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-   -   Deck gun location preference (https://www.subsim.com/radioroom/showthread.php?t=120035)

ReallyDedPoet 08-08-07 10:00 AM

Bow, but a nice option in-game to move it around :yep:


RDP

Bluesub 6 08-08-07 12:28 PM

I had SS Balao with two 5"/25 guns, 1945.
Edit!

longam 08-09-07 12:24 PM

AFT - not much of a gunner

Sailor Steve 08-09-07 05:18 PM

Quote:

Originally Posted by Bluesub 6
I had SS Balao with two 5.25 guns, 1945.

More likely they were 5"/25 cal.

Steeltrap 08-09-07 11:52 PM

Quote:

Originally Posted by Hitman
Quote:

Historically the deck gun was orginally thought of as a last ditch defenseive weapon. Hence the aft mouting. (handy if somethings chasing you) Some more aggressive skippers found other offensive uses for it, and mounted it forward. (handy if your chasing something down).
Correct:up: There is a record in "Clear the Bridge!" or in "Wahoo" (Can't remember right now) where O'Kane comments how much he had to insist for being allowed to mount his deck gun forward....doctrine of that era considered the deck gun as a defensive weapon for subs that were unable to dive and had to run away in the surface, so they could shoot meanwhile at the pursuer.

In fact it was the reverse: in Clear the Bridge, O'Kane recalls the discussion he had about wanting the gun located aft of the tower - see page 161 for complete discussion, but, FYI, here's the pertinent quote:

"During construction I had argued to at least have our gun moved aft of the conning tower"

I think he was absolutely correct in his reasoning. The trouble with the deck gun is that it is far too powerful in the sim, and, perversely, your sub seems too durable against shell hits. A hit from a decent sized gun would have a good chance of crippling a sub, or, at least, rendering it unable to dive. That's not the case in the sim, so it's possible to expose your sub to fire that a real skipper would never do if given a choice. Even Morton wouldn't hang about when receiving any sort of fire - I remember well the passage in Wahoo mentioned earlier.

I've only ever used it finishing unarmed cripples.

cavenaugh 08-10-07 05:53 AM

Forward of the conning tower.It´s easier to keep a good position and speed. :hmm:

Hillsy_ 08-10-07 11:29 AM

Stern for pursuing destroyers. Match your stern to the bow of the destroyers and they cannot fire there own guns due to damaging themselves. Good tactic, very useful when being pursued. Stern mounting can also be used against merchant ships Yes, you cannot fire in front but you can get ahead of them and fire across the beam. Watch out for some enemy merchants as they do fire back and are pretty deadly.

cdrsubron7 08-10-07 11:21 PM

I've always preferred my deck gun forward instead aft. I prefer to close on my target instead of running away. :yep:






cdrsubron7 :up:

Frederf 08-11-07 01:41 PM

I'm amazed folks consider the deck gun a viable weapon in any situation where folks are shooting back. If there are rounds incoming I'm scraping the bottom of the Marianas Trench.

Xapp696 08-11-07 07:35 PM

AFTAFTAFT. There is only a 20 deg. left and right "blind spot" when firing forward. My gun is always aft, and I am constantly chasing wounded foe with my sub, all I do is fire at an oblique angle while chasing, or run abeam of the target and blast away. The main reason for the gun aft (for me) is the odd time I run afoul of an escort while surfaced, I can gun easier while keeping a better aim on the target. Think about it: you are attacking a dest. on the surface, you try not to close too fast, lets say 10 kts, while the dest is closing at 25-30 kts. That's a combined speed of 35-40 kts, meaning with a forward gun you are constantly having to change your aim (and no, I do NOT let my gunners handle an escort, the ratio in another thread of 1 to 6 successful hits appears to be right, I do my own gunnin' on them). Meanwhile, with an aft gun, you go flank away from the target, leaving their closing speed to a piddly 5-10 kts. As well, subchasers cant even keep up to you when you are going flank, so when you find the "sweet spot" where you can still hit them while their gunners have stopped firing, you can sink them with no fear of getting damaged yourself. For those that think its more manly, sporting, aggressive, or whatever, to charge forward on a deck gun attack, all I can say is, I love my sub and I bet mine is prettier than yours at the end of a patrol.:D

Steeltrap 08-11-07 11:45 PM

Quote:

Originally Posted by Frederf
I'm amazed folks consider the deck gun a viable weapon in any situation where folks are shooting back. If there are rounds incoming I'm scraping the bottom of the Marianas Trench.

Hence my comment about the totally unrealistic nature of the gun. The fact that people write about their 'preferred' means of attacking a DD with their deck gun shows how absurd the entire situation is.....

I'd like to se the sim changed such that a single hit by a shell of 4" or greater immediately renders your sub unable to dive until you've returned to base and had repairs. That would change things.

Fat Bhoy Tim 08-12-07 12:23 AM

Aft, because the only time I use it offensively is to destroy smaller/older vessels with little defensive weaponry. Otherwise it's purely defensive.

JSF 08-12-07 01:49 AM

I like and have both....Does anyone know how to switch between both mounts. The default seems to be the forward but I can't get switched to the aft mount.

Frederf 08-12-07 05:52 PM

It's in the "Trade renoun for cool stuff" screen where you get SD Improved Radar and Twin 20mm AA Gun, there might be an option to equip a deck gun (bow mount) or a deck gun (aft mount).

The real reason I have an aft mount deck gun is because the front mount deck gun is bugged for me right now and it removes the crew slots.

Also I'm confused why having 2 AA guns doesn't mean having 2 AA gun crews?

Fearless 08-12-07 09:25 PM

Quote:

Originally Posted by Frederf
It's in the "Trade renoun for cool stuff" screen where you get SD Improved Radar and Twin 20mm AA Gun, there might be an option to equip a deck gun (bow mount) or a deck gun (aft mount).

The real reason I have an aft mount deck gun is because the front mount deck gun is bugged for me right now and it removes the crew slots.

Also I'm confused why having 2 AA guns doesn't mean having 2 AA gun crews?

Hmm!!, I've got 2 AA gun crews :hmm:

Frederf 08-12-07 11:40 PM

Perhaps it is similar to the "Change Deckgun Crew Missing" bug where it removed/ didn't give me another AA gunner for the 2nd gun when it was added.

cali03boss 08-17-07 03:09 PM

Deck gun in the rear has saved me from COUNTLESS charging warships. I don't want to dive until last minute. If you can get 2-3 deck shells in his bow at the water line, he'll pull off.

LukeFF 08-17-07 10:21 PM

Of course, the best solution to this whole question is to get to 1945 and acquire the dual 5" guns for your boat. :D

WilhelmSchulz. 08-26-07 11:56 AM

Stern. If I cant out run a aggreser or dive I have the option fight it out. Would never like to though. :dead:

WilhelmSchulz. 08-29-07 02:01 PM

In retro spect why not give the player the option. like in the stock game?


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