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I'd been playing for a couple of months, and when I finally started up a career, got out in the clear night sky, and noticed, hey, that looks just like Casseopea. Then noticed the Big Dipper, Polaris, etc. Amazing! I've spent a lot of time in flight simulators, but nothing has ever quite grabbed me like sh3, especially with all the fantastic mods. |
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I've never had any wounded either, and I also use the No Fatigue from SH Commander. Didn't think it would make a difference, but wasn't sure if the fatigue/health factors were so closely tied together that it might. |
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Thanks for reminding me about the small moon mod, too, I've been meaning to try that out. |
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The constellations are awesome. The only thing lacking is the fact that on a clear night at sea there are many times more stars than in the game. It's an unbelievable sight.
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I grew up in "the country" and even though we didn't have an unobstructed "horizon to horizon" view of the night sky, I still miss being able to look up and see... well... everything. Too much light on the ground in the evenings where I'm at now. |
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I could see Andromeda with the naked eye! We had a little 5 inch reflector and the main event was Saturn, of course. I'll never forget that night. I've always at least needed binoculars to make out Andromeda. It must be unbelieveable with no moon on the open sea. |
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Imagine my shock. :rotfl2: |
While using the 'no fatigue' function of Commander I have had watch crew (a while ago now) injured and even killed from strafing machine gun fire from aircraft.
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Only works when crew are showing the fatigued symbol, but they are automatically sent to an available quarters and fresh crew are put in their place. |
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Orion's always been my favorite. I think I know what I'm gonna want as a custom emblem if I ever get to the point of playing around with that! |
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Play the game the way you enjoy it most http://www.psionguild.org/forums/ima...s/thumbsup.gif |
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And since everyones lives depends the alertness and proper performance of tasks by the crew, I think a Captain would take direct measures if there was anything that could be considered a danger to the boat and its crew. Besides all that, its just something extra to do during the long hours of hunting and stalking the enemy :D. |
Sit down strikes
I used to enjoy using the various fatigue models, but I could not put up with the constant "sit down strikes in the engine room, especially during crisis times. In RL I think the kaluen would have walked into the engine room and ended it with his lugar. If fatigue only resulted in less spped, longer load times or missed visual or sound contacts, I could put up with it.
So I chose to play with fatigue turned off. I am glad to know that it doesn't keep injuries or KIA from occurring. I know this is a perennal discussion, but I never get tired of reading the various opinions on this and many other matters. Brer Rabbit |
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The stock fatigue model is aweful, if there wasnt any others available I would be using a No Fatigue mod for sure. The GWX model is set up nicely and suits my style of play perfect. I tried the NYGM mod a long time ago and found it a little strange but I can understand the theory behind it ( long term battle fatigue I think it was trying to represent, assuming that was also the mod that used it. My memory isnt as good as it used to be lol )
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What I would like as fatigue model is crew starts at 100 %
Then the longer I remain at sea, the more fatigue accumulates Until it gets so low I have to go back to home port to end patrol so the crew would rest. 0 % fatigue at beginning And when it reaches 10 % or so, I got to go back to port and efficiency remains as low as possible to allow for sub to work, but no more until patrol is ended. |
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