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There are two different Convoy Maps.
a 4320 x 2160 map for the Really far out zoom levels; about 8 MB in size. And a 21,600x 10,800 map for the close ups of harbors. 222 MB In size! :o With compression I can get it down to 40~ MB, about the size of a SH3 Commander download; but the map is so huge that it takes forever to edit it. |
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So, you think that is possible to add these things to the Nav Map? If not, you or someone here can add at least the geographical Sea names. What do you think? :hmm: Rubini. |
FLB:
to make the letters/editing more readable on the game map I think you have to make the changes you make on both of the alpha layers in photoshop :hmm: You can open both of the raw files in photoshop, use these settings: "4320_2060.raw" With 2060 Height 2060 Alphachannels 2 8 bit colours Start 0 "21600_10800.raw" With 10800 Height 10800 Alphachannels 2 8 bit colours Start 0 |
Is it possible to change the colours pattern to make the map look like the real Kriegsmarine one? (Water: greenish white, and land in brown-green) :hmm:
I don't like it as it is now, blue/brown :down: ...it would add a LOT to the atmosphere if it would look like the real KM thing, specially when using no icons set ups :know: |
Well, it's simply TOO big to edit as it is now. We need someone to write a program that can take the 20,000 x 10,800 map; some 216,000,000 pixels; and hack it into smaller pieces of 4000 x 4000; which are only 16,000,000 pixels and can actually be edited on a time scale approaching the life span of a human being, not geologic time; and said program would then reassemble the 4000x4000 pieces into the big map...
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Actually, I may have somerthing....
Okay, I've split up the 2100x10800 map into 16 pieces using PSP9's image splitter function; each piece is 5400 x 2700; making the job of editing the game map much much easier. I shall see if I can reassemble them using Adobe Acrobat. |
@ FLB sale U-999,
Did you use PS default B&W or did you select a color area from the map? In my experimenting, I use eyedropper and select dark area in the mid-Atlantic and my text comes in nice med. blue color ingame. To remove the banding in your text, you have to have it in Alpha1 and Alpha2 channels. If you flip between each Alpha channel, you'll notice one is offset to the other (causing the banding if its not on both). Once you type your text and position it where you like (in Photoshop) it will convert the type to a selection and you just select each alpha channel and fill it (you don't have to move it to compensate for the offset). @ Sheppard What kind of video card and how much memory do you have in your system? I have an Nvidia Quadro FX 1000 (128MB) and 512MB system memory and I can open the 21600_10800.raw file just fine to edit (takes about 10sec to open). Not bragging about my setup. The only thing I don't like so far is the terrible antialiasing of the text. Still trying to find another way to get text in more crisp and sharper. It's not as bad to view zoomed out but zoomed in is horrible and unacceptable to me for now. Still experimenting. Basically you can add anything you'd like to the map (within reason, not just on water). I spent all night adding all the main names for the major bodies of water and significant bodies identifiable on the map (and areas such as the Grand Banks). Something more precise like the finer Grid coordinates would be a bit painful to match correctly to the map. If someone figures out how and where the game engine plots the grids and coordinates, it would be easier and more legible to do it that way than try to add it to this map. Same goes for the colors on the map. I did some searching but didn't find where the colors are specified or stored so they could be modded to match the KM map. I would love to spend all my time getting this out for you all to enjoy but I have to catch up at work and won't be home to be able to touch this again for a week or so (sorry). I'll work on it as I can but I don't want to release anything until I've exhausted my options on getting the text more clear and legible to meet the high standards around here (no half-azzed looking mod). Good luck to those still working on this! :up: |
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Which names of Seas?
U mean something like this? http://img454.imageshack.us/img454/5...05194707zc.jpg All seas with name? Only visible in the 2 last Zoom factors. |
Thanks for those Tipps @ Hunterbear & Kriller2! :)
Now the Text is in one piece and the Colour is more better/nicer. Ok, i have to play a little around to get some things to work. Its easy, that are only alphachannels to edit. The big map is for the smallest 4 Zoomlevels and the smaller map is for the better zoomlevels i think. For first i will write the Seanames for Rubini. @ Rubi: Which seas you would like to have inside? I have to make different Fonts, a few smaller, a few bigger. But looks a little bit nice i think now!? http://img452.imageshack.us/img452/4...31173754wk.jpg |
Hmm, we could also implement a lot of Text around the Map!
Just for testing a little bit around.... :) I included a field with Rubinis milccow dates.... Because we have a lot of free unused space around the big map! Like this screens u will see. http://img437.imageshack.us/img437/6...10279063hu.jpg http://img437.imageshack.us/img437/3...20114468pe.jpg |
I was thinking more of smaller sea areas such as Dogger Bank, Rockall, etc. Something that we can put in a log report.
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FLB,
Great progress! :rock: Some suggestions: -Use the map with the convoy routes, -The big oceans and the small ones too (as correctly suggest by Beery) with different font size, -I think that you don't have to put the milk cow info because you will limit the usage for the peoples who don't like the mod. And we have the F1 help screen... -More info about convoys like the map into the "box" will be great. -The allied air coverage are useless because the mods already overwrite that stock info and it is year dependent. I guess that we want a realistic map, no? I think that is all. Someone have more suggestions? Rubini. |
Try to insert the convoy routes on the map.
That will be cool cuz i lost my Silent Hunter III map. :stare: :ping: |
Also the large fjords in the norwegian area should be included and the names of important islands like Iceland the Bear island.....
the Denmark Straight.... etc |
Ok, i will do my best this weekend....
found a nice page for Oceans..... http://maproom.lighthouse-foundation.org/de/ Anybody knows tipps or Cards of Land or world? |
Ok, no way for Minefields etc. in the highest zoomlevels!
Can`t zoom so much in in PHP. Smallest fonts are unreadable in high zooms :( I will do first the most sea names..... a lot of work now..... Problem is, for the high zoom i need to edit the big 222 MB Map. Problem ther. i can`t zoom so much in or write with the smallest fonts like 2 or 4, because u can`t read anything because it is very unsharp. Can i work in Sheppards Convoy Routes Map? Because there are the Routes already inside.... That will all be seen in the last 3 Zoomlevels... maybe hard to read .... |
Another question:
Anybody know the Letters from that time? Which font was used in the Second WW on Maps or Cards? |
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Ok!
here a version with included Seanames..... I used the ConvoyMap Map! Here a screenshot: http://img409.imageshack.us/img409/8...12295782xc.jpg Here the File for download so u can search the names and take a look on it: http://rapidshare.de/files/6571902/RAWKonvoyMap.7z.html There are a lot of Seanames now inside.... It is only the small Map, so it is only visible in the 3 last Zoomlevels! Don`t know if u meaned that thing.... :hmm: Was enough work with testing-....... :smug: Greetings Sale |
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