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-   -   TWOs I just cannot shake off destroyers (https://www.subsim.com/radioroom/showthread.php?t=244854)

ljekio 05-04-24 03:26 AM

Quote:

Originally Posted by vdr1981 (Post 2666897)
Convoy escorts won't let you go as long as they detect you, at least once in XX number of minutes or until the convoy leaves the area. Then they will rejoin the convoy.



However, lone destroyers (coastal patrols and dedicated hunter killer groups) will leave you only if they can not detect you anymore and I don't see what's so unrealistic about that? :hmmm: Free tip: All you need is depth, silence and some luck. Trying to perform fancy holywood DC dodge escape with AK will only make them more persistent...

the behavior of destroyers when they seem to stick to you at a certain distance - is this an unwanted work of TWoS scripts or a bug of the game itself? I'm guessing it has something to do with my overuse of time compression.
I’m now trying to understand the mechanics of SH5 so that I can later launch a campaign with realism, but this is not the first time I’ve noticed the behavior of a stuck destroyer. He doesn’t go on warrant and doesn’t go about his business even if he doesn’t know about you for a day or more. But thanks to the markers, I always see him circling in a search pattern at a distance of +/- 10 km. If I change course, he changes too, in such a way as not to approach me or move away. If I want to go in his direction, he will immediately begin to move away from me, not letting me closer than 9-10 km. There are two ways to get rid of him - in clear weather, let him notice you so that he will attack and then sink him, or take him to your port, where the blue ones will sink him. Has anyone observed something similar? I have a pack of TWos (no real navigation yet), nothing else from mods.

p.s. I finally found a way to get rid of it. let yourself be noticed so that he attacks again (my attack was not successful), and then go into the depths and hide again. after that it came unstuck (2 days passed :)

Kintanar 05-04-24 10:24 PM

Indeed, I think that the Destroyers in TWOS are too precise and aggressive, I even think even more than they could have been in real life.

In my experience, I have seen destroyers have a 30 minute threshold without detection of any kind to stop hunting you. If they re-acquire contact, util they lost contact will be another 30 minutes. Therefore, my strategy is, before any submerged attack, as a matter of principle I already have Silent Running active, and I maintain it all the time, post attack: immediately after launching the torpedoes, dive with engines stopped beyond 100m depth where Sonar is no longer so accurate... if they haven't detected me, it will be enough to wait 30 minutes... So, go Silent, go Deep... In most cases it works for me...

1Patriotofmany 05-04-24 10:49 PM

Quote:

Originally Posted by Kintanar (Post 2911463)
Indeed, I think that the Destroyers in TWOS are too precise and aggressive, I even think even more than they could have been in real life.

In my experience, I have seen destroyers have a 30 minute threshold without detection of any kind to stop hunting you. If they re-acquire contact, util they lost contact will be another 30 minutes. Therefore, my strategy is, before any submerged attack, as a matter of principle I already have Silent Running active, and I maintain it all the time, post attack: immediately after launching the torpedoes, dive with engines stopped beyond 100m depth where Sonar is no longer so accurate... if they haven't detected me, it will be enough to wait 30 minutes... So, go Silent, go Deep... In most cases it works for me...

I disagree from reading history, as far as TMO is concerned, It's just too hard for me, and too realistic to last long for me. I went with TmoWtw, closer to my lame skipper skills.

ljekio 05-13-24 02:27 AM

Quote:

p.s. I finally found a way to get rid of it. let yourself be noticed so that he attacks again (my attack was not successful), and then go into the depths and hide again. after that it came unstuck (2 days passed :)
I learned about the third method by reading this forum. You just need to save and load that save. Destroyer will come unstuck and go about his business. By the way, the last sticking (yesterday) happened without abusing time compression.

bstanko6 05-14-24 03:26 PM

https://youtu.be/lSwJ_bAKy_c?si=m2jjbW4dBDNH1Y_z

https://youtu.be/3BOsJxnG1YE?si=hRXOAukRiWZJYLSp

https://youtu.be/qSbCKQhc0lo?si=jf2I3oP27ZrL4PKg

les green01 05-19-24 01:14 AM

If active silent not going to do you any good you want to keep moving change dept course speed real life tactics will work if on surface your spotted crash dive soon as you are under change direction slow your speed most of the time they going be looking at the direction you us heading stuck destoyer save and relog

d@rk51d3 05-19-24 10:49 PM

Quote:

Originally Posted by ljekio (Post 2911397)
the behavior of destroyers when they seem to stick to you at a certain distance - is this an unwanted work of TWoS scripts or a bug of the game itself? I'm guessing it has something to do with my overuse of time compression.

Had something similar not too long ago.

Intercepted a task force, but was only comprised of 3 or 4 destroyers.
I was spotted/detected and they came in for the kill, but i managed to evade.

No matter where I went after that, they held a search pattern just out of visual range.
Wherever I went, the task force followed but kept out of range.

After a day ot two of trying to shake the sticky buggers, I saved and reloaded.

Off they went on their merry way. :hmmm:

les green01 05-21-24 05:45 PM

I only had the sticky escort once and it was my own escort it followed alway the to England


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