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-   -   Stadimeter bugged (https://www.subsim.com/radioroom/showthread.php?t=169878)

Nausicaa 05-22-10 06:17 AM

Quote:

Originally Posted by kylania (Post 1398143)
Welcome aboard! :salute:

You're entirely correct in your observations of remaining bugs with the 1.2 patch. That said, TheDarkWraith's NewUI + TDC 2.5.0 fixes the standimeter. Enjoy!

Hello there,

I am afraid it doesn't. I run the UI 2.5, and the stadimeter is definitely broken.
Ran extensive testing yesterday - the stadi turns out wrong distances all the time. This is really a game breaker for those who want to use manual targetting. (and yes I know how to use the stadimeter) :03:

Nausicaa 05-22-10 06:26 AM

Quote:

Originally Posted by Seeadler (Post 1399707)
2008 this table based on Thales' theorem was posted on the Ubisoft forum
http://img201.imageshack.us/img201/4...nkelsz5.th.jpg
I used it in SHIII and it worked nearly perfect:yeah:

Wow, very interesting! Could you explain a little more how this works ? Thanks a lot !

TomcatMVD 05-22-10 12:13 PM

OMG! I just installed SH5 and decided to return to good'ol subsim to catch up on the latest... but I can't believe they still manage to release a game with such an essential part broken! Who knows, maybe we'll see a bug in SH6 preventing you from opening the torpedo tubes!

Anyway, I hate it that this is my first "comeback" post, but just couldn't believe it. Don't get me wrong, I love these SH games and I think they've done a ton of things in great ways... but seriously... c'mon dudes!

kylania 05-22-10 01:03 PM

Quote:

Originally Posted by Nausicaa (Post 1400139)
Hello there,

I am afraid it doesn't. I run the UI 2.5, and the stadimeter is definitely broken.
Ran extensive testing yesterday - the stadi turns out wrong distances all the time. This is really a game breaker for those who want to use manual targetting. (and yes I know how to use the stadimeter) :03:

You should report that in TDW's mod post, because you're the exception. Standimeter is working perfectly as of 2.5 for most users and most ships. Please report to TDW what wasn't working so he can see if it's a language issue or what.

Klub Bilderberg 05-23-10 04:26 AM

Quote:

Originally Posted by kylania (Post 1400421)
You should report that in TDW's mod post, because you're the exception. Standimeter is working perfectly as of 2.5 for most users and most ships. Please report to TDW what wasn't working so he can see if it's a language issue or what.

it works better but its not perfect. Sometimes it reads wrong mast hights. Not sure under which circumstances.

Klub Bilderberg 05-23-10 04:40 AM

Quote:

Originally Posted by Seeadler (Post 1399707)
2008 this table based on Thales' theorem was posted on the Ubisoft forum
http://img201.imageshack.us/img201/4...nkelsz5.th.jpg
I used it in SHIII and it worked nearly perfect:yeah:

this is nothing more but a lead angle chart. You still need speed and angle on bow to use that. You dont need range for lead angle calculation but you still need it to find the speed and course of target. You cant estimate everything.

jwilliams 05-23-10 04:46 AM

Quote:

Originally Posted by Nausicaa (Post 1400139)
Hello there,

I am afraid it doesn't. I run the UI 2.5, and the stadimeter is definitely broken.
Ran extensive testing yesterday - the stadi turns out wrong distances all the time. This is really a game breaker for those who want to use manual targetting. (and yes I know how to use the stadimeter) :03:


Works fine for me. :yep:

scratch81 05-23-10 03:18 PM

Managed to hit a 17 knot Royal Sovereign Battleship with 3 eels at approx. 2km with the stock stadimeter last night, though didn't stay up long enough to see if they hit where i was aiming or not, DD snuck up on me as i fired the spread. heard 3 impacts and less than a minute later heard the ship breaking apart. So i can conclude 1 of two things, i've actually gotten used to the stupid thing or my aim under perfect conditions is really that bad :D

kylania 05-23-10 03:25 PM

I had my first official kill at 100% realism (my previous map contact off kills I may have used the external camera to judge course/position hehe)

I'd originally plotted an intercept based on a radio contact. Once I was within 30km of the intercept point I checked for hydrophone sounds. The bearing I heard the target on was perfect for the distance I'd estimated him to travel during approach.

My watch crew spotted him at 11km out (no clouds, dusk) and the estimated range from my WO was right on the plotted line.

At reported range of 7700m I tried to measure it with the standimeter (Cimmaron tanker) and was getting results like 9000-11000m! Once I was closer to firing position I took another measure and it was 2200m but my plotted course said it should have been 1000m. Way confusing.

But one of two eels hit, so it was all good. Took just a single deck gun shot to finish her!

robbo180265 05-23-10 05:35 PM

Quote:

Originally Posted by kylania (Post 1401263)
I had my first official kill at 100% realism (my previous map contact off kills I may have used the external camera to judge course/position hehe)

I'd originally plotted an intercept based on a radio contact. Once I was within 30km of the intercept point I checked for hydrophone sounds. The bearing I heard the target on was perfect for the distance I'd estimated him to travel during approach.

My watch crew spotted him at 11km out (no clouds, dusk) and the estimated range from my WO was right on the plotted line.

At reported range of 7700m I tried to measure it with the standimeter (Cimmaron tanker) and was getting results like 9000-11000m! Once I was closer to firing position I took another measure and it was 2200m but my plotted course said it should have been 1000m. Way confusing.

But one of two eels hit, so it was all good. Took just a single deck gun shot to finish her!

Congratulations matey:rock:

TwistedFemur 05-23-10 06:17 PM

Quote:

Originally Posted by Klub Bilderberg (Post 1398138)
I guess im not the only one who was confused about strange values returned from stadimeter. I wanted to try out changing the mast height parameters for each ship same way it was made by modders for sh4. But it turned in no results.

Out of curiosity ive false identified a known ship during a test mission. To my surprise the stadimeter values didnt change. So i came to the conclusion that it doesnt matter whether you identify the target right or wrong. The game engine seems to ignore the individual mast heights for each ship, it just takes some default value which might be more or less acurate. So there is definetely a bug with the stadimeter.

discuss.

It's been bugged since SHIII


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