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-   -   [REL] DGUI 1920x1080 for GWX and Stock SH3 (https://www.subsim.com/radioroom/showthread.php?t=247186)

Professor M 11-26-20 09:50 AM

I do have the GWX expansion, so could install that if it gives greater certainty.
Stock (V1.4 from Disc), GWX + Your graphics pack. By the way, what have you named it as?

diego_gut 11-26-20 02:18 PM

Download DGUI_v1.1 and install after GWX.


This has the advantage of using about 150 Mb less memory than ARB so with the 4Gb patch your game will be very stable.

Niume 11-27-20 06:00 AM

Would be cool to have MaGUI mod but for 1920x1080 resolution. Or atleast just the attack periscope screen and observation

BritTorrent 11-27-20 08:22 AM

Hi,

I downloaded this mod and had a look at it and so far it seems pretty good. However I've had an issue. It might just be me being blind but so far I haven't been able to find a button to enable manual TDC control? It's normally in the Attack Map or in the Periscope view, a little button you click that disconnects the TDC from your periscope view.

I can't find it in this mod? I've had to resort to going into the conning tower and pressing the button on the TDC there in the 3D view!

Professor M 11-27-20 04:20 PM

Quote:

Originally Posted by diego_gut (Post 2709545)
Download DGUI_v1.1 and install after GWX.


This has the advantage of using about 150 Mb less memory than ARB so with the 4Gb patch your game will be very stable.

"DGUI", thanks. As I said, it may be in the new year (January?) as I am about to try out ARBwide with Stock + GWX + ARBwide (in December). Stock + ARBwide is successful (apart from the usual missing flags on ships issue, well documented). These will give me a decent reference for comparison purposes.

I must say, the more I think about it the more I am looking forward to it. I can't think of another pc game/sim' that I would be able to say that about (especially considering that it is around fifteen years old now).

:Kaleun_Salute:

diego_gut 11-27-20 06:49 PM

@BritTorrent


The manual TDC button is just to the left of the telegraph. It's the one that lights blue when selected. It is just one for all screens.

diego_gut 12-05-20 08:41 PM

Hello,


I just uploaded version 1.2. It doesn't have many changes but it has an important fix. It ships with a new TychoSh3Patch.map because I mistakenly shipped the one I was using for calibration.


This version is save game compatible but you should apply the patches again. Sorry about that!


I updated the second post to show the fixed Carrer screen.



Your Periscopes and Uzo should NOT look like this:


https://i.postimg.cc/G3snLzdQ/wrong-uzo.jpg

Toyotagt86 12-07-20 03:04 AM

suggestion
 
I have a suggestion
when the RAOBF is enabled, the Periscope still can be moved by the mouse, that is very convenient for us to measure the range.

Best Regards

diego_gut 12-07-20 04:03 PM

@Toyotagt86


I am afraid that is not possible. You can not place a ring in Sh3 UI, every element is a rectangle with or without transparencies. In this case, the middle ring is really a rectangle and it's center is transparent. If I make it so that you can click through it, you would be able control the periscope but you would not be able to rotate the ring.


I tested it.


Thanks for the suggestion anyway.


Regards,


Diego


PS: Now that I think about it, perhaps there is a trick you could use but I would have to test it when I get home. The clickable area is also a rectangle but it extends to the right of the periscope because the binocular is centered. There are elements you don't see that block your mouse ( such as the launched torpedo icons) but you could find an area to the right of the RABOF square where the mouse will be captured to control the periscope.

Toyotagt86 12-08-20 07:02 PM

I found the click area
 
Quote:

Originally Posted by diego_gut (Post 2712116)
@Toyotagt86


I am afraid that is not possible. You can not place a ring in Sh3 UI, every element is a rectangle with or without transparencies. In this case, the middle ring is really a rectangle and it's center is transparent. If I make it so that you can click through it, you would be able control the periscope but you would not be able to rotate the ring.


I tested it.


Thanks for the suggestion anyway.


Regards,


Diego


PS: Now that I think about it, perhaps there is a trick you could use but I would have to test it when I get home. The clickable area is also a rectangle but it extends to the right of the periscope because the binocular is centered. There are elements you don't see that block your mouse ( such as the launched torpedo icons) but you could find an area to the right of the RABOF square where the mouse will be captured to control the periscope.


Yes I found the click area, thank you very much

Nefarious 12-11-20 04:20 PM

I have SH3 (Steam) + 4GB Patch with GWX3.0 and SH3 Commander already installed.

Is it possible to install a 1980x1020 mod like DGUI 1920x1080 over top or do I need to start over?

diego_gut 12-11-20 05:05 PM

Hello,


Yes, you can install it over your current installation. You have to install the patches for the full screen map and chronometer according to the instructions. You may need to apply the 4Gb patch again using Hsie's patch in order to be able to install Tycho's patches.


I will not be available for the rest of the day but I could help you tomorrow if you need.


Regards,


Diego

Nefarious 12-12-20 03:09 PM

Quote:

Originally Posted by diego_gut (Post 2713012)
Hello,


Yes, you can install it over your current installation. You have to install the patches for the full screen map and chronometer according to the instructions. You may need to apply the 4Gb patch again using Hsie's patch in order to be able to install Tycho's patches.


I will not be available for the rest of the day but I could help you tomorrow if you need.


Regards,


Diego


Unfortunately, I don't think I understand the process.

Do I need to install the DGUI first? Then the Tycho and Chrono patch?

I tried to patch the HSIE and it failed, then I tried the Tycho and it failed too.

diego_gut 12-13-20 04:11 PM

Installing DGUI requires to steps, installing the mod itself and patching sh3.exe. I recommend you patch sh3 first and copy it to the included DGUI directory, then you can move the DGUI directory to your mods folder and intall it using JSGME.


In order to successfully patch sh3 you have to start with a stock sh3.exe. Next, I recommend you apply HSIE patch and run the options selector and unselect everything but the 4Gb patch. This way it will be simpler and you don't have to prepare the supplement that is a more involved process. This is mandatory if you have a steam version or you won't be able to install Tycho's patch.


The second step is to install TychoSh3Patch. To do this, you have to copy the TychoSh3Patch.map file that comes with DGUI and replace the one that comes with the patch. You have to apply the patch over the sh3.exe that you patched in the first step.


Finally, apply the chrono patch and copy the patched exe to the DGUI folder and install it.


Please let me know if everything went ok.


Regards,


Diego

Toyotagt86 12-14-20 03:01 AM

Dargable Chart for DGUI 1.2
 
5 Attachment(s)
Hi Captains
I add the chart for the DGUI 1.2. You can merge them on your next Version
Mils Chart for Range measure
Attachment 3773
Chart for Torpedo Safe Deapth
Attachment 3774
Chart for AOB
Attachment 3775
Hydrophone and RPM chart
Attachment 3776
Contact Info Chart in Help Page
Attachment 3777

MOD download link:
https://www.mediafire.com/file/ez8vc..._addon.7z/file

Good Hunting

diego_gut 12-14-20 07:18 PM

Thanks a lot for the offer!! I will check them out.


I did not include any charts on the periscope or uzo stations because it is not possible to make them show above the bearing indicator. If you drag them on top of the periscope you will see the bearing indicator on the chart and I don't like how that looks. That is why I moved the flags to the map.


The other reason is because of memory consumption, DGUI uses about 150mb less than ARB. On the other hand, I realize that charts are immersive, useful and make the GUI much nicer.


I will include whatever I can integrate nicely.



Regards


Diego

diego_gut 12-27-20 07:41 PM

@Toyotagt86


I apologize for checking your mod until today, I haven't been able to do anything mod related in the last days.


Your charts are great! The distance tables are a must have. I think I will include everything.


The charts that need to be used in the periscope stations should go in the layout page like you did with the distance tables. I am going to move the Aob charts there.


Thanks a lot!

ericlea 12-30-20 04:37 PM

It’s a very good widegui ! A good and immersive experience !
I’m thinking of adapting it for wac5.2 which is my favorite supermod.

This is what I also did for arb widegui :
https://www.subsim.com/radioroom/sho...14#post2577614
:Kaleun_Salute:

diego_gut 12-30-20 05:24 PM

Thank you!!


I plan to keep polishing it while staying with the general concept. You probably should wait a bit until I stop making changes.



Regards


Diego

ericlea 12-30-20 06:28 PM

Yes i will wait and look carefully at the improvements you will make.


Nice !
:Kaleun_Cheers:


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