Quote:
Originally Posted by zosX
(Post 2158858)
I'm a cheater. I had my weapons officer calculate a plot for me.
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BOO! :03: jk. Everybody has their way of doing things, some like it more arcade, some like it more sim. I like mine sim all the way, so everything is 100% realism, plus I hold myself to realistic historic parameters for example:
1. Not raising the scope while going faster than 2 knots submerged (historically the water pressure would bend the scope shaft if you went any faster, causing it to jam in the up position, something that's not modeled in SH3).
2. I travel the "great circle" routes when doing long voyages, but SH3 is designed for traveling on a "loxodrome", which is actually a longer distance on the earth's curved surface, but on a flat map, loxodromes are shorter.
3. I don't use magnetic detonators from mid-1940 until the end of 1942, as historically they were removed from service to be re-engineered due to their high failure rate.
4. I consider each and every torpedo very expensive (as they were), and as a result, Kaleuns were careful in their targeting to ensure a hit each time. Obviously combat dictates the situation, but Kaleuns would rarely if ever fire "willy nilly" as I'm sure many who play this game do. A Kaleun who returned to port time and again with empty tubes and little to no tonnage would find himself out of a job before long. The German high command took this very seriously! Torpedoes were approximately 50,000 Reichmarks a piece! So I am careful as to how many torps I fire at a ship. I figure one torp per every 5,000 tons. If that doesn't work, use the deck gun. But ONLY use another torp as a coup de gras if it's obvious she's not going to sink, and when surfacing is out of the question.
5. I only carry steamers in my external tubes, and I always have a solid mix of steam and electrics in my main hold, as it was historically.
As you can tell, I'm an insane hardcore player, but it makes the kills that much more rewarding.
Quote:
Originally Posted by zosX
(Post 2158858)
I love subsims, but never found calculating solutions for torpedoes all that much fun.
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It's not that difficult once you get the hang of it and hone your skills. Practice makes perfect, like with anything.
Quote:
Originally Posted by zosX
(Post 2158858)
Those early british escorts aren't too aggressive are they?
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Early war they still had limited resources to attack subs, and ASW tactics were still in their early stages. The British escorts weren't so much lacking aggression as they were lacking cohesion on an attack. By 1944 though, they pretty much had it down to such a science, that if you tried a conventional convoy attack they would have you sunk before you could even get close enough to shoot!
Quote:
Originally Posted by zosX
(Post 2158858)
So from 1940 on they quit using magnetic fuses historically? Bummer. They work well in calm seas.
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As they're designed to do lol. Throw in a nice north Atlantic chop, and you might find impact pistols to be a little more reliable.