SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Official Reply! (https://www.subsim.com/radioroom/showthread.php?t=84843)

Dowly 09-27-05 08:08 AM

Too bad maaaany SHIII players don`t even know that SH has this big community, so they see SW and go 'Wow! An addon with lots of cool stuff!'. Then, some weeks later they find their way here and see that they could´ve have all that for free...

Syxx_Killer 09-27-05 08:31 AM

Quote:

Originally Posted by The Avon Lady
Anyone else listen to this soundpack's files?

Yeah, I had it a while back. It really wasn't my cup of tea. I liked a few of the sounds, but I sure didn't like the explosion type sounds (torpedoes, guns, etc.). They just sounded "hollow" to me.

gdogghenrikson 09-27-05 04:55 PM

Re: Official Reply!
 
Quote:

Originally Posted by X1Software
X1Software assures that the add-on „Seawolves" contains no stolen software and no third-party rights were violated.

The use of every mod has been approved by the respective developer.

All modified sound files were made by the company http://www.incognito-soundworks.com and have been licensed properly!

To be frank, we are tired of getting denounced from anonymous persons here. This has nothing to do with freedom of speech, but rather with the intention of damaging our business. Interestingly enough, the people responsible do not appear with their correct names and addresses, surely because they are afraid of a civil lawsuit or criminal prosecution.

Please do not let yourself be influenced by those devious and cowardly persons. We are more than prepared to face any adversary in court.

First off, what buisness you stole our mods and claimed them as your own, that makes you the Devious ones. Second as if you could really sue each and every one at subsim. Third, I Emailed you guys A week ago with some Questins about your addon and Still no reply email, Sounds like poor service to me.

WULFPAK 09-27-05 07:08 PM

My experience with gaming is that 90+ percent play their games/sims offline and arent website and gaming community forum hounds.

Which means, that unless UBI recants their relationship with X1 for questionable business practices, there still is alot of cash to be made even with a loss of 10% of their revenues.

Even if X1 is found guilty of IP theft, then most folks wont know about how the SW product was compiled.

Going forward to protect user IP...

If you want a good example of what a current modding contract looks like, see what Lead-Pursuit did with Falcon4-Allied Force and the modding community.
http://www.lead-pursuit.com/downloads/TPAA.pdf

Beery 09-27-05 09:14 PM

X1 certainly is using mods that the original authors say they never authorized. I have seen one of them - the *.tga file with the AOTD logo. Anyone who has Seawolves can easily check this by going into the game once Seawolves is installed and looking in the Textures\TNormal\tex folder for the *.tga file with the AOTD poster featured in it. It's one of the boat interior shots. According to members of the AOTD clan, they never authorized that X1 could use this mod. X1 says the AOTD clan did authorize its use, or they say that it was an error - the story seems to change depending on what the X1 folks think they can get away with.

The AOTD logo is only the most apparent of the mods that are not authorized to be in Seawolves. The others involve placement of ships and other more complicated stuff. This is why more testing needs to be done to confirm 100% that these mods are stolen. But the fact that X1 is using mods that were never authorized is not in question - I've seen the proof, but I can only prove it to others if they get hold of the Seawolves expansion, and given what I've seen, and what I've experienced in regard to X1 (i.e. how they tried to use other non-authorized mods in the past by cajoling modmakers and holding them to deals that were made before X1 told anyone that their intent was to use the mods for financial gain), I'm not going to suggest that anyone buy the Seawolves expansion.

If X1 didn't 'steal' mods, then the folks behind X1 must be incredibly stupid. Perhaps they simply never thought to ask the modmakers. Perhaps they just modified their own game to their liking and naively decided to just publish the result. Either way, other people's mods were used in Seawolves and X1 is making a profit from mods that were never intended to be sold.

Beery 09-27-05 09:40 PM

Quote:

Originally Posted by WULFPAK
My experience with gaming is that 90+ percent play their games/sims offline and arent website and gaming community forum hounds.

Which means, that unless UBI recants their relationship with X1 for questionable business practices, there still is alot of cash to be made even with a loss of 10% of their revenues...

Well, there is also 'word of mouth'. People who are forum hounds also visit computer games stores and have friends who play the game but who may not be internet-savvy. X1 stands to lose a lot more than 10% if we start informing game store employees and our non-internet-savvy friends. I'm fairly sure that if any of us saw Seawolves in our local game store, we'd tell the folks running the store about the scam. 'Word of mouth' has a big effect - in the movie industry it's what can turn an opening weekend movie flop into the 'sleeper' hit of the summer. Let's not underestimate the power of gossip.

Kalach 09-27-05 09:41 PM

Quote:

Originally Posted by Beery
X1 certainly is using mods that the original authors say they never authorized. I have seen one of them - the *.tga file with the AOTD logo. Anyone who has Seawolves can easily check this by going into the game once Seawolves is installed and looking in the Textures\TNormal\tex folder for the *.tga file with the AOTD poster featured in it. It's one of the boat interior shots. According to members of the AOTD clan, they never authorized that X1 could use this mod. X1 says the AOTD clan did authorize its use, or they say that it was an error - the story seems to change depending on what the X1 folks think they can get away with.

I use those textures and know exactly where the AOTD poster is, that's going to be a hard one for X1 to explain :stare:
With some 'stolen mods' being displayed so obviously I'm sure with closer inspection we will be able to dertermine the extent of copied mods vs original ideas (if any).

Ducimus 09-27-05 10:17 PM

If the orginal post is genuine, i find it odd how its appearance more or less coincides with the appearance of the "Improved Uboat" mod.

My guess is this commerical addon is more or less the exact same thing that was created here in public domain.

You know, im reminded of a few years ago. Anyone remember the "addon" CD's back in the Duke Nukem3d or doom Era? They were basically a large collection of modifications and levels accumulated from the internet and sold for comercial profit. Naturally since Bozo's like me didnt use their real names, but an internet handle, any "disclamier" you put in your readme file was probably worth the paper you printed it on.

Kinda sad when you get a couple of scammers trying to package up stuff to make an easy buck at the expensive of the good will of the gaming community. The sad thing about it all, is they'll probably get away with it. They're not the first ones to pull this kind of BS.


EDIT:

Oh ya, if you want to get some more press in the internet gaming community, send some news to Woody at www.gucomics.com

This is the kind of thing im sure he'd jump at, and he has the ears of alot of the gaming community from gamers to developers.

Ducimus 09-27-05 10:26 PM

Whats wrong with this picture?

http://www.subsim.com/phpBB/search.p...hor=X1Software


Canned comments for teh win. Two posts, and both are identical.


The orginal post is either fake by some prankster, or X1 is even more hollow then orginally thought.

Gairith 09-28-05 12:55 AM

What of the post by Reg McNeal?

Quote:

...was glad to hear that they are planning to release a series of patches which will add Leigh Lights on planes, Wolfpacks with firing submarines, a new hospital ship with 3 skins for the campaign (if you sink it you are court marshalled!) and better, bigger convoys with zig-zag routes. I can't wait for the first patch which they said will be out next month '...
Fact? Fiction?

Gairith 09-28-05 01:19 AM

Re: Official Reply!
 
Quote:

Originally Posted by X1Software
X1Software assures that the add-on „Seawolves" contains no stolen software and no third-party rights were violated.

The use of every mod has been approved by the respective developer.

All modified sound files were made by the company http://www.incognito-soundworks.com and have been licensed properly!

To be frank, we are tired of getting denounced from anonymous persons here. This has nothing to do with freedom of speech, but rather with the intention of damaging our business. Interestingly enough, the people responsible do not appear with their correct names and addresses, surely because they are afraid of a civil lawsuit or criminal prosecution.

Please do not let yourself be influenced by those devious and cowardly persons. We are more than prepared to face any adversary in court.

X1Software

Steffen Trombke
http://www.x1software.com
steffen.trombke@x1software.com



No list of the modders and their mods that were approved for the add-on? You would think that anyone especially a company, would defend themselves with a full list of these things and not just a single link regarding sounds which really weren't in question. X1 probably doesn't have such a list having thrown out the previous list when they were caught red-handed and now have no clue what is really in there since they scrambled to pick out pieces at the last minute. A shoddy well done to you :up: .

As posted in the Seewolves thread by me. (You know I just wanna flash my banner)

The Avon Lady 09-28-05 02:17 AM

Affected modders note: FYI, X1's package is being sold on Amazon Germany.

Amazon.de's contact page is here.

Seeadler 09-28-05 02:29 AM

Re: Official Reply!
 
Quote:

Originally Posted by Gairith
No list of the modders and their mods that were approved for the add-on?

This is the list from the the manual:
Code:

Credits
Soundmod by Incognito Soundworks
Hi-res subs by Sean Gilleran
U-Boat interior by Ship Hunter
DD Fix by Jungman
Radiolog by Irishred
Resupply by SANSAL
Artwork by John Malcolm and Reg McNeal
Missions and Campaign by CombatPlanes
QA by Northern Digital and Combatplanes


Beery 09-28-05 09:21 AM

That's not a full list. Every single change should have its own credit. X1 provides a list of 8 or 9 credits covering vast swathes of data. It's not a proper credit list - the AOTD logo credit is nowhere, and the credit for the 'Sperrbrecher' escorts is nowhere. X1's so-called 'credit list' is a hastily-compiled list of general changes, and much stuff is missing. There should be much more detail. A proper credit list looks more like this:

Quote:

050813: Added new shell damage graphic. Mod by EFileTahi-A. (data\Misc\Damage_metal_a.tga, Expl_mask01_a.tga).

050823: Made all flotillas accessible as starting flotillas in any year from 1939 to 1945. Mod by Beery. (data\Cfg\Flotilla.cfg; data\Menu\cfg\menu\flotillas.cfg; data\Menu\de_menu.txt, en_menu.txt).

050827: Adjusted some 11th Flotilla patrol destinations to suit 11th Flotilla's area of operations. (data\Cfg\Flotilla.cfg).

050829: Adjusted night sky colour and ambient light settings. Mod by Beery. (data\Env\SkyColors_Arct.dat, SkyColors_Atl.dat, SkyColors_Med.dat).

050901: Added missing radar for late war Wellington. (data\Air\ALB_Wellington\ALB_Wellington.sns).

050914: Fixed bug with various flotilla starting boats. Fix by Jaesen Jones. (data\Cfg\Flotilla.cfg).

050917: Reduced tonnage of Large Cargo ship and Transport ship.

050919: Added latest Improved Convoys mod. Mod by Jasonb885 & Sergbuto. Same files as previous version.

050919: Added earlier (visible) version of single ship contacts. Adjustment by Iceberg. (data\Menu\Gui\Units\UnitMShip.tga, UnitWShip.tga).

050924: Changed weather report to WO. Mod by Heretic and TimeTraveller. (data\Menu\menu_1024_768.ini).

050924: (German version only) Changed NA officer reports to Obersteuermann and various adjustments made to German text. Mod by JG400_Pips. (data\Menu\de_menu.txt).


----------------------------

Version 1.43p

Added missing base markers, including Freetown, Halifax, Port of Spain, San Fernando and Djakarta.

Fixed the markers on all friendly ports, so that a uboat can spawn there without any issues. This was broken before in most non-flotilla ports and Bergen.


Version 1.43

050719: Fixed radar and sonar bugs in the Type XXI. Fix by Cdr Gibs. (data\Cfg\Basic.cfg)
050720: Fixed IXD2 torpedo loadout bug. (data\Cfg\Basic.cfg)
050709: Balanced the starting crews to make the combat fatigue and qualifications systems more challenging. (data\Cfg\crew_config_II_1.cfg and all other crew config files in data\Cfg).
050715: Adjusted Realistic Plotting mod. Fix by Observer. (data\Cfg\Contacts.cfg, GameplaySettings.cfg. Also data\Menu\Gui\Units\unitAir.tga, UnitAirL.tga, UnitAirM.tga, UnitLand.tga, UnitLandL.tga, UnitLandM.tga, UnitMShip.tga, UnitMShipL.tga, UnitMShipM.tga, UnitWShip.tga, UnitWShipL.tga, UnitWShipM.tga. Also, all shp.tga files in the aircraft folders in data\Air)
050719: Enemy fog factor doubled. Fix suggested by CCIP (data\Cfg\Sim.cfg).

050703: Changed max height of free camera from 70 to 2000. (data\Library\Cameras.dat)
050720: Added a new ASW mod. Mod by CCIP based on work done previously by gouldjg, Jungman, Jace11 and TimeTraveller. (AI_Sensors.dat, DC_X_H.sim, DC_X_H.zon, Depth_charges.sim, Depth_charges.zon, Shells.zon). This includes Jungman's latest sonar fix.
050719: Increased visual range in perfect weather: fix by CCIP. Also, corrected the wrong bearings on the radar: fix by Jungman (data\Library\Sensors.dat).
050731: Added more national flags to the game. Flag mod by Sergbuto. (data\Library\flag.dat).

050802: Added new nationality labels with flags to ship identification manual. Mod by Beery. (data\Menu\Gui\RecManual\various Cov*.tga files)

050721: Removed intro movie. (data\Movies\Intro\Intro.wmv)

050721: Adjusted C3 Cargo Ship draught from 9m to 12m. (data\Sea\NKC3\NKC3.cfg, NKC3.sim, NKC3.zon, NKC3_en.log, NKC3_ge.log).

050704: Added new JU87, ME109 and FW200 skins. Mods by macstu23. (data\Textures\TNormal\tex\JU87Stuka.tga, MesserschmittBF109.tga, FW200.tga)

050706: Re-introduced the older protractor mod. Mod by Jace11. (data\Submarine\NSS_Uboat2A\NSS_Uboat2A_shp.tga, and all other shp.tga files in all Uboat files in data\Submarine)
050720: Raised weather condition cap on using U-boat guns. (all player-controlled U-boat config files in data\Submarine\NSS_Uboat**)

050716: Tweaked Hollywood DM to make it a little more balanced. Tweak by CCIP. (data\Zones.cfg)

050719: Rubini's Traffic Mod is updated. (data\Objects\all Turm2B files and all Turm7c_5 files; data\Roster\German\Submarine\SSTypeIIB.cfg, SSTypeVIIC41.cfg; data\Sound\Collision_AntiSubmarineNet_int.wav; data\Submarine - all files in NSS_Uboat2B and NSS_Uboat7c41 folders)

050720: All new water - still murky but more visible up close. Mod by Beery based on new info found by Manuel, and thanks to Timetraveller. (data\scene.dat and data\Env\EnvColors_Arct.dat, EnvColors_Atl.dat, EnvColors_Med.dat).

050725: Added Improved Convoys mod. Mod by Jasonb885 & Sergbuto. (data\Campaigns\Campaign\Campaign_RND.mis, all files in data\Roster\American, data\Roster\British, data\Roster\Netherland, data\Roster\Norway, plus data\Sea\NDD_C&D\NDD_C&D.dat and NDD_C&D.eqp).

050729: Added Ops Mod. Mod by Nico71, Jace11, CCIP, Egan, Jasonb885. (data\Campaigns\Campaign\Campaign_LND.mis, Campaign_RND.mis, Campaign_SCR.mis, data\Cfg\AirStrike.cfg, data\Land\all files and folders in the mod - too many to list, data\Library\Shells.sim, data\Roster\all files and folders in the mod - too many to list, data\Terrain\Locations.cfg).

050805: Added 'Additional Merchants' and 'Southampton Cruiser' mods. Mods by Sergbuto. (data\Roster\British\Sea\CLSouthampton.cfg, NKGN.cfg, NPTR.cfg; data\Roster\American\Sea\NKGN.cfg, NPTR.cfg; data\Roster\Canadian\Sea\NKGN.cfg, NPTR.cfg; data\Sea\EnglishNames.cfg, GermanNames.cfg; data\Sea\NCL_Southampton\all files; data\Sea\NKGN\all files; data\Sea\NPTR\all files.

050805: Adjusted drafts on Fiji, Clemson, Southampton. Went back to default drafts on Flower and NTRW (Armed Trawler). (data\Sea\sim and dat files for the above listed ships).

050805: Adjusted DC Depth Precision and Max Radius to reduce/fix DD suicide bug. (data\Library\DepthCharges.sim, DepthCharges.zon).


----------------------------

Version 1.42

050630: Added realistic torpedo loadouts mod. Mod by Anteater, configured for RUb by U29. (data\Cfg\Basic.cfg)
050628: Added new Realistic Plotting mod. Mod by GouldJG with additional content by Observer. (data\Cfg\Contacts.cfg, GameplaySettings.cfg. Also data\Menu\cfg\Maps.cfg, data\Menu\Gui\Units\Selection.tga, UnitMShip.tga, UnitMShipL.tga, UnitMShipM.tga, UnitSub.tga, UnitSubL.tga, UnitSubM.tga, UnitWShip.tga, UnitWShipL.tga, UnitWShipM.tga and data\Menu\Gui\ContLine.tga, DashLine.tga. Also, all shp.tga files in the ship folders in data\Sea. Plus, data\Submarine\NSS_Uboat2A\NSS_Uboat2A_shp.tga, and all other shp.tga files in all Uboat files in data\Submarine)

050629: Added Storm Sinkings Fix. Bug fix by CCIP. (various *.sim and *.zon files in data\Sea\ship folders)

050630: Added new JU88 skin. Mod by macstu23. (data\Textures\TNormal\tex\JU88.tga)

050629: Added 'Hollywood' Damage Model. Mod by GouldJG. (data\Zones.cfg)

----------------------------

Version 1.41

050625: Added new plane skins and aircraft configurations. Airpower mod by Jace11. (data\Air\ADB_JU87Stuka.cfg, ADB_JU87Stuka.sim, ADB_JU87Stuka.zon, ADB_JU87Stuka_en.log, ADB_JU87Stuka_ge.log and all similar files for all aircraft folders in data\Air, plus *.eqp files for the Liberator and the Avenger. Also, data\Cfg\Airstrike.cfg, data\Land\LAB_LargeAirBaseCa.cfg and all similar cfg files in all the LAB airbase folders in data\Land. Also, data\Markings (all files), data\Sea\NCV_Illustrious\NCV_Illustrious.cfg, data\Sea\NCVE_Bogue\NCVE_Bogue.cfg, data\Sea\NCVE_Casablanca\NCVE_Casablanca.cfg. Also data\Textures\TNormal\tex\Catalina.tga, Liberator.tga, Lockheed_P38J_Lightning.tga, Sunderland.tga. Also, data\Zones.cfg)

050625: Adjusted starting crew configurations to be more historically accurate. Crew configurations by Jaesen Jones and Beery. (data\Cfg\crew_config_II_1.cfg and all other crew_config files in data\Cfg)
050627: Adjusted Flotilla grid destinations to include U-boat operations for 'Weserübung', 'Fall Gelb' and 'Paukenschlag'. (data\Cfg\Flotilla.cfg)

050623: Added realistic crew station names for German version (IWO, LI, WO). (data\Menu\de_menu.txt)

050625: Added new Hurricane skin. Mod by Beery. (data\Textures\TNormal\tex\Hurricane.tga)
050625: Added new Swordfish skin. Mod by macstu23. (data\Textures\TNormal\tex\Swordfish.tga)

----------------------------

Version 1.40b

050602: Adjusted AI flak gun effective range. (data\Cfg\CrewAI.cfg)
050603: Adjusted lost contact time to 40 minutes. Fix by CCIP. (data\Cfg\Sim.cfg)

050526: Adjusted night-time cloud colour. (data\Env\EnvColors_Arct.dat, EnvColors_Atl.dat, EnvColors_Med.dat)

050531: Adjusted bomb effects as per Jace11's Air Power mod. (Bombs.sim)
050531: Adjusted bomb effectiveness. (data\Library\Bombs.zon)
050527: Adjusted deck gun reload time to match historical record for 'war patrol' reload times. (data\Library\GUNS_SUB.sim)
050527: Adjusted range of star shells from 500m to 1500m. Plus, 20mm range reduction from Jace11's Air Power 1.3 mod. (data\Library\Shells.sim)
050527: Adjusted deck gun shell damage to match historical reality. (data\Library\Shells.zon)

050615: Updated U-boat individual number info. (data\Roster\German\Submarine\SSTypeXXI.cfg)

050605: Revamped various areas of the game where the Hakenkreuz was missing. Graphics by Beery. (data\Crew\Body\Body01\Rank_Deco_ND.tga, data\Crew\Casket\Casket01\01_Casket_D.tga; data\Menu\Data\academy02.tga, awards.tga, Deco00.tga, insigne.tga, startcampain.tga, ub aces.tga; data\Menu\Gui\RecManual\RecManCover.tga; data\Textures\TNormal\tex\NBB_BismarkC.tga)

----------------------------

Version 1.30 Full list of mods (because so much has been altered in SH3 v1.3):

* denotes files that have corresponding changes in other files.

050524: Added new 20/20 'levelled' mod. Mod by Pentallion. (data\Campaigns\Campaign\Campaign_RND.mis)
Fixed spawn conflict bug. Mod by Nico. (data\Campaigns\Campaign\Campaign_SCR.mis)

Added alternative version of Basic.cfg for players who play the game at 1X time compression. (data\Cfg\Basic1x.cfg)
Adjusted fatigue progression to model long-term battle fatigue. Mod by Beery (data\Cfg\Basic.cfg)
Adjusted rank level 1 to zero, which allows each commander to be promoted to Oberleutnant zur See after his first patrol. (data\Cfg\Basic.cfg)
Doubled the requirements for all commander medals except the Iron Cross 1st and 2nd class. (data\Cfg\Basic.cfg)
Adjusted renown required for u-boat badge to 50 so that crewmen will get the medal at a more historically realistic rate. (data\Cfg\Basic.cfg)
Increased length of time required for training on new boats. (data\Cfg\Basic.cfg)
Increased time spent upgrading certain equipment. Fix by Beery and Shan_Hackett. (data\Cfg\Basic.cfg)
Adjusted U-boat availability dates to match historical data. (data\Cfg\Basic.cfg)
Added go-back view for periscope and UZO (data\Cfg\Commands_de.cfg and data\Cfg\Commands_en.cfg)
Removed keypad 'Enter' command to prevent accidental torpedo firing (*3: see below). (data\Cfg\Commands_de.cfg, data\Cfg\Commands_en.cfg and data\Menu\de_help.txt, en_help.txt)
1st Flotilla data altered - changed starting port for 1939 to 1940 campaigns, changed U-boat assignment for 1940 campaign. (data\Cfg\Flotilla.cfg)
7th Flotilla data altered - removed Type XXI and changed 1943 starter boat from Type VII C/41 to Type VIIC. (data\Cfg\Flotilla.cfg)
33rd Flotilla data altered - removed Type XXI. (data\Cfg\Flotilla.cfg)
Fixed bug that gave patrols in a sea grid square that doesn't exist (BE30) - changed to BF17. (data\Cfg\Flotilla.cfg)
Fixed several 7th Flotilla grid destinations that no Type VII U-Boat could reach. (data\Cfg\Flotilla.cfg)
2nd Flotilla data altered - inserted a 1939 start date (*1: see below). Mod by Beery. (data\Cfg\Flotilla.cfg and data\Menu\cfg\menu\flotillas.cfg)

Added new crew uniforms. Clothing graphics by Beery, Insignia graphics by Aces. (data\Crew\Body\Body01\OFF_TGA\01_OFF_Body01_D.tga , 02_OFF_Body01_D.tga, 03_OFF_Body01_D.tga, 04_OFF_Body01_D.tga, and data\Crew\Body\Body01\POS_TGA\03_OFF_Body01_D.tga and 04_OFF_Body01_D.tga)

All-new water. Mod by TimeTraveller, Purpulez, Mad-h and Beery. (data\Env\EnvColors_Arct.dat, EnvColors_Atl.dat, EnvColors_Med.dat, SkyColors_Arct.dat, SkyColors_Atl.dat and SkyColors_Med.dat)

050523: Late war sonar and depth charge effectiveness adjusted. Sonar mod by Jungman (data\Library\AI_Sensors.dat, DepthCharges.zon)

2nd Flotilla data altered - inserted a 1939 start date (*1: see above). Mod by Beery. (data\Menu\cfg\menu\flotillas.cfg and data\Cfg\Flotilla.cfg)
Added hakenkreuz to all medals and medal screen, removed unrealistic medals. Mod by Beery. (data\Menu\Data\awards.tga and insigne.tga)
Altered crew fatigue graphic to be less frightening. Graphic by Kaa. (data\Menu\Data\crew_sign.tga)
Added new dial graphics. Mod by Beery (data\Menu\Gui\Layout\Dials1.tga)
Added readable compass dial. Mod by Ripbud. (data\Menu\Gui\Layout\DialsFdb.tga)
Adjusted GUI to enable easier use at night (*2: see below). Mod by Beery. (data/Menu\Gui\RecManual\RecManBkgr.tga, data\Menu\Gui\DeckGun.tga, Notes.tga, Periscope.tga, UZO.tga, and all sil.tga files in the folders in data\Sea)
Added vertical nomograph tool. Mod by Wazoo, clean nav map by Tikigod. Merge by Kaa. (data\Menu\Gui\StrTactMap.tga)
Added mod version number to loading screen. (data\Menu\Loading\Intro.tga)
Added Friend or Foe Identification to in-game help. Mod by U1409. (data\Menu\de_help.txt and en_help.txt)
Removed Hull Integrity notification, changed 'target destroyed' report to 'She's going down!'. (data\Menu\de_menu.txt, en_menu.txt)
Fixed numerous German spelling/word mistakes. (data\Menu\de_menu.txt, en_menu.txt)
050521: Fixed incorrect rank listings. Fix by Jaesen Jones. (data\Menu\de_menu.txt, en_menu.txt)
Added realistic German ranks to English version of the game. (data\Menu\en_menu.txt)
Removed keypad 'Enter' command to prevent accidental torpedo firing (*3: see above). (data\Menu\de_help.txt, en_help.txt and data\Cfg\Commands_de.cfg, data\Cfg\Commands_en.cfg)
Removed binocular crosshair. (data\Menu\menu_1024_768.ini)
Moved shortcuts bar so it's less visible. Mod by TimeTraveller. (data\Menu\menu_1024_768.ini)

Added new wake graphics. Mod by Ailantd. (data\Misc\siaj.tga, siaj_nave.tga, siaj_submarin.tga)
Removed orange U-boat position marker. Mod by Beery. (data\Misc\UMark.tga)

Removed Ubisoft logo movie. Mod by 9th Flotilla. (data\Movies\Logo.wmv)

050519: Updated U-boat individual number info, including Type IIB and Type IXC numbers (*4 see below). (data\Roster\German\Submarine\SSTypeIIA.cfg, SSTypeIID.cfg, SSTypeVIIB.cfg, SSTypeIXB.cfg, SSTypeIXC.cfg, SSTypeIXD2.cfg)
Removed ship identities for UZO and periscope. Fix by Beery. (data\Roster\English.cfg, German.cfg)

Adjusted GUI to enable easier use at night (*2: see above). Mod by Beery. (all tga files in the folders in data\Sea, also data/Menu\Gui\RecManual\RecManBkgr.tga, data\Menu\Gui\DeckGun.tga, Notes.tga, Periscope.tga, UZO.tga)

More realistic and atmospheric sounds added. (data\Sound\Dive sequence.wav, Fanfara_01.wav, Submarine Bell.wav)

Type VII and Type IX U-boat ranges adjusted. Mod by Clive Bradbury. (data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sim, and all sim files for type IX U-boats in data\Submarine)
050518: Changed specs for Type IIA to better simulate a Type IIB (*4 see above). Mod suggested by Teddy Bar. (data\Submarine\NSS_Uboat2A\NSS_Uboat2A.sim)

Added hydrophone graphic. Graphic by 9th Flotilla. (data\Textures\TNormal\tex\cadrane_radio_7.tga, cadrane_radio_9.tga, cadrane_radio_21.tga, int_2_1.tga)
Added better quality German flags. Mod by Beery (data\Textures\TNormal\tex\German.tga and German_m.tga)
Added smaller moon. Mod by Ailantd. (data\Textures\TNormal\tex\moon.tga, moon_256.tga)
Adjusted the hakenkreuz on the Bismarck. (data\Textures\TNormal\tex\NBB_BismarkC.tga)
Added realistic sun graphic. Mod by Gunmod. (data\Textures\TNormal\tex\sun_b.tga)

Beery 09-28-05 10:22 AM

Re: Official Reply!
 
Quote:

Originally Posted by Y2Scamware
Y2Scamware assures that the add-on "Wateryfoxes" contains stolen software and third-party rights were definitely violated.

The use of no mod has been approved by the respective developer.

All modified sound files were stolen by the company http://www.stealmods-theftworks.com and no modified sound files have been licensed properly!

To be frank, we are used to getting denounced in forums and dissatisfied customers. This has everything to do with freedom of speech, but we feel it will damage our business. Interestingly enough, we often choose to use aliases in our correspondence, because we are dreadfully afraid of a civil lawsuit or criminal prosecution.

Please let yourself be influenced by us devious and cowardly persons. We are completely unprepared to face any adversary in court.

Y2Scamware

Stephanie Trombone
http://www.Y2scamware.com
stephanie.trombone@y2scamware.com

Okay Kerandor2005 came up with the idea first on the German forums, but I thought it might get a laugh over here too.

Kpt. Lehmann 09-28-05 10:35 AM

Dulcimus wrote:
"If the orginal post is genuine, i find it odd how its appearance more or less coincides with the appearance of the "Improved Uboat" mod. "


I hope I am misunderstanding Dulcimus here.

I am totally confident that the Improved U-Boat mod is COMPLETELY unrelated to X1's PIRACY!

Dulcimus, if I did misunderstand (and I really hope I did misunderstand you) I apologize.

Otherwise, that sounds quite "off the cuff" with nothing offered to back it up.

Gizzmoe 09-28-05 10:37 AM

:lol:

I think your English version is even better than the German...

Kpt. Lehmann 09-28-05 10:43 AM

"Watery Foxes" :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

How about "Muddy Minnows" or "Lugey Lungfish"

(SH3 mods coming to you soon... from the X1 software thieves that brought you SeeWolves!)

jasonb885 09-28-05 11:49 AM

Re: Official Reply!
 
Quote:

Originally Posted by X1Software
...

To be frank, we are tired of getting denounced from anonymous persons here. This has nothing to do with freedom of speech, but rather with the intention of damaging our business. Interestingly enough, the people responsible do not appear with their correct names and addresses, surely because they are afraid of a civil lawsuit or criminal prosecution.

Trombke, my tool, would you or your associates like to post any more pornography here?

Thanks for playing.

:rotfl:

The mere fact that you've resorted to posting here is rather hilarious. It indicates that even 'anonymous' threats from an Internet forum are causing you pain. Perhaps you aren't making the sales you wish your poorly developed payware mod would.

In any event, I have nothing to hide.

Jason Boxman
jasonb@edseek.com

*goes to polish his X1 boycott sign*

jasonb885 09-28-05 11:50 AM

Quote:

Originally Posted by lifer
...
But when the anonymity of the internet strikes back by spreading the word about what you and your company did you start wining. This has nothing to do with denounciation. It is just the way the net works.

I think you meant "whining" or "losing". I prefer the latter.

:up:


All times are GMT -5. The time now is 02:30 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.