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-   -   [REL]Los Angeles Submarine Mod (https://www.subsim.com/radioroom/showthread.php?t=143405)

Sledgehammer427 10-24-08 03:48 PM

i'll upload the fix i did at my computer

that works:nope:

it will be done, comrades!

badaboom 10-24-08 04:05 PM

:D I admire your fighting determination and spirit Skipper,Thank You!!:up:

Sledgehammer427 10-24-08 07:38 PM

3RD FIX IS UP!!!!!

if this dont work. god forbid i ever mod again. lmao

Bosje 10-25-08 06:30 AM

I got it working on fix 2, although I had to alt tab out of it at every load and click through the 2 error messages, it was a bit of a pain to get the boat filled up with a full crew, but after an hour or so of messing around, I was doing a steady 28 knots submerged :)

looked good, a very entertaining mod, sir! :arrgh!:

Sledgehammer427 10-25-08 11:24 AM

fix 3 should solve that problem, bosje

Axlwolf 10-25-08 01:52 PM

Great mod,but for some reason the max depth i can go is only 250 ft.At 300 ft the boat implode.Could be because i am using Trigger Maru?The real 688 is listed with a max depth of 1480 ft.
Thanks

Sledgehammer427 10-25-08 02:38 PM

yes, that is the only bug for the mod, it still has the fleet boat crush depth.

however, i am proly gonna work on that now, so yeah. fix 3.1 coming soon!

runningdeer 10-26-08 08:02 AM

Thank you vm :up:

http://i235.photobucket.com/albums/e...5346_768-1.jpg

Its neat to see this sub sittin' in the water. If ever it has more capabilities then that will be just awesome.



mobius22 10-26-08 01:44 PM

Whoa...I just had a revelation.

Someone suggested that for the Panzerschiffe, we have an "airfield" that tags along so that we could have our own arial recon, even if there's no animation. By the same process...coulnd't we "give" planes that crash into ships in the form of Tomahawks? See where I'm going with this?


Unrelatedly (Don't question my "word" choice) what are you currently working on, Sledgehammer?

Might I suggest we have the idea for the Axis Foxtrot/Axis November turned into a minimod of sorts? Kinda like Keltos' IJN sub mod, with the torpedoes and Japanese names as well as Japanese telegraph.

If we can find a way to get the song from Red October in the gramaphone without breaking any laws...do that too...

Sledgehammer427 10-27-08 06:30 AM

what AM i working on?
question is, what am i NOT working on...

looking into making the Foxtrot and november compatible in the NEW rfb,
same for the LA.
working on the Kriegsmarine mod, royal navy mod, and the hilfskreuzer mod.
skinning the Jyunsen B for keltos's IJN sub mod...

and about your airplane/cruisemissile idea, sound, but i'm not THAT good

Kruger 10-27-08 07:12 AM

Great. Is this JSGME ready ? Super, I can't wait to play with it :rock:

gimpy117 10-27-08 09:08 PM

is there a way to give a cannon homing ability???

make it super long range (horizon) and homing capable.

that could simulate a missile of sorts...

Kruger 10-28-08 08:55 AM

I think a flying torpedo, with speed increased to 400 knots and depth + 2 meters (so it would fly but in the same time strike the target) would simulate very well an Exocet missile.

cgjimeneza 10-28-08 10:53 AM

Quote:

Originally Posted by Kruger
I think a flying torpedo, with speed increased to 400 knots and depth + 2 meters (so it would fly but in the same time strike the target) would simulate very well an Exocet missile.

US SSN use the harpoon and tomahawk missiles, need to redefine warheads and ranges for them... also speeds and with tomahawk youŽd need a mod to hit shore based targets... and why not a W-80 nuke warhead?

if you get british SSN use exocet missiles, shorter range, smaller warheads

grant977 12-05-08 02:42 PM

I am not able to download this.

zinosumatra 12-05-08 07:58 PM

I have a request for a mod.

No 688, no nukes. Just William Wallace. If here were here, he'd consume the English with fireballs from his eyes and bolts of lightning from his arse! :smug:


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