![]() |
Quote:
All you said is true Nunya, in my case generally speaking we lost to the RNG :rotfl: (RNG=Random Number Generator). |
Out on patrol last night I have a contact that turns out to be a tanker. Set up to " 'Kane em" I have to do this 3-4 times because he changes course just before I'm going to fire(TMO is responsible for this I think). Finally I get off 3 fish set for contact minimum depth and they all pass underneath the tanker. So I crank it up and reposition for a second try. 3 more fish, one just misses forward cause he is zigzaging and the rest pass under like the first 4. One last fish and it also passes under. 8 torps 7 shoulda/woulda/coulda hits. So I surface and take him out with the deck gun and the twin 20s. I thought TMO made it harder or next to impossible to take out ships with your guns but maybe cause he was a tanker? All this for a 1500 ton tanker!
Urge |
Quote:
|
It was my first action on a new patrol. I left the depth settings at the default 5-6'.
Urge |
Quote:
Again double check the depth before you fire. |
I'm using manual targeting. I know that I need to check depth and (for me) especially, torpedo offset angles. I really hate when I shoot at something and the torpedo goes nowhere near it cause I didn't adjust the offset from the last time I fired.
Urge |
Quote:
|
Just had 7 duds in a row, firing side on at a ship in port. All forward torps as well. Thats all six forward torps and the next forward reserve torp!!!
TOO many duds is the one thing i really HATE about TMO. I bet there were a good few more duds too, but i was so p*$$%d off, i headed back to base and ended the patrol. Keith. |
Yea duds suck. I had a full load, got in perfect position on a big TF with the Yamato. First Salvo 3 hits, 3 prematures...Did two end arounds, 1 hit, 4 prematures. Next round, set contact and 3 duds one hit. Four hours of play the Y is finally dead on the water. I have 5 bow and two aft. I send the first 5 and get two hits, 3 duds. Praying it would sink I line up my two afts, one contact, low speed with some angle....both fail. I go 7000 meters out and give it all my deck gun ammo. Listing bad, time compress for 1 day....never sinks.................
I wonder how many skippers died as a result of dud torps.......... |
And pre-matures can really make your day exciting. 2 nights ago I found a nice juicy small convoy,2 large and 1 medium tankers,escorted by 1 DD. I decided to take out the DD,then waste the convoy. Fired 2 torps at DD,900 yards....1st torp prematured 200 yards from DD,he went to flank and headed for me,along with a second one I had not seen. They kept me down for 9 hours,luckily,I got away undamaged....:damn:
|
I basically carry 50% M10's the first two years of the war. So they lack a little power...they work 80% of the time. Just a thought if the duds drive you crazy.
|
Yup, 6 duds in a row is just a hair more frustrating than:
Torpedo Impact! Target Destroyed! .... ( or "Enemy Unit Destroyed") then: Torpedo Impact! Torpedo Impact! Torpedo Impact! Torpedo Impact! Torpedo Missed! Wasting 5 torpedoes when expecting those duds.... lol Happy Hunting! Art PS: Sorry you got sunk |
All times are GMT -5. The time now is 05:21 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.