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GerritJ9 sent me the GFX T class sub for SHIII, I will now try to implement it in game on the allied side - What ??? Keltos is tring to mod an allied sub ???;)
I managed to extract the 3d model of the tower and of the hull using Skwas S3D however, if the most important feature is there : i.e. the external tubes, the bow tubes openings in the hull are missing... now you don't wanna shoot through the hull now do you ? will try and fix that. here it is, imported in 3ds and rendered : Port side : http://img392.imageshack.us/img392/5...wtclasskx5.jpg Perspective view : http://img241.imageshack.us/img241/6...tclass2dd1.jpg http://img241.imageshack.us/img241/6...a34764375f.jpg bow view : http://img516.imageshack.us/img516/7011/bowviewcu1.jpg stern view : http://img139.imageshack.us/img139/1...ernviewtw4.jpg conning tower starboard side : http://img168.imageshack.us/img168/1...ngtoweryv6.jpg cavaliere view : http://img294.imageshack.us/img294/4...ereviewvn9.jpg bow tube doors (drawing only SHIV models have a cutout) http://img441.imageshack.us/img441/9...bedoorska9.jpg SHIII model GFX team |
hull edited
I edited the bow, punching through the door openings, then pasted in the tubes from the Gato class, added a vertical metal plate between the tubes and voilą :
from the bow: http://img73.imageshack.us/img73/605...chedbowvp2.jpg http://img73.imageshack.us/img73/605...28c2937637.jpg cavaliere view : http://img299.imageshack.us/img299/2...bedoorsia9.jpg Now I need Peabody to tell me how he set up eight forward torpedo tubes (a tutorial, please) and we might be set sooner than you think !:) |
Looks good, If you want the Truant you need to remove the internal stern tube, flip the rear external tubes and move them forward of the conning tower though
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Truant
erm... we'll start with a regular class T at first then shall we ? :-?
maybe the Zwaardvisch : 6 Oct 1944 at 06:53 hrs: Zwaardvisch (1) attacks the German submarine U 168 (+/- 1144t). The Dutch submarine fires six torpedoes, one torpedo hits the target and the U-boat sinks. 27 Germans survive the attack, but 23 men are lost. Position: 06°20'S-111°28'E, off North coast of Java. According to German sources the German submarine was intercepted after the allies learned of its exact position, and time of arrival at several navigation points, through code breaking efforts. source :http://www.dutchsubmarines.com/ |
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Should be fine |
I've already made an entry for the SH3 roster which adds the two Dutch T-class, Zwaardvisch and Tijgerhaai. It should be usable for SH4 as well, so I'll post it on my Filefront page later.
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The tubes were easy, It didn't even work the way I expected. The upc still has them as stern tubes, that's why I commented I needed more testing. It just doesn't seem right. Tubes 7+8 are still listed as stern and loading from the stern bunker, but they don't. They moved to the forward side by themselves and started taking torps from the forward bunker. You can give it a try and do some testing, I haven't had a lot of time, been working on the campaign. (Sorry, US/Jap career not UBM, didn't realize all these boats were going to be availbale as German and this was my very first attempt at modding so It started as a learning experience.) I shouldn't give out all my secrets:rotfl:.(Just kidding) It's about the only thing I haven't had trouble with. Ok, simply: I am using a Gato for my Sen Toku II and went to the .sim file and found tubes 7 and 8 (which are 6+7 because the numbering starts at zero) and copied the "Parent ID". Then went to the .dat file and found the doors they were linked to. Took those doors in the dat file and they were -4.xxxxx and the forward doors were +4.XXX. So I moved the doors to the bow by making them +4 and turned them around to face forward and wammmo 8 forward tubes. Like I commented in the .upc they show as stern and load from the stern bunker, but that is not what is happening. I even tried to move the compartment and let them load from the stern bunker (more storage) but wasn't able to make it work. But I didn't try very hard either. So, that's it in a nutshell, moved the stern tubes forward turned them around and linked to the forward doors. This is what I ended up with when resizing the buttons, I got rid of the white around the panel but the color must be different where I resized the buttons because it isn't transparent, maybe you can fix it? http://home.roadrunner.com/%7Epeabody/SH4/panel.jpg |
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lol...OVERKILL!!![/quote] If you are talking about the eight forward tubes, that is what the boat had...8 forward and no stern. Quote: Each submarine had four 3,000 horsepower (2.2 MW) engines and fuel enough to go around the world one-and-a-half times, more than enough to reach the United States from either direction. It displaced 6,500 tons and was over 400 feet (120 m) long, three times the size of the average contemporary submarine. It had a figure-eight hull shape for additional strength to handle the on-deck hangar for housing the three aircraft. In addition, it had four anti-aircraft guns and a large deck gun as well as eight torpedo tubes. Now that info is for the Sen Toku which is why Keltos wanted the eight forward tubes. Peabody |
The T-class first group had ten tubes, of which four external. Two of the external tubes were located forward, the other two amidships with all four firing forward thus giving a salvo of no less than ten torpedoes:o
In the later groups the midships external tubes were located further aft, and arranged to fire aft; an external stern tube was also added, the external stern tube also being retrofitted to some of the first group- certainly to Trident and Taku. |
11 tubes?
since they had 6 front tubes plus two external plus three aft that makes 11, the max number set ingame is 10 (gato), so my question is can we make more? what do we need to change to add a brand new tube, what files are linked and such ?
that way let's say you keep the gato's basic load : 4+6, remove one aft so you have three, move the dummy to the actual location of the aft tubes, then can you make two new ones which you'd then set upfront like the external tubes on the T class, couldn't you do that ? what do we need to update to have a firing box with 11 working tubes? or more ? If I remember correctly some jap class has eight up front and two aft... type c1,C2 also has eight fore tubes, J1 has six front and two aft : the problem is when bading them on the german subs like I do they have max six tubes either 4+2 or six front... |
new tubes%moved existing tubes
Peabody said :"I am using a Gato for my Sen Toku II and went to the .sim file and found tubes 7 and 8 (which are 6+7 because the numbering starts at zero) and copied the "Parent ID". Then went to the .dat file and found the doors they were linked to. Took those doors in the dat file and they were -4.xxxxx and the forward doors were +4.XXX. So I moved the doors to the bow by making them +4 and turned them around to face forward and wammmo 8 forward tubes."
couldn't you just add two tubes in the .sim ? then link them to two new doors ? |
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I was thinking of something else when I commented about checking the "parent ID'.. my mistake. :damn: If you go to the tube in wpn_subtorpsystem (or something like that) and select the tube, it will tell you the name of the door that it is connected to. And use that info to move the door to the front and turn it around. I had something else on my mind where I checked for the link by parent ID so I got a bit mixed up. I was going to correct that answer yesterday but we lost power with a big storm that came through and just got power back about an hour ago. Now, a question for you: If you check your Jyunsen B, the tubes are all linked to the XVIII doors not the Dmy Torp tubes. The Gato didn't have any dummy torp tubes, so I assume they are just so when the door is open it shows a tube and not an empty hole? Peabody |
dummy tubes
I don't really know what they are for..
as for the Jyunsen B tubes, and the class T tubes, I copied the 3d tubes from the typ18 and gato type respectively and glued them in their respective new hulls : Jyunsen B and Class T, so that when the tube caps open, you actually see a tube behing it and not just a hole. @for the class T, I started with a gato, messed it all up :( so I made a stand alone class T cloning a balao sub. checked it in game, and yes it worked : I had a "balao" named class T Tijgerhaai :) now I went back to 3ds, opened the class T tower.obj (from the GFX model) textured it, made a uv map, set all ids to 2, put an unwrap modifier, edited it , loaded the uv map, collapsed all, and exported the new obj file with its mtl and a uv map with the same name. I then imported the model over that of the balao tower and here's what it looks like ingame : http://img185.imageshack.us/img185/4...gerhaaigr3.jpg http://img185.imageshack.us/img185/4...96f62e94fa.jpg http://img88.imageshack.us/img88/171...sttoweryw8.jpg http://img88.imageshack.us/img88/171...aea057815c.jpg not there yet but getting there ! (edit) now pasted the hull in : http://img238.imageshack.us/img238/9...ssthulldt2.jpg http://img238.imageshack.us/img238/9...ae79d59a48.jpg |
removed the periscope mount
there you go, btw the aa gun is nearly in place !
http://img340.imageshack.us/img340/5460/tower1zx4.jpg moved them a bit aft : http://img165.imageshack.us/img165/2803/movingti0.jpg http://img165.imageshack.us/img165/2...cd38cc05e4.jpg |
so far
it works but it's still uglybetty to me ;)
http://img338.imageshack.us/img338/5...lybettyhh6.jpg http://img338.imageshack.us/img338/5...13b8ab2ce2.jpg |
Going to sea in a british boat will make me a very happy captain :thumbsup:
Thanks for all your efforts! Looking great :D |
turret
couldn't get the gun turret to work yet, got a ctd when i pasted it in...
thanks anyhow :) |
turret
If I can't paste in the turret I guess I'll use the spot to install the fore aa gun seen on the above picture, I don't know that the turret would be functionnal anyhow. In that case I'll leave the US deck gun on deck for those who, once in awhile, like to surface to shoot at things ;)
@btw : added data in first post. |
It wasn't really a turret, simply a 4-inch gun mounted behind a coaming. Perhaps the 4-inch fitted to the US S-class could work. I have a photo of Hr.Ms. Zwaardvisch which might be useful- will scan it and post it later.
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