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-   -   Task Force? (https://www.subsim.com/radioroom/showthread.php?t=202141)

volodya61 02-13-13 08:34 AM

Quote:

Originally Posted by gap (Post 2008954)
...or your mod pack is broken :o :D

perhaps it's broken.. completely broken.. :har:

Trevally. 02-13-13 08:41 AM

has anyone tried with this:-

Code:


[Msg0]
MsgId=0
Priority=4
Timeout=20
Param0=16
MsgOgg0_0=MC_QRF_WATCH_23;Aircraft Spotted!
MsgOgg0_1=MC_QRF_WATCH_11;Ship Sighted!
MsgOgg0_2=MC_QRF_WATCH_12;Convoy sighted!
MsgOgg0_3=MC_QRF_WATCH_13;Escort sighted
MsgOgg0_4=MC_QRF_WATCH_14;Capital ship sighted
MsgOgg0_5=MC_QRF_WATCH_16;Unknown Ship Sighted
MsgOgg0_7=MC_QRF_WATCH_24_A;Aircraft spotted! It's one of ours!
MsgOgg0_6=MC_QRF_WATCH_24_B;Firendly aircraft spotted!
MsgOgg0_8=MC_QRF_WATCH_19_A;uboot sighted!
MsgOgg0_9=MC_QRF_WATCH_19_B;Submarine sighted! It's one of ours!
MsgOgg0_10=MC_QRF_WATCH_20;Periscope sighted
MsgOgg0_11=MC_QRF_WATCH_25;Coastal defense sighted!
MsgOgg0_12=MC_QRF_WATCH_10;Smoke on the horizon
MsgOgg0_13=MC_QRF_WATCH_15_A;Task Force sighted.
MsgOgg0_14=MC_QRF_WATCH_15_B;We have a task force in sight!
MsgOgg0_15=MC_QRF_WATCH_18;Submarine sighted!
Param1=1
MsgOgg1_0=MC_QRF_WATCH_30;Bearing digit-digit-digit
;WaO_K_Bearing.ogg
Param2=1
MsgOgg2_0=0
;Number -> always put 0
Param3=3
MsgOgg3_0=Short_range
;WaO_K_Short_range.ogg
MsgOgg3_1=Medium_range
;WaO_K_Medium_range.ogg
MsgOgg3_2=Long_range
;WaO_K_Long_range.ogg
[Msg1]
MsgId=1
Priority=3
Timeout=20
Param0=1
MsgOgg0_0=Enemy_aircraft_engaging_us_sir


Kelly621 02-13-13 10:20 AM

Trevally,
I am not a programmer or mod maker so forgive my ignorance if I am asking you a stupid question :) The code listed above, I am assuming, is from the game and reflects SH 5' inability to distinguish between fishing boats, a convoy or task force and the original conclusion of 2 or more vessels equal a task force is correct? .......or am my missing the point :06:

Kelly 621

Trevally. 02-13-13 12:50 PM

Sorry Kelly - it is from this mod here http://www.subsim.com/radioroom/showthread.php?t=174063

:up:

GT182 02-13-13 02:16 PM

Nope not broken at all. Sorry but I was wrong... no call of Convoy Sighted. Just the call of Ship Sighted, which can be the first ship sighted in a convoy.

But.... Task Force Sighted does come up for 2 armed Troop ships, not Merchants. If that was the case stated perviously, a convoy of Merchants and Tankers would be called a Task Force if all were armed. And that doesn't happen in my SH5. No, I'm not running the 'Speech fixes and additions (english version) V1.0' mod. My understanding is it's for CSP Magui 3.0... which I'm not using.

Just had this happen in British Coastal Waters. :O:


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