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The front tubes will retract into the hull, the rear tubes are going to remain partially exposed. I fixed the caterpillar drive openings so they are deeper, and the caterpillar drive is for use only while submerged. There are two 40mm tri-barrel AA guns, which sit behind the conning tower, you also have the two browning machine guns that sit on top of the tower. |
Does anyone know what could cause this?
http://i175.photobucket.com/albums/w.../problem-1.jpg Here are my settings in 3ds http://i175.photobucket.com/albums/w...axsettings.jpg I've tried numerous exports and remapping of the UV. Nothing seems to fix the problem and I don't know what's causing it. I thought it was just an s3d thing but it appears that way in game as well. This hasn't happened with any of my other subs so I'm really not sure what's going on here. It has to have something to do with the .dds file I've tried numerous settings as well and nothing seems to work. So any help on this would be greatly appreciated. |
god, this thing looks sweet....what would really be cool would be to have specialized missions or something for this boat, that are modeled around the specialties and advantages of this particular boat; granted I guess we can always try to do those ourselves
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Here's a big update for the sub. http://i175.photobucket.com/albums/w...terceptor2.jpg http://i175.photobucket.com/albums/w...terceptor1.jpg I'm working on the flag seeing if I can get the word to appear correctly on both sides. What I've got now is ok but it still needs work. http://i175.photobucket.com/albums/w...terceptor3.jpg http://i175.photobucket.com/albums/w...terceptor4.jpg http://i175.photobucket.com/albums/w...terceptor5.jpg http://i175.photobucket.com/albums/w...terceptor6.jpg http://i175.photobucket.com/albums/w...terceptor7.jpg http://i175.photobucket.com/albums/w...terceptor8.jpg |
That, looks very good silverwolf.:yep:
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nice work ! I like it already ;)
keltos |
Interceptor
Oh how I want this sub Drooling :ping:
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Another update for the sub. I made a different hull texture for late war. I'm thinking of making it darker though. Also I did manage to get the flag to work but not the way I wanted it. It's basically two flags spaced very close to each other on the pole then I took the texture and mirrored the words. I wanted to make the flag all one model but after trying it once and having to export 99 frames then having it fail, it really wasn't worth the importing and exporting.
So here's what I'm going to do release wise with the sub. I'll release the sub as is after I make some small tweaks to the config files. Then I'll start working on the interior and release that as a patch with any bug fixes that need to be done. http://i175.photobucket.com/albums/w...134452_179.jpg http://i175.photobucket.com/albums/w...134521_642.jpg http://i175.photobucket.com/albums/w...143200_323.jpg *Edit* Ok well it took me a little quicker than I thought to get a darker color that I think looks pretty good. The tower is a little darker in the screen shot but I blame the compression and such of photobucket, because it is lighter in game. http://i175.photobucket.com/albums/w...152110_328.jpg |
Great work!
maybe I will suggest moving the flag a bit forward:DL |
will there be a black version to?
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The darker texture looks great, looks a rebel sub :)
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Here is a beta of the sub. The interior is not done yet so the stock one is still there. It works for all the super mods except TMO 2.0. I haven't looked to see what files are changed so you can try it if you wish but I can't say if it will work. Once i finish the interior I'll put up a patch for TMO 2.0. http://www.filefront.com/16730621/Interceptor_Beta.rar As always make sure the unitparts.upc files are in numerical order. I believe there will be two unipart.upc files if you install the sub with a supermod, delete the one that is #8. |
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Just a suggestion for the unitpart problem. If you have a sub like this, where I assume the tower will not change during its use, eliminate the Unitparts by merging the compartments into the submarine.upc file. The only reason you would need a separate file is if the tower changed. For example when they cut down the 'tub' for the AA guns during WWII. That would solve the numbering problem and once you have the 'template' made you can use it for all your subs. Then you could also merge the tower.dat, sim etc with the sub also. It will still allow you to upgrade the guns if necessary, but no more changing or replacing numbers in Unitparts and no more conflicts with other mods. (At least not with the Unitparts section) Peabody |
WOW awesome!!! :rock::rock::rock:
Really love this one, 10/10 Will there be a campaign? |
Heck, this is going to put the wind up the enemy. :ping:
May as well give it a spin. :) |
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I started to work on the UPC. The first thing I tried was renaming all the unitpart sections to UserPlayerUnit and adjusting the numbers so nothing had a duplicate. Also commented out the section that calls the unitpart.upc file. Started up the game and got a CTD when trying to start a mission. Next I tried merging over the unitpart section from the unitpart.upc file. I commented out the parts that change the texture and look for the conning tower files. I renamed the stuff back to how it was in the unitpart.upc file and readjusted the numbers. Started up the game and got a CTD when trying to start a mission. I went back over the file for the past hour and a half and I'm pretty much stumped. I can pm you the upc data, maybe you can find something I missed. |
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[UserPlayerUnit 1.UnitPartSlot 1] ID=InterceptorConningSlot NameDisplayable=Conning Tower Mount Type=NULL AcceptedTypes=InterceptorConningTower ;Only UnitParts of this type could be placed here IDLinkUnitPartIntervalDefault1= NULL, 1942-12-31, InterceptorConningMs9 IDLinkUnitPartIntervalDefault2= 1943-01-01, NULL, InterceptorConningMs32 ExternalNodeName3D= Z01 I don't know what changes, but if it doesn't need to change then the idea will work. Peabody |
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Wait what? Seaquest? YES :) If you need any information or screencaps i have all the episodes. I think you just made my day! |
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