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Easy on the rum mates :lol: Nuth' wrong with expressing opinions. personaly I'd like a LITTLE more crew interaction. Anvart an someone else is working on clickable crew members. Maybe we will see something good come out of it, your option to use it or not:arrgh!:
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heeheehee... JCC |
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RDP |
There is a very logical and rational idea to solve this entire issue. Turn your computer room into a submarine. Close the windows when you dive, shut the blinds, and dont shower. Have your wife/girlfriend only give you meals at certain times of the day and tell him/her to nag at you in a sailor's voice.
Really...this is a game...not reality. If you want to play the game at 1x time compression from port, talk to your seamen, interact with the devices, write in a diary.... ....join the Navy. I really don't understand the need for more 'immersion' in something that is not trying to be the parallel to reality in the 1940s pacific. The game is SPECIFICALLY about commanding a submarine with the intent of shooting torpedos and sinking ships. Everything else is a side BENEFIT......the fact that its based on a real war, the fact that the boats were real, the fact that we have crews to mess with, the fact theres damage.....those are all side benefits. You're talking about bringing reality into the whole equation which is just a foolish idea. Not only would it cost countless more manhours to produce the AI and diverse settings for crew immersion, but it would also just be a wasted effort. The SH4 community won't like the game more just because the developers make some radical new immersion system. You don't have to be a smartass just because you find a few things about the game wrong. And yes, from your very first post, you came off as a smartass. |
Gents,
Let's all not forget that in r/l submariners were/are picked for their emotional stability and lack of "drama" in the first place. While I agree that a bit of small talk would add to the overall atmosphere of the sim and help to bring the crew to life, so-to-speak, it's really not necessary IMHO. I think it's a question of imagination, and a user's ability to use a little bit of it when playing a subsim. If you really want consequences, or a reason to pause before acting on those command decisions, then play with the TM v1.4 mod, and play "dead is dead" @ 100% realism. Really brings the game to life for me. Well, as much as possible anyway considering that I'm sitting in front of a PC in my 'puter room, all at about 2,000'MSL (local elevation where I live). No disprespect intended to anyone, the above is merely my opinion. Regards |
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I also thought the human element was sorely missing from SH4. It seemed more sterile in tone than SH3, to me.
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Anybody ever play PTO2 by KOEI. Every month you had a meeting with
5 other major AI player to form the next months policy. I really enjoyed that feature but have never seen it in any other wargame. Maybe someday we will see a feature like that expanded upon. When gripes me about most of these tactical games is the "fragmentation". Nothing is connected to the BIG picture. Thats why I still play "War in the Pacific" was everything is linked to the entire Pacific Theatre... JIM |
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RDP |
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:rotfl: :rotfl: Glad I'm single then :yep: Had one like that once she had the naggin part well under control but the communication it self was a bit weird.... me going "dive, dive, dive" and she'd reply "did you do the dishes".. or "man the deck gun" and getting "don't forget to take out the garbage" as a response. Suffices to say it didn't quite work out, so one time I did take the garbage out. :smug: |
I think the idea of making the game a little more human, is a good one.
There was a World War I flight sim I used to play on the Amiga called 'Wings' that did it quite well. It focused around the pilot character, he used to write letters back to his family with stories of the missions that he had done (you had done) and the characters around you in the game. If one of your fellow pilots was killed he wrote about it. It made the game really personal, and you became attached to the squadron. The Wing commander series did the human thing quite well too. Maybe they will add something for SHV, who knows. |
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[/quote] __________________[/quote] I do not understand what you are trying to say here. All community members are asked to refrain from name calling. Perhaps we do not catch all of the offending posts but normally we are directed to them by a member who is the focus of the post. It is dealt with at that point through PM. Last I checked, this was a thread on humanizing SH4, not hunting around for moderator issues. If you have something constructive to add to this thread, please do so. If you have an issue with the moderators please exercise your right to PM any of them (including myself) for further explanation. If need be we can take it right to the top. Your call..... |
I have to reply to this because I totally agree with the OP. It is really missing that personal touch.
For example, BIA (yeah I know, but stay with me) really made you feel for your team. For a start if anyone died they were as human-computer like as your own toon and usually made the fighting that tad bit harder. I dont want an RPG, but give us some reactions, chatter, laughter...perhaps if someone dies lets have a funeral at sea :smug: In all honesty, the graphics are awesome, why couldn't they put in better crew reactions while they were at it (and where is my bloody WO:stare:)? |
I'm gonna guess that it might be because they only had 11 months to put the entire sim together so they had to prioritize.
JCC |
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