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-   -   6 duds and the end of a carrer (https://www.subsim.com/radioroom/showthread.php?t=141585)

SteamWake 09-03-08 10:51 AM

Quote:

Originally Posted by Nunya
So in other words, the better your solution, the higher chance of a dud.

The chances of me working out a perfect 90 degree solution, into a moving target, with rounded surfaces, are slim to none. ;)

All you said is true Nunya, in my case generally speaking we lost to the RNG :rotfl:

(RNG=Random Number Generator).

Urge 09-03-08 11:08 AM

Out on patrol last night I have a contact that turns out to be a tanker. Set up to " 'Kane em" I have to do this 3-4 times because he changes course just before I'm going to fire(TMO is responsible for this I think). Finally I get off 3 fish set for contact minimum depth and they all pass underneath the tanker. So I crank it up and reposition for a second try. 3 more fish, one just misses forward cause he is zigzaging and the rest pass under like the first 4. One last fish and it also passes under. 8 torps 7 shoulda/woulda/coulda hits. So I surface and take him out with the deck gun and the twin 20s. I thought TMO made it harder or next to impossible to take out ships with your guns but maybe cause he was a tanker? All this for a 1500 ton tanker!

Urge

SteamWake 09-03-08 11:13 AM

Quote:

Originally Posted by Urge
Out on patrol last night I have a contact that turns out to be a tanker. Set up to " 'Kane em" I have to do this 3-4 times because he changes course just before I'm going to fire(TMO is responsible for this I think). Finally I get off 3 fish set for contact minimum depth and they all pass underneath the tanker. So I crank it up and reposition for a second try. 3 more fish, one just misses forward cause he is zigzaging and the rest pass under like the first 4. One last fish and it also passes under. 8 torps 7 shoulda/woulda/coulda hits. So I surface and take him out with the deck gun and the twin 20s. I thought TMO made it harder or next to impossible to take out ships with your guns but maybe cause he was a tanker? All this for a 1500 ton tanker!

Urge

All I can say is make sure you double check your depth settings before punching the fire button :|\\

Urge 09-03-08 11:42 AM

It was my first action on a new patrol. I left the depth settings at the default 5-6'.

Urge

SteamWake 09-03-08 01:43 PM

Quote:

Originally Posted by Urge
It was my first action on a new patrol. I left the depth settings at the default 5-6'.

Urge

If your using auto targeting the depth will get jerked around everytime you 'lock' a target. Very nasty buisness.

Again double check the depth before you fire.

Urge 09-03-08 03:19 PM

I'm using manual targeting. I know that I need to check depth and (for me) especially, torpedo offset angles. I really hate when I shoot at something and the torpedo goes nowhere near it cause I didn't adjust the offset from the last time I fired.

Urge

Orion2012 09-03-08 03:47 PM

Quote:

Originally Posted by Urge
I'm using manual targeting. I know that I need to check depth and (for me) especially, torpedo offset angles. I really hate when I shoot at something and the torpedo goes nowhere near it cause I didn't adjust the offset from the last time I fired.

Urge

If your engaging your PK, there shouldn't be the need to set the offset.

keith_uk 04-13-09 11:34 PM

Just had 7 duds in a row, firing side on at a ship in port. All forward torps as well. Thats all six forward torps and the next forward reserve torp!!!

TOO many duds is the one thing i really HATE about TMO.

I bet there were a good few more duds too, but i was so p*$$%d off, i headed back to base and ended the patrol.

Keith.

Armistead 04-14-09 03:20 AM

Yea duds suck. I had a full load, got in perfect position on a big TF with the Yamato. First Salvo 3 hits, 3 prematures...Did two end arounds, 1 hit, 4 prematures. Next round, set contact and 3 duds one hit. Four hours of play the Y is finally dead on the water. I have 5 bow and two aft. I send the first 5 and get two hits, 3 duds. Praying it would sink I line up my two afts, one contact, low speed with some angle....both fail. I go 7000 meters out and give it all my deck gun ammo. Listing bad, time compress for 1 day....never sinks.................

I wonder how many skippers died as a result of dud torps..........

MonTana_Prussian 04-14-09 08:52 AM

And pre-matures can really make your day exciting. 2 nights ago I found a nice juicy small convoy,2 large and 1 medium tankers,escorted by 1 DD. I decided to take out the DD,then waste the convoy. Fired 2 torps at DD,900 yards....1st torp prematured 200 yards from DD,he went to flank and headed for me,along with a second one I had not seen. They kept me down for 9 hours,luckily,I got away undamaged....:damn:

Armistead 04-14-09 10:20 AM

I basically carry 50% M10's the first two years of the war. So they lack a little power...they work 80% of the time. Just a thought if the duds drive you crazy.

aanker 04-14-09 03:14 PM

Yup, 6 duds in a row is just a hair more frustrating than:

Torpedo Impact!
Target Destroyed! .... ( or "Enemy Unit Destroyed")
then:
Torpedo Impact!
Torpedo Impact!
Torpedo Impact!
Torpedo Impact!
Torpedo Missed!

Wasting 5 torpedoes when expecting those duds.... lol

Happy Hunting!

Art

PS: Sorry you got sunk


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