SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   HOLLYWOOD Closed thread. (https://www.subsim.com/radioroom/showthread.php?t=91129)

gouldjg 04-13-06 04:35 PM

deleted

HEMISENT 04-13-06 04:54 PM

Gouldjg
Outstanding!
Right now I am using NYGM/TW/HT Unified from Rubini. Only because I understand NYGM and have used it from its inception (and GW was a bit of a stretch to DL at first)
I think I'll plug your settings into Commander and see what happens first as a baseline then start from there. I can still tinker with the malfunctions as they pertain to the players U Boat while your settings deal with the enemy ships.
What do you think about me DL'ing the GW/NYGM merged(I think I read that it's out and working)

See your PM for my E mail address.

gouldjg 04-13-06 05:26 PM

No probs matey

I have GW which apparenty has nygm features in it.

I have however changed these as I do not fully understand the nygm model. When I first plyed the game, I seem to have lost a lot of eye candy etc.

Personally, I am not a hard realism fan though I do want some increases and variations in default sinking times.

At the moment I am just getting a play feel right for me and then releasing the template so other major modders can decide on wether or not to adjust to their liking and combine with their mods or add as a optionional.

I will probably give nygm 2 a go though as it sound more sophisticated when it is released. Obviously I will randomise what I do not like, so it gives me the variation i want.

Anyway, I may have a full testing version ready by 3am in uk time. I will right up the tutorial tommorow or saturday.

In the meantime, I will send you my wip files tommorow so you can have a ganders and maybe get some ideas from it. :up:

HEMISENT 04-13-06 07:36 PM

Great, I'll keep a lookout for them.

gouldjg 04-13-06 08:40 PM

I am pretty close to a beta version :rock: :rock: :rock: :rock: :rock: .

Just looking at randomiing a couple of xtra things i.e. the ai gun accuracy etc.

one day they may be good the next they may just be average :lol:

This is going to be one hell of a template I tell you that.

I have now added sub damage model, Randomised

plane damage model, Randomised

Ship damage model, Randomised

Special effects for ships, Randomised

AI cannon accuracy = Randomised

AA gun accuray = Randomised


Check first post

JCWolf 04-13-06 10:34 PM

Yes....yes....yeeeeesssss!


HOOOOLLLLYYY Hood mod, i'm wayting for this since GW was released.... :rock: :rock: :rock:


God protects the braves... :up: :sunny:

THE_MASK 04-13-06 11:55 PM

So the easter long weekend just got better . :cool:

Salvadoreno 04-14-06 02:11 AM

What exactlly does this mod do? Randomized damaged? I dont understand!

gouldjg 04-14-06 09:08 AM

Quote:

Originally Posted by Salvadoreno
What exactly does this mod do? Randomized damaged? I dont understand!

This is a text file that goes with sh3 commander.

It randomizes all the special effects, hit points, Armour, flooding times, floatability rates etc. Some cargoes such as fuel and ammo may now have a chance of being present in areas.

Basically this means that every time you load through sh3 commander, you will have a unique configuration.

Now this may mean that some objects may be weaker or stronger etc etc.

Same goes for ships.

And again for planes.

The special effects will not be the same each time you load either. Some will occur early and some late, sometimes fire and sometimes explosion.

In some circumstances, you may get crewmen flying around. On other days you may not.

The whole object of this mod,

1. I have had to start with a basic vanilla damage configuration but then applied some Hollywood rules.

2.I have randomized those rules to be either beneficial or not i.e. your sub may have a default hit point for command room being 400.

I have set it so it can be anything from 350 to 420. Now imagine that with everything in the game.

Then also imagine floatability, flooding times etc etc.

So now you will never be sure of sub or the ships, planes capability. That is the way I want to play. It is a semi realistic outlook except for this moment in time, I want the ships to sink better and quicker than GW. I will increase sinking times as test proceed but I cannot work with NYGM as I do not really understand it. NYGM may actually takes some things from this and apply it for their players. That is fine with me, same goes for anyone mod team or individual.


You may decide to take on a plane and even get lucky. Then again you may get you A*S handed back to you lol.

Hope this helps explain

pps

I am just waiting for permission to use someone’s hard work. I.e. they spent 7hs doing some changes back to stock level playability for GW ships.

It is only fair, I ask them before slapping the beta out. If however he is away all day, I have to presume he is on holiday and proceed by crediting him for his part.


All times are GMT -5. The time now is 10:14 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.