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-   -   Confusion over Campaign [Merged] (https://www.subsim.com/radioroom/showthread.php?t=160563)

cappy70 01-22-10 12:15 AM

Hi
 
The game is not just released, yet....:salute::)

sk065 01-22-10 02:16 AM

hold on a minute......no rough sea's? you got to be kidding me right? quote from the dev's please?

I think the campaign is the least of my worries. I'm more worried about the finite number of scripted storyline dialogue coming from your crew. This is going to get stale after a while and effect replayabilty.

I would prefer if they just carried out your orders and that was it.

Adriatico 01-22-10 02:44 AM

Quote:

Originally Posted by sk065 (Post 1243008)
I think the campaign is the least of my worries. I'm more worried about the finite number of scripted storyline dialogue coming from your crew. This is going to get stale after a while and effect replayabilty.

I would prefer if they just carried out your orders and that was it.

Exact point...:yep: maybe just a quick soldiers reply.

It would be nice to have a silent rumors of crew chatting in nearby compartment... of course - in non combat situation.
Even better, to have it as sounds option - on/off

sk065 01-22-10 02:54 AM

I think everything up until now I have managed to keep an open mind with and was coming round to the idea of 43 ending and type VII boats etc.....BUt no rough sea's? How can they justify that? If so, this is a deal breaker for me and I wont be buying SHV.

Sgtmonkeynads 01-22-10 03:05 AM

I'v been hearing about the no rough seas in other threads too, but for the life of me can not find where they siad that? I'm hopeing it's only humor. Does anyone have a link to that interview that says there is no rough water.

JScones 01-22-10 03:13 AM

There's this from the Community Q&A thread:

Quote:

During the storm in the Atlantic, will the stormy features/elements like rain drops, lightning, layers of grey clouds be more realistic than the previous releases of SH?

The weather system is enhanced compared to the previous titles; it is now more dynamic and realistic. Expect to see weather conditions correct to the climate zone in which you travel, for the respective season and moment of day. You will face raging blizzards in the North Sea and enjoy the nice weather in the Med, and this will change the way you fight.
No overt mention of sea state though, so speculate away! :yeah:

Adriatico 01-22-10 03:17 AM

Whenever I got promisses... instead of screenshots - it turned out as something wrong...
(in my long gaming carier)

Sgtmonkeynads 01-22-10 03:23 AM

Well, I don't know what to think anymore. Like you said, to much speculation on our part, and to many smoke and mirrors on theirs. So, I
will still hope for the best and see what comes......

I still think that we need to rally round the flag though, I mean the reason I love Sh is the noble fight to the end of a lost cause. When all is against and you have to make due with what you have. But then again my patron saint is Jude, saint of lost causes. Believe me I've fought the good fight many times just to be kicked in the nutts after words, I hope this is not one of those times.

JScones 01-22-10 03:26 AM

Well, Webster said he read somewhere something about rough seas not being modelled...but I guess unless he can produce a link, then it was never said. I couldn't find anything similar in the Q&A thread. :hmmm:

I'm not gonna speculate - like many people I assumed "Operation Drumbeat" to also mean the inclusion of Type IX U-boats...how wrong that was, LOL!

Sgtmonkeynads 01-22-10 03:30 AM

Have you ever seen the movie Butch and the Sundance Kid?

The look the Butch gives Sundance before they run out the door for the last time?

That is what my face looks like right now.:06::shifty::o:dead:

Adriatico 01-22-10 03:45 AM

Quote:

Originally Posted by JScones (Post 1243027)
Well, Webster said he read somewhere something about rough seas not being modelled...

In that case they would be the first game in history - to open "bargain bin" on eBay before release date...

Mikhayl 01-22-10 04:20 AM

The "no rough sea" thing is complete bullsh!t, people see a dozen screenshots of units in fair weather and they "fear" that there will be no rough sea, and two posts later people are "convinced" that there won't be rough sea. Sheesh, enough with the crazypants rumors already :doh:

Adriatico 01-22-10 04:57 AM

It seems no "new modeled rough sea" issue rather than no "rough sea"...
Correct me if I'm wrong...

Anyway... the mentioned "confusion" could not be the fault of market (us fans) side, that's the only sure thing...

* * *
Could You imagine, for example : That one month before "BoB SoW" goes gold... people have not seen new Oleg's clouds on screenshots ?
:hmmm:

Hartmann 01-22-10 08:42 AM

Quote:

Originally Posted by TarJak (Post 1242801)
Yeah but I don't see these as gamekillers for me. It is no different in SH3 with GWX now. I can go to the beaches off Normandy late on 5th June 1944 and sure enough there will be a nice fat juicy set of targets coming my way early next morning! Protected by large swarms of highly sensitive escorts after my blood.

My bigger concern is that this period of the war is not there and would need to be modded or an add-on released to allow the above scenario to be played out in SH5.


The problem is the inclusion of a scripted history line in the game with RPG elements , it means for example, every 5th of june of 1944 you have to be in Normandy to "unlock" the next part of the history ( and survive of course).

And the killer is that if the files canīt be edited ( not confirmed yet )

Sailor Steve 01-22-10 09:17 AM

Quote:

Originally Posted by Reece (Post 1242761)
Sorry to put a dent in that but here is a quote from Dan:
Also:
Quote:

Yes, you have a crew. Yes, there's a storyline to it.

Nice way to cherrypick quotes to suit your argument. What Dan actually said was
Quote:

Yes, you have a crew. Yes, there's a storyline to it.

But the campaign is dynamic and that's the end of it :) I wouldn't have it any other way .
Now that may turn out to not be true, but nothing he said gives cause to believe otherwise. I guess the other thing he said is also true:

Quote:

People keep turning words around trying to find proof that their greatest fears come true: Scripted Campaign.
Oh no! I have it in quotes! Dan said "Scripted Campaign!"

Chisum 01-22-10 12:30 PM

Dynamic or not campaign will be the same I think.
But for me the basic and critical point of SH5 is the end of de campaing in 1943.
That's incredible.

Except if it's just to be able to sell an add-on in six months, it's totaly unacceptable and I understand the reaction of Neal in the interview.

Now we have only one hope is that our development teams are able to give us a game complete.

sk065 01-22-10 01:19 PM

I know that what the Devs have basically said is that we can influence the enemies movements and responses. However, can other german uboats/ships also influence this?

Also, is it a persistant world where the clock ticks in realtime and events happen even while you are in port or is it a series of missions, each one based on the last?

Yosarian 01-22-10 01:53 PM

Quote:

Originally Posted by sk065 (Post 1243388)
However, can other german uboats/ships also influence this?

No way, like in CoD where you as a hero storming alone the Reichstag, you can now change in SH5 the entire course of the war alone with your submarine ...impressive isn't it?:rock:

TarJak 01-22-10 02:20 PM

Quote:

Originally Posted by Hartmann (Post 1243103)
The problem is the inclusion of a scripted history line in the game with RPG elements , it means for example, every 5th of june of 1944 you have to be in Normandy to "unlock" the next part of the history ( and survive of course).

And the killer is that if the files canīt be edited ( not confirmed yet )

How do you KNOW this? Apart from the fact the game has a finite end in May '43, we don't know how the campaign part of the game will play out yet do we? We will know in March.

Mikhayl 01-22-10 02:42 PM

The devs improved the campaign and the objective system greatly between SH3 and SH4, I just can't imagine why SH5 would go backward.

In SH4 the number of different objectives is finite but they are put in a "pool" and drawed semi-randomly depending on dates and flotilla. So although you can draw the exact same objective, the likelihood of it being at the exact same date is very low. And even IF you draw the same objective at the same date and same flotilla in 2 different careers, it's very unlikely that the actual patrol will pan out in the same way.

For example in SH3 if you play with the "transfer to med" mod, you start your new career from an Atlantic base and the first mission invariably has you crossing Gibraltar. "Same old same old" at a glance, but what are the odds of two Gibraltar crossings going the same way? Same for the eventual encounters en route, so ultimately although you have the same objective, the missions are never the same.


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