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-   -   ...medic ¡¡¡¡¡¡¡¡ (https://www.subsim.com/radioroom/showthread.php?t=149263)

maxextz 09-03-09 03:13 PM

i had 2 men injured and i think the medic fixed them:D they had a red glow about them;) but after a while they were fine.
the fatigue is a big issue with my lot especially in critical situations they wont do anything:down:

max on u48 patrol 10.

Von Talon 09-05-09 01:12 AM

I have wounded fellows all the time. My watchmen, deck and flakgunners get always injured. I have crazy style to surface in the middle of enemy destroyers. :rotfl: But more likely they get killed right away. :yeah:
I have 2 medics usually onboard.

Jimbuna 09-05-09 07:29 AM

IMHO the advantage of having a medic or a PO aboard with the qualification ingame is negligible....I prefer to have an additional torpedo or engineer guy.

irish1958 09-06-09 12:07 PM

That's right; the medic is an unfinished portion of the game, never really implemented.

Snestorm 09-24-09 11:58 PM

My Flak Gunners and Medic have a great deal in common.
I keep both on board, and have never had to use either.
A L A R M ! ! !

FIREWALL 09-25-09 12:15 AM

Give me a good deadeye Gunner PO over a lame medic any day.

The other side will need the medics. :p2:

irish1958 09-25-09 06:48 AM

Quote:

Originally Posted by FIREWALL (Post 1178333)
Give me a good deadeye Gunner PO over a lame medic any day.

The other side will need the medics. :p2:

Patton: "The purpose of war in not to die for your country, but to make the other poor bastard die for his."


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