SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Need HELP! Cant run sub properly (https://www.subsim.com/radioroom/showthread.php?t=138387)

seafarer 06-25-08 01:54 PM

Quote:

Originally Posted by Nuker22110
ok. how many ships do i need to sink on a patrol mission before i get a new mission?

On a patrol mission, you need to stay within a certain range of your assigned area (the map symbol) for a certain period of time. For stock SH4, I seem to remember it was within 50 nautical miles of the map marker, for 48 hours (or maybe 72 hours)?

If you are using any of the big mod pacs, then they will have modified it (check your orders).

Nuker22110 06-28-08 01:08 AM

Hey. Which is the best submarine to use during the career mission?

Sailor Steve 06-28-08 07:31 AM

Quote:

Originally Posted by Nuker22110
Hey. Which is the best submarine to use during the career mission?

The one that turns you on the most.

Seriously. Arguably the best sub is the most modern, that being the Gato/Balao classes. But you'd be surprised how many of us love to run the old 'S' boats. They're leaky, cranky, and don't dive very deep, but they have lots of charisma. It's like all the people who chose the Type II in SH3.

The best boat is the one you like.

MDV_4life 07-02-08 07:09 AM

Quote:

Originally Posted by Hylander_1314
I think just one will suffice. I tend to get greedy though, unless it's early in the war and those darn faulty torpedoes are really acting up. The last convoy I attacked, my first 6 torpedoes were faulty, and after reloading, I lined up for another attack, and out of 6 torpedoes, 5 were faulty, and the one that hit the large freighter didn't even slow her down.

If you are shooting at big targets, then try shooting as deep as posible.

In example if the depth of the ship is 10 then try setting your torpedoes at 8 meters or something. That should do the trick.

Nuker22110 09-14-08 03:19 AM

How come every time i shoot a torp at enemy ships, it usually misses?

SteamWake 09-14-08 09:23 AM

Quote:

Originally Posted by Nuker22110
How come every time i shoot a torp at enemy ships, it usually misses?

You remembering to open the torpedoe bay doors first ? If you miss astern alot its most likely because you dident open the doors frist.

If your using autotargeting it really sucks at judging depth. 90% of the time I set my torps as shallow as they will go with our without auto target. The 'under the keel' shot while effective is hightly unreliable. If you do wish to try an under the keel shot consult the recognition manual for the draft of the ship and manually set the depth about a foot below that. Note that any time you 'lock' a target the autotargeting will change the depth of the torpedo run and you will have to set it again.

I highly recommend reading or watching some of the guides offered here at subsim. Most if not all your questions are covered in great detail there.

The manual has been the brunt of many a joke around here and frankly is best used as a coaster. :|\\

Nuker22110 09-15-08 02:31 AM

Then usually when u use time compression *4000, what is ur FPS?


And is there any mods that greatly increase crusing speeds so i don't have to spend help my time getting to an area, or lagging when i use time compression.

And any mods that changes the sub skins to a cool sub? Like a Los-Angeles class?

Kruger 09-15-08 03:15 AM

Nuker mate....we're at war in Pacific...ww2 remember ?...trying to sink the Japanese imperial fleet. If you want a cold era Los Angeles class, I suggest you move on to another game, or just wait for SH5. Who knows, maybe we'll get a chance to sink an Akula.


All times are GMT -5. The time now is 02:33 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.