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It's in the Uboat7A_deck.dds
https://i.imgur.com/aEPbDML.jpg |
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See the few photos at the bottom of this page, around the bridge cannon: you can clearly make out the design formed around the cannon - we can assume that these relielf circles allowed the cannon's operators to lock their feet onto them (interpreted as dotted lines on my mod):
https://imagesdefense.gouv.fr/fr/cat...ype_filter=694 Here's the image I used from a u-boat model, where you can see this typical pattern around the cannon (of course, if you want to be exact, this dotted line should appear as a slight relielf and not as a hollow... : http://dar-eva.com/sh5_model.jpg |
Pointiller sur le pont..
Thanks for the detail Pascal...
I just looked at the authentic photos in the link.. I had already observed this in sh3.. I thought this defined the exact positioning of the barrel... I think you are completely in the role...So you have to keep them Pascal, what do you think? or: give them a better appearance if it doesn't require too much work You are the boss...:03: https://image.noelshack.com/fichiers...261893-6-1.jpg |
hey Pascal
I just tried different settings... I don't recommend anisotropy there is a 'glitch'... with the spatial scaling I get nice results... but I haven't finished... we'll do it again tomorrow if you want it...:03: |
VIIA version 6
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The "graphic learning" effect in Ultra quality with spatialization at 27% is very good... the loading time is better -30 s...I'll take a closer look this evening...Thank you Pascal.. see you soon.. .:03: |
I'd say put 3D objects in place for those parts.
I've already started them as a test. :03: |
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The 3D parts are already there on the deck. Just a little too short and not complete. But their adjustment is done quickly.😉 |
Hey Boy"s...Greeting
Well I tested V6 which loads slightly better... the rendering is really nice... but V5 seems better I have to reinstall it but I'm almost sure which is better... on the other hand V5: it takes longer to load .. but NVME owners will have no problem (test on my old ww2 config)... be careful the PC machine must be set to top..no anisotropy..no anisotropy filters... V5 is heavier don't have too much fun with the acceleration of time especially when there are ships within a radius of 100km I advise x16 not beyond otherwise CTD... I am delighted to see the animation he has around Pascal's work... Beautiful linen I tell you... we won't mention the names they know who they are... it's nice to see that that moving in the right direction thank you Modders... extrait V6 https://image.noelshack.com/fichiers...0-20-10-26.png https://image.noelshack.com/fichiers...0-20-16-30.png See soon...:up::subsim: |
Hey Pascal Greeting..
Rectification version 5: the rear bridge is less good... another story of dotting... yesterday I tested version 6 again and it is better finished especially the rear bridge... you really have to look carefully; and have an eye...!!! thank you for your work which really brings something extra... |
Update VIIB version 3
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Hi Pascal,
I modified your V6 of the deck from the VIIA and removed these strips around the center of the gun. I'm considering adapting and converting the existing 3D objects around the guns to the markings of your graphic. As can be seen in the picture. 🤔 |
Salut GrenSo,
Yes, that would be great - I tried it and forgot - complicated |
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Hi Jeff, I know, and that was my idea too. If you do it, then I have time to fix the graphic glitch on the hatch between CR and QR1 and QR2. This one is visible if you look from QR to CR room. https://i.imgur.com/zhPAI0c.jpeg https://i.imgur.com/oW2XMSk.jpeg |
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Update VIIB version 4
One question: won't the feet of the gun's servants be transparent on these raised strips (for example, in the command room, the second officer's arm often crosses the periscope tube ...).
So, a new update of the VIIB, adjustments, joints ..... https://www.mediafire.com/file/68ew5...sion4.zip/file |
I'll get the modified stuff done and you can test it before releasing it.
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