Xantrokoles |
04-27-08 01:09 PM |
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Loaded single player mission, switched to german side, picked pocket battleship
My notes.
1. Started off the mission and texture on the hull is like picture 1
2. Took a couple of hits and the ship looks like 2&3
3. After about 5-10 hits from small caliber guns, gotten messages saying periscope destroyed, etc. and then I started sinking
I hope these notes and pictures help. This is going to be a great mod.
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For the texture Bug you all may look at the first post for the 1st bugfix:smug:
Thanks to Miner and Mikhayl
Maybe anyone could tell me wether it works now;)
:damn: When I had deleted the periscope some ppl would cry about the interior animation bug, so I leave it
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@ Xantrokoles
Man, I have no words:o ..
It's wonderful. I'd like to know if it is capable of launching torpedoes or only fires its guns.
Oh..just one last thing...do the crew looks like japanese or it's only my eyes' trick?
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:rotfl: On the German AI_ships there were Japanese sailors...I won't built new ones
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I had a problem with the install of the Fubuki, not big problem, now the same problem with Battleship. You install folder is not correct for the default path:
SH4 is not installed in "Silent Hunter 4 Wolves of the Pacific"
I did not change the default path when the game was installed and the correct folder name on my computer is:
"Silent Hunter Wolves of the Pacific" There is no "4" in the folder name so it creates a new folder. Not a big problem for me, I just move it to the correct Mods folder, but a beginner may not know that, and will have trouble installing and it will not show up in JSGME.
Also a suggestion to rename the Readme file to PocketBattleshipreadme so we will know what it is for.
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Thank you for the info, I will make a note on the first post
The readme name has to stay until we got the most bugs away:yep:
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"UnifiedRenderController", where can i find this.. I dislike that green/black/yellow skin a bit ^^' ,also. Is it just me or is the engine sound just constant "whizz" like..
And why the hell radar range is limited to 15km? ^^' At my settings and perfect weather, my watch crew can see up to 18km. :lol:
Still though, good job. Gotta give ya that.
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I will set the unified render controller, and you will make a 'real radar and visual AI range mod'
<---- BUGFIX v 1.1---->
Just install into you SH4 Modfolder!!!
link will be added into the first post when anyone gives me the ok that it works:up:
EDIT: The OM crew problem will be solved tomorrow, I have to go
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