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-   -   [REL] Reaper7 Mod - Stadimeter Fix (https://www.subsim.com/radioroom/showthread.php?t=171615)

BowfinSS287 06-29-10 10:55 PM

is this the one your taking about ?

NewUIs with TDC for SH5 by TheDarkWraith
version 3.1.2 (Bugfix for v3.1.0)

TheDarkWraith 06-29-10 11:04 PM

Quote:

Originally Posted by BowfinSS287 (Post 1431273)
is this the one your taking about ?

NewUIs with TDC for SH5 by TheDarkWraith
version 3.1.2 (Bugfix for v3.1.0)

yes that one has the automatic mast height fix in it.

Zedi 06-30-10 03:15 AM

Sorry to bother with this, but Skwasjer's Digital Clock fix not work at me, the clock is there but not working.. I get only a static 0 :(
Is not possible to move ur icon somewhere else, maybe right inside the XO dialog panel?

And one more thing. Is no "computer or somebody" on the sub who is able to track the range for us? Something like "send to TDC" and the range is start to be tracked by the AI. This annoys me very much, every 5-10 second I have to do a range reading if I play with 100% realism settings :/

reaper7 06-30-10 11:28 AM

Quote:

Originally Posted by BowfinSS287 (Post 1431273)
is this the one your taking about ?

NewUIs with TDC for SH5 by TheDarkWraith
version 3.1.2 (Bugfix for v3.1.0)

Sorry didn't realise you didn't know about TDW neverversion of his Mod with stadimeter fix. Thought from post that you were just using an earlier version for some technical reason.
Would have directed you to his thread otherwise. :up:

Quote:

Originally Posted by Magnum (Post 1431390)
Sorry to bother with this, but Skwasjer's Digital Clock fix not work at me, the clock is there but not working.. I get only a static 0 :(
Is not possible to move ur icon somewhere else, maybe right inside the XO dialog panel?

And one more thing. Is no "computer or somebody" on the sub who is able to track the range for us? Something like "send to TDC" and the range is start to be tracked by the AI. This annoys me very much, every 5-10 second I have to do a range reading if I play with 100% realism settings :/

Have you installed His digital Clock ModFirst.
Then Install my Stadimeter Mod second.
Last install the Fix and ignore warnings.

Zedi 06-30-10 12:26 PM

Quote:

Originally Posted by reaper7 (Post 1431716)
Have you installed His digital Clock ModFirst.
Then Install my Stadimeter Mod second.
Last install the Fix and ignore warnings.

Ah, oke... didn't know about this detail.

/ty

reaper7 06-30-10 12:58 PM

Quote:

Originally Posted by Magnum (Post 1431786)
Ah, oke... didn't know about this detail.

/ty


No proble. I need to ask for permission to include yet with the mod.
As of now its just a fix to allow the use of his Mod together. :up:

Fattysbox 06-30-10 04:17 PM

Soooo......

What about when certain ships that were removed from the recog manual due to patch 1.2? That's the current problem I'm with TDW mods. :06:

I mean, most of my targets are large steamers but only gets IDd as penguin class...

reaper7 06-30-10 04:24 PM

Quote:

Originally Posted by Fattysbox (Post 1431997)
Soooo......

What about when certain ships that were removed from the recog manual due to patch 1.2? That's the current problem I'm with TDW mods. :06:

I mean, most of my targets are large steamers but only gets IDd as penguin class...

Mod doesn't touch the ship cfg files.
Devs removed some of the ships as they were clones of each other.
Can be easily changed though, open up each ones cfg file found in there coresponding folder in the sh5/data/sea folder.

Look for an entry that says Includeinrecognitionmanual = False and change to true. Do this for all effected ships. :up:

I will do this for My HighRes UI Mod and include in next release as the stadimeter Mod in now integrated into that. :yeah:

panrok90 03-13-11 12:22 PM

Well I have installed SH5 with 1.1.5 patch. Also install the Stadimeter fix v1.2 but when i play i can see some strange windows. the one over the other and in the background is my periscope and the dials. How can i fix this?

WillyVic 03-14-11 12:18 PM

Patch the game to 1.2.


WV

raymond6751 03-14-11 03:30 PM

We keep reaping in the bounty
 
Thank you!

happyhh88 10-20-11 11:02 AM

a problem
 
i join this forum because of your mod,i must say thank you at first
just as #7 said,the speed of the target cant be calculated after use this mod
i think it is because that when we use the stadimeter as usual at first time,we have transmited the wrong data to TDC once,and then,we use the mod,and transmit the right data to TDC anther time.the time between the two transmitions is too short.so the speed cant be calculated.would you please try to solve this problem?
while my mother language is not english,can u understand my english?

Mintos 03-01-12 12:06 PM

Thank you KaLeun!
Ubisoft should pay you for this....:rock:

Magic1111 03-01-12 04:33 PM

Quote:

Originally Posted by happyhh88 (Post 1771507)
i join this forum because of your mod,i must say thank you at first
just as #7 said,the speed of the target cant be calculated after use this mod
i think it is because that when we use the stadimeter as usual at first time,we have transmited the wrong data to TDC once,and then,we use the mod,and transmit the right data to TDC anther time.the time between the two transmitions is too short.so the speed cant be calculated.would you please try to solve this problem?
while my mother language is not english,can u understand my english?

Quote:

Originally Posted by Mintos (Post 1848065)
Thank you KaLeun!
Ubisoft should pay you for this....:rock:

:salute::salute::salute:Welcome aboard both!!!:salute::salute::salute:

reaper7 03-02-12 09:03 AM

Cheers Guys :up: Hope one day to get stadimeter working without workarounds ;)

Roman_W_K 10-27-12 05:53 AM

Thanks a lot!


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