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Hi
The game is not just released, yet....:salute::)
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hold on a minute......no rough sea's? you got to be kidding me right? quote from the dev's please?
I think the campaign is the least of my worries. I'm more worried about the finite number of scripted storyline dialogue coming from your crew. This is going to get stale after a while and effect replayabilty. I would prefer if they just carried out your orders and that was it. |
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It would be nice to have a silent rumors of crew chatting in nearby compartment... of course - in non combat situation. Even better, to have it as sounds option - on/off |
I think everything up until now I have managed to keep an open mind with and was coming round to the idea of 43 ending and type VII boats etc.....BUt no rough sea's? How can they justify that? If so, this is a deal breaker for me and I wont be buying SHV.
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I'v been hearing about the no rough seas in other threads too, but for the life of me can not find where they siad that? I'm hopeing it's only humor. Does anyone have a link to that interview that says there is no rough water.
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There's this from the Community Q&A thread:
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Whenever I got promisses... instead of screenshots - it turned out as something wrong...
(in my long gaming carier) |
Well, I don't know what to think anymore. Like you said, to much speculation on our part, and to many smoke and mirrors on theirs. So, I
will still hope for the best and see what comes...... I still think that we need to rally round the flag though, I mean the reason I love Sh is the noble fight to the end of a lost cause. When all is against and you have to make due with what you have. But then again my patron saint is Jude, saint of lost causes. Believe me I've fought the good fight many times just to be kicked in the nutts after words, I hope this is not one of those times. |
Well, Webster said he read somewhere something about rough seas not being modelled...but I guess unless he can produce a link, then it was never said. I couldn't find anything similar in the Q&A thread. :hmmm:
I'm not gonna speculate - like many people I assumed "Operation Drumbeat" to also mean the inclusion of Type IX U-boats...how wrong that was, LOL! |
Have you ever seen the movie Butch and the Sundance Kid?
The look the Butch gives Sundance before they run out the door for the last time? That is what my face looks like right now.:06::shifty::o:dead: |
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The "no rough sea" thing is complete bullsh!t, people see a dozen screenshots of units in fair weather and they "fear" that there will be no rough sea, and two posts later people are "convinced" that there won't be rough sea. Sheesh, enough with the crazypants rumors already :doh:
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It seems no "new modeled rough sea" issue rather than no "rough sea"...
Correct me if I'm wrong... Anyway... the mentioned "confusion" could not be the fault of market (us fans) side, that's the only sure thing... * * * Could You imagine, for example : That one month before "BoB SoW" goes gold... people have not seen new Oleg's clouds on screenshots ? :hmmm: |
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The problem is the inclusion of a scripted history line in the game with RPG elements , it means for example, every 5th of june of 1944 you have to be in Normandy to "unlock" the next part of the history ( and survive of course). And the killer is that if the files canīt be edited ( not confirmed yet ) |
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Dynamic or not campaign will be the same I think.
But for me the basic and critical point of SH5 is the end of de campaing in 1943. That's incredible. Except if it's just to be able to sell an add-on in six months, it's totaly unacceptable and I understand the reaction of Neal in the interview. Now we have only one hope is that our development teams are able to give us a game complete. |
I know that what the Devs have basically said is that we can influence the enemies movements and responses. However, can other german uboats/ships also influence this?
Also, is it a persistant world where the clock ticks in realtime and events happen even while you are in port or is it a series of missions, each one based on the last? |
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The devs improved the campaign and the objective system greatly between SH3 and SH4, I just can't imagine why SH5 would go backward.
In SH4 the number of different objectives is finite but they are put in a "pool" and drawed semi-randomly depending on dates and flotilla. So although you can draw the exact same objective, the likelihood of it being at the exact same date is very low. And even IF you draw the same objective at the same date and same flotilla in 2 different careers, it's very unlikely that the actual patrol will pan out in the same way. For example in SH3 if you play with the "transfer to med" mod, you start your new career from an Atlantic base and the first mission invariably has you crossing Gibraltar. "Same old same old" at a glance, but what are the odds of two Gibraltar crossings going the same way? Same for the eventual encounters en route, so ultimately although you have the same objective, the missions are never the same. |
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