Graphics glitch. Parts of your sub are no longer rendered if to many mines are being rendered at the same time.

You end up with only ½ of the conning tower being visable plus the DG is gone. Ohh its there all right, just invisable. All the massive mienfields had to go, plus I redid some of the Harbour AntiTorp nets so they now at least make sence and have a purpose.

Plus I still cant open the LND layer in the Mision Editor, it still CTD's.
Which is real odd because the RND an the SCR layers both open fine, I have edited them with no probs. So I dont get it.

This version I'd call "Practical Game Play" since its now more PC friendly.

Rubini - Outstanding work as usual matey, I luv it. Sorry I cant use it as is, but its a damn fine base for me to get a playable version from, for that a big THANKS ;)

JetSnake 03-28-06 07:47 PM

I really liked the sunken ships near port. I especially liked the gaping holes in their sides. Too bad AI ships can't have damage like that.

booger2005 03-29-06 12:32 AM

Quote:

Originally Posted by Rubini
booger2005 wrote:
Quote:

Rubini wrote:
booger2005 wrote:
Quote:
I think you forgot to add the block ships to the NYGM?

-Nope, they are there, just play and see!

Rubini.


Can't since I get a CTD

Menu ID not found: 0x3f1c0001!
-So, you are trying to install the mods in a wrong order or just using the wrong mod. I just test all them again, absolutely no problems!

Rubini.

Figured it out. Its a conflict with the origional rudder gague option to NYGM...

Has this been mentioned? I'm a little slow this week.... :oops:

Rubini 03-29-06 09:43 AM

Cdre Gibs,
-Surely you have some missing land units definition on your installation. It's not a issue with the LND .mis file itself. The more probably thing is about the "verysmallairbase" entry that is introduced by RUB and , as this new Campaign files are based on RUb's files, then if you don't have it you can't open the LND with ME. Take a look.

booger2005,
-It's easy to adjust the Dials.cfg file to correct your problem (data/menu/cfg folder). Just look inside it. ;)

Rubini.

Cdre Gibs 03-29-06 12:16 PM

AHH HAA!! I dont use RUB, I think you have hit the nail on the head there Rubini. Hmm, now i'll have to fossack around in the GW Mod d/l and see if I have the files.

Thx

Edit: Ohh ohh can I leave my post count at 666. Niel TURN OFF me post count pls. :lol:

booger2005 03-29-06 05:06 PM

Quote:

Originally Posted by Rubini
Cdre Gibs,
-Surely you have some missing land units definition on your installation.

booger2005,
-It's easy to adjust the Dials.cfg file to correct your problem (data/menu/cfg folder). Just look inside it. ;)

Rubini.

What? Oh, no I fixed it already, I was just letting you know. I deleted en_menu, en_help and menu_1024 from UC and all works well. I'm going with integrated orders for NYGM so I didn't need these anyway...

Syxx_Killer 03-29-06 05:27 PM

I just downloaded the vanilla version of UC in hopes of using it in one of my other SH3 installations. I noticed the UC doesn't have a "no minefiled" optional SCR. Is one going to be available? Could I use the one from the GW compatible version of UC?


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