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-   -   A story of U-boat decks & uniforms (https://www.subsim.com/radioroom/showthread.php?t=257088)

Jeff-Groves 05-29-24 03:47 PM

It's in the Uboat7A_deck.dds
https://i.imgur.com/aEPbDML.jpg

Kal_Maximus_U669 05-29-24 05:33 PM

Quote:

It's in the Uboat7A_deck.dds
thx:03:

Pascal 05-29-24 05:45 PM

See the few photos at the bottom of this page, around the bridge cannon: you can clearly make out the design formed around the cannon - we can assume that these relielf circles allowed the cannon's operators to lock their feet onto them (interpreted as dotted lines on my mod):
https://imagesdefense.gouv.fr/fr/cat...ype_filter=694

Here's the image I used from a u-boat model, where you can see this typical pattern around the cannon (of course, if you want to be exact, this dotted line should appear as a slight relielf and not as a hollow... :
http://dar-eva.com/sh5_model.jpg

Kal_Maximus_U669 05-29-24 06:03 PM

Pointiller sur le pont..
 
Thanks for the detail Pascal...
I just looked at the authentic photos in the link.. I had already observed this in sh3.. I thought this defined the exact positioning of the barrel...
I think you are completely in the role...So you have to keep them Pascal, what do you think?
or: give them a better appearance if it doesn't require too much work
You are the boss...:03:
https://image.noelshack.com/fichiers...261893-6-1.jpg

Kal_Maximus_U669 05-29-24 07:03 PM

hey Pascal
I just tried different settings... I don't recommend anisotropy there is a 'glitch'... with the spatial scaling I get nice results... but I haven't finished... we'll do it again tomorrow if you want it...:03:

Pascal 05-30-24 10:17 AM

VIIA version 6
 
https://www.mediafire.com/file/xqrfk...sion6.zip/file

Kal_Maximus_U669 05-30-24 10:23 AM

Quote:

Originally Posted by Pascal (Post 2913298)

:yeah::03: Thxxxl:salute::subsim:

Kal_Maximus_U669 05-30-24 10:52 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2913302)
:yeah::03: Thxxxl:salute::subsim:

First round...test

The "graphic learning" effect in Ultra quality with spatialization at 27% is very good... the loading time is better -30 s...I'll take a closer look this evening...Thank you Pascal.. see you soon.. .:03:

Jeff-Groves 05-30-24 01:45 PM

I'd say put 3D objects in place for those parts.
I've already started them as a test.
:03:

GrenSo 05-30-24 01:54 PM

Quote:

Originally Posted by Jeff-Groves (Post 2913333)
I'd say put 3D objects in place for those parts.
I've already started them as a test.
:03:


The 3D parts are already there on the deck. Just a little too short and not complete. But their adjustment is done quickly.😉

Kal_Maximus_U669 05-30-24 02:34 PM

Hey Boy"s...Greeting
Well I tested V6 which loads slightly better... the rendering is really nice... but V5 seems better I have to reinstall it but I'm almost sure which is better... on the other hand V5: it takes longer to load .. but NVME owners will have no problem (test on my old ww2 config)... be careful the PC machine must be set to top..no anisotropy..no anisotropy filters...
V5 is heavier don't have too much fun with the acceleration of time especially when there are ships within a radius of 100km I advise x16 not beyond otherwise CTD...
I am delighted to see the animation he has around Pascal's work... Beautiful linen I tell you... we won't mention the names they know who they are... it's nice to see that that moving in the right direction thank you Modders...

extrait V6
https://image.noelshack.com/fichiers...0-20-10-26.png
https://image.noelshack.com/fichiers...0-20-16-30.png

See soon...:up::subsim:

Kal_Maximus_U669 05-31-24 07:37 AM

Hey Pascal Greeting..
Rectification version 5: the rear bridge is less good... another story of dotting...
yesterday I tested version 6 again and it is better finished especially the rear bridge...
you really have to look carefully; and have an eye...!!!
thank you for your work which really brings something extra...

Pascal 05-31-24 09:18 AM

Update VIIB version 3
 
https://www.mediafire.com/file/7m4ca...sion3.zip/file

GrenSo 05-31-24 02:04 PM

Hi Pascal,


I modified your V6 of the deck from the VIIA and removed these strips around the center of the gun.
I'm considering adapting and converting the existing 3D objects around the guns to the markings of your graphic. As can be seen in the picture. 🤔

Pascal 05-31-24 02:47 PM

Salut GrenSo,

Yes, that would be great - I tried it and forgot - complicated

Jeff-Groves 05-31-24 03:44 PM

Quote:

Originally Posted by GrenSo (Post 2913448)
Hi Pascal,


I modified your V6 of the deck from the VIIA and removed these strips around the center of the gun.
I'm considering adapting and converting the existing 3D objects around the guns to the markings of your graphic. As can be seen in the picture. 🤔

Those dots in the textures were metal plates. Those can be duplicated with 3D objects. I'd take the NSS_Uboat7B_det02 object file and cut a few parts from that to create the new parts. They are to scale (mostly) and should be easy to work with. Probably don't have to mess with textures that way if done right.

GrenSo 06-01-24 05:32 AM

Quote:

Originally Posted by Jeff-Groves (Post 2913465)
Those dots in the textures were metal plates. Those can be duplicated with 3D objects. I'd take the NSS_Uboat7B_det02 object file and cut a few parts from that to create the new parts. They are to scale (mostly) and should be easy to work with. Probably don't have to mess with textures that way if done right.


Hi Jeff,


I know, and that was my idea too.

If you do it, then I have time to fix the graphic glitch on the hatch between CR and QR1 and QR2. This one is visible if you look from QR to CR room.

https://i.imgur.com/zhPAI0c.jpeg


https://i.imgur.com/oW2XMSk.jpeg

Jeff-Groves 06-01-24 07:46 AM

Here's a good picture of those additional parts.

https://i.imgur.com/js5Uqrz.jpg

Pascal 06-01-24 08:29 AM

Update VIIB version 4
 
One question: won't the feet of the gun's servants be transparent on these raised strips (for example, in the command room, the second officer's arm often crosses the periscope tube ...).

So, a new update of the VIIB, adjustments, joints .....

https://www.mediafire.com/file/68ew5...sion4.zip/file

Jeff-Groves 06-01-24 10:00 AM

I'll get the modified stuff done and you can test it before releasing it.
:salute:


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