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See what happens if you bump the intensity... I can't say out of experience how to use the values. I just made assumptions on what the data in those nodes could be. The type is pretty explanatory, as is the color. The other two values, you'll just have to play with. I have no idea if these omni lights are just there at centered positions in the interior globally illuminating it, or if they are placed near/over bulbs to similate a real light source. In any case, this could be tried as well (clone an omni light, move it to a bulb and play with the values)... The problem then again is, at what coordinates (modelviewer?) :)
Maybe I'll have to ask DivingDuck. He has changed light intensity and colors for alot of bulbs in his interior mod. He knows how to do it for sure... |
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I, for one would like to have the RPM gauges for all sub models fixed, I'm tired of all stop reading as some large negative number...but, when you have the time/patience/mood, Duci...
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Ducimus,
I thougt you were on patrol....I sent you a radio message of convoy exiting Bungo Suido.....no reply....now I know why!:up: I will have to go it alone instead of some wolf packing!:nope: Sweet mod by the way! |
It really is a great improvement. I spend most of my time either on the bridge, at the map, or in the conning tower, so it's great to be able to move around in the tower. I know the 600' gauge is supposed to be for aethestic purposes only, but I was happily surprised to see that the gauge actually tells the correct depth--I had assumed that the gauge would read 600, but really mean 450, for example. In other words, I'm another satisfied customter.
I especially like looking over the shoulder of my diligent radar operator now:arrgh!: |
600 ft depth gauge in the gato interior works correctly.
Before the graphic was being unintentinally used in other boats. This i not the case now, you should only see the 600 ft depth gauge in the boats that use the gato interior. |
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Recollect SH3. ... For interior: Global Light source - AmbientLight** (type 0 light source) with InteriorLight controller. In Type 4 of this object are 2 param's Color and Intensity, but you can adjust color for day and night in InteriorLight controller. Local Light source - Omni** (type 2 light source). In Type 4 of this object are 3 param's: Color (day), Intensity and Color (night). In game (for exterior) we have directional light source also (type 1 light source). You cannot see these light sources in game (it's not a lamp and it's not halo), you can see only objects shined by these sources. ... It's only my opinion ... :rotfl: |
Thanks Anvart, just what I needed.
Now I can finish the S3D light node support :up: I had one 'Unknown' 4-byte value, and your tip of night-color is great. The rest I already figured out myself... |
Conning tower movement
I appreciate this mod for a number of reasons, most of all because it allow free movement in the conning tower, but now it takes away the realism of the binoculars while on deck, I was using the Cameras.Dat file from
01-RFB_1.4_for_stock_RC1 and in this one if ther was a tower or a wire in the wayyou could not see around it, I liked this it was realistic. If push comes to shove I would rather have the free movement in the tower rather than the realistic bino view, but its clear that it is possible to have both, so my quetsion is how do I edit the dat file to allow it? |
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Node- _Dummy_Cam_Binocular ClipDistance. Setting in between 0.1 and 0.5 (don't remember the value exactly) will give you a realistic binoculars view, where the obstacles on your boat obscure your vision. ETA: Just to clarify, it's the cameras.dat file of this mod that you'll need to modify, to keep the free movement option still available. |
1,000,0000
Thanks a million, thats perfect.:up:
and on a side note. I go to other forums from time to time for other games and stuff but I have to saythat this forum has got to be the most helpfull one that I have found! thank you to everyone. |
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TDK1044 et al sum it up pretty nice in this thread. |
Just FYI, im halfway around the Salmon/Sargo interior in regards to gauges. Ive already fixed the throttle in the CR and CT of this interior, just going around and doing the other stuff.
No ETA, and its liable to be JUST the *.sim files. Im debating if i want to touch the dats and the indictaor lights in the CT or not. |
Very nice!:up:
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Any improvement is a good improvement. :up:
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Salmon sargo interior gauge fix posted on orginal post.
D/L here. http://files.filefront.com/REL+Salmo.../fileinfo.html I didnt mess with any textures this time, just a straight up interior gauge fix. |
hi ducimus,
i already did this for the s-class+other enhancements a while ago, maybe you could take a look and make it trigger maru-compatible? http://www.subsim.com/radioroom/showthread.php?t=127568 |
Would be nice if these projects were merged! Then we'd have sound and vision :)
Interior sounds by vickers03 (S-class + Porpoise) http://www.subsim.com/radioroom/showthread.php?t=128904 Gato interior sounds by SteveTRM http://www.subsim.com/radioroom/showthread.php?t=128994 |
I'm almost ready with the Gato sounds for This Mod and it should be TM compatible aswell. It should be available before the end of the week.
As far as i'm aware Vickers is concentrating on Stock upgrades and i will Concentrate on the Modded Files. Vickers and i are working together so hopefully we will be able to give you some quality sounds and ones that will be compatible :) |
If there was a + rep button, I'd use it for the three of you! Thanks for your work :up:
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