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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   The two main bones of contention (https://www.subsim.com/radioroom/showthread.php?t=160531)

Reece 01-21-10 10:36 PM

Don't feed my paranoia guys!!:doh:

karamazovnew 01-22-10 12:36 AM

In one of my first posts about SH5 I asked if we'd be able to write our own scripts and define new variables. The answer was pretty much NO. So modders will still have to rely on rerouting the original assets as they've done so far in SH3 and SH4. To me that is the biggest flaw of the game and it's most important missing feature. Game companies like Bethesda have managed to protect their games and yet allow for ample modification of the games.

Consider this simple example:
The deck watch can report the closest target with bearing and range. But the range is perfect so we usually just removed that info from the report. The config file didn't even hinted the variable which it used. If this was a normal programing environment and we could do our own scripts, we could just report an estimated range: EstimatedRange=Mod(NearestVisualRange + rand(2000)*(1-DeckCrewEfficiency),100) or something like that. The exact same goes for any feature of the game, we would be able to randomize and control everything. Direct access to any variable in the game would've been awesome.

JScones 01-22-10 12:39 AM

How much do we know about the scripts? :hmmm: I vaguely remember reading something a while ago about being able to edit the (Python) scripts, but haven't heard anything since. Do we know what they will expose?

THE_MASK 01-22-10 01:02 AM

There is one very important person we need for SH5 and that is
.
.
.
.
.
.
.
skwasjer .

FIREWALL 01-22-10 01:14 AM

Quote:

Originally Posted by karamazovnew (Post 1242959)
In one of my first posts about SH5 I asked if we'd be able to write our own scripts and define new variables. The answer was pretty much NO. So modders will still have to rely on rerouting the original assets as they've done so far in SH3 and SH4. To me that is the biggest flaw of the game and it's most important missing feature. Game companies like Bethesda have managed to protect their games and yet allow for ample modification of the games.

Consider this simple example:
The deck watch can report the closest target with bearing and range. But the range is perfect so we usually just removed that info from the report. The config file didn't even hinted the variable which it used. If this was a normal programing environment and we could do our own scripts, we could just report an estimated range: EstimatedRange=Mod(NearestVisualRange + rand(2000)*(1-DeckCrewEfficiency),100) or something like that. The exact same goes for any feature of the game, we would be able to randomize and control everything. Direct access to any variable in the game would've been awesome.

:up: I can see what you mean and understand it. :yep:

One major thing I haven't seen posted is how the Peri and Uzo will work in manual targeting.

Sh4 had a video on this.

karamazovnew 01-22-10 04:47 AM

Quote:

Originally Posted by JScones (Post 1242962)
How much do we know about the scripts? :hmmm: I vaguely remember reading something a while ago about being able to edit the (Python) scripts, but haven't heard anything since. Do we know what they will expose?

I remember them saying that the Python usage will be limited and that you won't be able to edit/view any scripts. Maybe they've changed their mind.

Quote:

Originally Posted by sober (Post 1242972)
There is one very important person we need for SH5 and that is
.......
skwasjer .

Even skwasjer was not able or not allowed to dig in the game as much as we'd like to. Without his editor, modding would be a LOT harder.

Quote:

Originally Posted by FIREWALL (Post 1242978)
:up: I can see what you mean and understand it. :yep:

One major thing I haven't seen posted is how the Peri and Uzo will work in manual targeting.

Sh4 had a video on this.

Again, you only need to input the AOB once for a specific bearing, then the speed and the range. There are 3 possibilities:
- the old Notepad
- a stylized Weapon's Officer dialog box (most probable)
- actual TDC dials
What I'd like to know is if the TDC will feature the realistic "Calculate" button and delay. Judging from the Easy Difficulty setting interface, I think not. It will be similar to the one in SH3.

JScones 01-22-10 04:54 AM

Quote:

Originally Posted by karamazovnew (Post 1243076)
I remember them saying that the Python usage will be limited and that you won't be able to edit/view any scripts. Maybe they've changed their mind.

Just found the thread with the dev's comments... http://www.subsim.com/radioroom/showthread.php?t=155879

TDK1044 01-22-10 08:30 AM

Lurker has said that he will wait until he actually has Silent Hunter V before deciding if he will mod it in a similar way that he did with OM in Silent Hunter IV 1.5.

Here's hoping......:DL

Snestorm 01-22-10 04:44 PM

Wouldn't it be nice if UBI could turn out a product that didn't need modding?

"Modders can easily fix that" is a piss-poor cop-out for a defective product.

Sgtmonkeynads 01-22-10 04:50 PM

http://www.runemasterstudios.com/gra...ages/agree.gif
http://www.runemasterstudios.com/gra...outhankyou.gif

Mikhayl 01-22-10 04:50 PM

Quote:

Originally Posted by Snestorm (Post 1243585)
Wouldn't it be nice if UBI could turn out a product that didn't need modding?

"Modders can easily fix that" is a piss-poor cop-out for a defective product.

"Modders can easily fix that" because the devs made efforts to leave a fairly open game. What happens if upon install of SH you have one folder, one "SH5.exe" and 5 huge encrypted archives containing all the data?

Sgtmonkeynads 01-22-10 04:54 PM

So when you buy a brand new car,and it doesn't have a passenger side door, but the salesman says "oh that can be fixed by someone besides us, not our problem" you ok with that?

Mikhayl 01-22-10 05:03 PM

Quote:

Originally Posted by Sgtmonkeynads (Post 1243607)
So when you buy a brand new car,and it doesn't have a passenger side door, but the salesman says "oh that can be fixed by someone besides us, not our problem" you ok with that?

I have a better analogy: If you buy a brand new convertible, do you complain to the salesman that there's no roof?

Snestorm 01-22-10 05:06 PM

Quote:

Originally Posted by Mikhayl (Post 1243620)
I have a better analogy: If you buy a brand new convertible, do you complain to the salesman that there's no roof?

I'd rather avoid buying it, until he proves that it does.

Sgtmonkeynads 01-22-10 05:11 PM

If they gave me the impression it was supposed to have one in the first place....yes

Mikhayl 01-22-10 05:14 PM

True, that was pretty poor marketing, but still, now that cat is out of the bag but you haven't yet shelled any money, so no harm done.

ReallyDedPoet 01-22-10 05:14 PM

Quote:

Originally Posted by Snestorm (Post 1243585)
Wouldn't it be nice if UBI could turn out a product that didn't need modding?

Even if they did there is not a one size fit's all in this community as far as a finished product. As well people would still want to
mod it just out of boredom after awhile.

karamazovnew 01-22-10 09:46 PM

Quote:

Originally Posted by JScones (Post 1243078)
Just found the thread with the dev's comments... http://www.subsim.com/radioroom/showthread.php?t=155879

It's funny that they allow us such great freedom for the interface... since nobody likes the original interface in SH5 :haha:. As then and just like you, I wonder how far the scripts will take us.


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