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1) best fuel efficiency is achieved when running at 2/3rd speed (around 10 knots) on the surface. A strategy of running submerged during the day and surfaced at night will severely shorten your patrol time as recharging your batteries will consume more fuel. Yes, the game takes that into account. In reality, most boats went to their patrol areas surfaced. They only submerged for airplanes or to attack convoys. 2) when deep in enemy territory and out of fuel, scuttle your boat. There's no way you're coming back. In real life, how big do you think the chances are that the navy will risk a destroyer or supply ship to help you out when you're deep in enemy held territory? The only thing that happened in real life was that sometimes a sub nearby would be send over to rescue the crew or attempt to supply the boat with diesel. 3) Don't get into a gun duel with the escorts. Certainly since patch 3, you stand little chance of winning without serious damage. |
simply overtake a freighter and force them to surrender, then borrow his fuel lol.
just add another to list of missing elements of game that you cant radio for assistance. |
You get different messages when you get killed or the boat sinks. Sometimes you are offered a new boat. I have had this happen in situations where I was sunk in a way that didn't suggest survival was even an option.
So the question is this: where are the files to mess with those messages and perhaps the % chance of one outcome vs another (a posthumus medal, or a new boat, etc)? If we could mod them, you could simply scuttle the boat as suggested and get a new one (assume you were taken off by another sub). tater |
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Distress Call . . . You would have to give away your position when you call for help, so you could be 'rescued' by a Jap destroyer, as well as friendly forces. 'They' could also be in hiding just below the horizon, and get two birds with one stone if they were patient enough to wait until you get your help. If the 'help' requested were somehow based on percentages as to who shows up, it would add alot of uncertainty to the situation. The closer you are to a Japanese controlled area, the greater percentage of having the wrong kind of help showing up. What do you do if the wrong side answers your Mayday? Surrender your boat and crew? Surrender the crew and scuttle the boat? Duke it out, and go down fighting? Any of these should probably end in 'Game Over'. Fun to think about, though. My two cents worth: Page 59 of 'The Manual' says: Map Information The following elements would be displayed on the navigation map: Ports • Submarine bases - Harbors where you can resupply with torpedoes and fuel, recruit new crew and repair your submarine. • Enemy ports• Allied ports Harbors where you can resupply with fuel and repair your submarine. • Neutral ports Harbors where you can resupply with fuel. . . . yet only the Submarine Bases are active. ALL ports on the Nav Map are in Blue (friendly), NONE are in RED (Japanese occupied). If one of our clever modders could activate the Allied and Neutral ports, at least we could save a 3000 mile trip back to Pearl just for fuel (and 3000 miles back to Japan). It would be useful to paint the Occupied ports RED, so we wouldn't enter one of these by mistake (like I did once). Page 42 also shows a Fulton Class Submarine Tender, so the modeling has been done, but don't seem to be included in the game. Wouldn't it be nice to have a couple of these ships 'on station' in stratigic areas to either refuel/rearm, rescue or repair us? There should be percentage chance for these to get themselves torpedoed or bombed and strafed by the Japs before they can help out. The closer to Japanese controlled waters they are, the greater the percentage. You would be especially helpful to them to broadcast your position. Great suggestions! Run Silent, Run Deep LtCdr. Roger Dodger (USCGR) |
Just a thought - the modders did a great job "faking" milk cows into SH3, seemingly in some cases at least making a friendly German freighter act like a "port" that you could dock at. I have no clue how they did it, but I wonder if either:
1. You could make a ship into a "port", but make it so the ship could move and come find you (seems unlikely, but would be cool); or 2. You could have a little routine/applet that could be run outside of the game and script into whatever file you use to place these milk cows into the world one of these milk cow "ports" at the location where you're stranded (that you fill in the blank of the applet, having jotted it down when you saved your game), so the next time you loaded your saved game there'd be a tender at your location and you could refuel/repair/rearm or (depending on the circumstances) maybe transfer to a new base/boat. Not sure if that kind of change can be made while you're in mid-patrol without causing some other problem, but if so maybe it would be something worth trying. |
Distress Call . . .
You would have to give away your position when you call for help, so you could be 'rescued' by a Jap destroyer, as well as friendly forces. 1) Well, I would argue that you no more give away your position sending a status report or a contact report. Besides... You are stuck! You have to try right? So far, I have never seen any activity coming my way from a radio report. So far... 'They' could also be in hiding just below the horizon, and get two birds with one stone if they were patient enough to wait until you get your help. 2) True. If it were you or I, I would say that tactic would be very likely. However, I don't feel that the game has that kind of AI in it. If they knew your location (and usually only by detection) they would rush in for the kill like they already do. If the 'help' requested were somehow based on percentages as to who shows up, it would add alot of uncertainty to the situation. The closer you are to a Japanese controlled area, the greater percentage of having the wrong kind of help showing up. 3) The uncertainty is part of the built in drama I was eluding to prior. I think it adds a nice touch. I DO like the idea of where you are dictates what kind of help you get though. In to deep, and you only come away with your uniform and a swell story. Probably rescued by a sub in that case. Now lets say you can make it outside Jap air coverage... Then you have a high probability of a destroyer rescue and maybe enough fuel to get to a port. I think the Air coverage zones would be a fair line to make that happen. I do however think that a supply ship getting to you is a totally unreasonable idea. Just to risky and unlikely. Now if you follow the line of thought with the inside/ouside air coverage zones... the next logical step would be to say (if implemented) a tender rendevous ouside the "limit of japanese expansion 1942" line. Then it would seem more reasonable and likely a tender could actually reach you without to much fear of threat. And if you look at it, past that line, you are so close to making it to a base, they have to throw you a bone now and then huh? lol Heck, I'd keep paddles on board if that were the case! lol What do you do if the wrong side answers your Mayday? Surrender your boat and crew? Surrender the crew and scuttle the boat? Duke it out, and go down fighting? Any of these should probably end in 'Game Over'. Fun to think about, though. 4) If that should happen, I guess it's up to each commander. I believe i would do everything i could to stay undetected until they give up and leave. Maybe then my buddies will show up and I'll have one hell of a bar tab... But I asure you, they won't get me without a fight if it comes to it! Boarding parties away! :arrgh!: I also would like to see the ports activated for use as well. Definatly a color difference for referance. All blue just doesn't make sense. Even SH3 had this done right. ;) Like the instruction book eludes to, gas is gas, and I feel better with a full tank. Even if its just to get back to Base, or continue a patrol so you can get in a spot to catch a convoy. It's almost impossible at 2/3rds. Almost... |
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I make it a point to never break radio silence, except status reports after a successful attack. Then get away from the area as fast as possible. I just ASSUME 'they' are ALWAYS listening, and they're pretty good at triangulation. Like W. C. Fields used to say, "Never give a sucker an even break, and never smarten up a chump." Quote:
I'm probably giving the Japs more credit than they are due; after all, they were warriors, not terrorists. Quote:
Uncertainty + stress = DRAMA, and turns a 'game' into a real Nail-Biter. I'm not a modder, and don't even know if these routines would be moddable or if there would have to be changes in the hard-code of the program. I've seen some pretty amazing things done by our modders, though, so I hope one of them picks up on this thread and runs with it. If you have your radio on, maybe you could even get a message from Tokiyo Rose: "To the officers and men of the S-36; Sorry to hear you have run out of fuel. Rest easy though, one of our ships is enroute to lend assistance." Quote:
Now, there's a great idea for a mod! Boarding a Sampan or Junk makes more sense to me than wasting 30 shells on it (or wasting torpedos for a 2 ton victory). Usually, by the time I need help (out of fuel or heavy damage) I'm out of torpedos AND shells. Most of my attacks (in my antique S-Boat) are surface attacks. Hell, I've sunk more tonnage with the deck gun than with torpedos. What to do if I get cornered out of fuel and armament? Shift to Electric and STAND BY TO RAM!, then jump for it before it hits. Quote:
Color differences (Blue=Allied, Red=Japanese Occupied, Green=Neutral) is a MUST, and ALL friendly ports should be able to supply fuel. |
Expert opinion
I think these ideas are plausable and have a sound base for implementation by a MOD... or 2, as I see the port colors/refuel thing as not to complicated to do (with respect for the effort and skill involved) from what I have seen them do so far. :up:
What I would really like is to hear some thoughts on what we have discussed here recently from some of those gods of mods. :|\\ It would be interesting to get their perspective on these ideas. |
A lot is limited by what is possible.
Adding ports is easy, i could do that for you in 30 minutes, where do you want them? I was thinking of adding various facilities, actually, though they'd not be of huge use. Espiritu Santo, for example. Port Moresby would be another. There is no way to limit such "naval bases" to have just fuel though, so you'd be on your honor not to reload with fish (turn autoloading off, and maybe put silent running on while you "refit" (should be "rearm/refuel"). Boarding, or other ideas posted are cool, but don't seem terribly likely within the engine (anyone with more skills pease prove me wrong!). There are no triggers related to the state of your sub, so that won't work. Units don;t extemporize movement other than escorts, and evasion. Sadly, I think the best option for "rescue" would be to mod the parameters for getting a new boat on death/sinking. That or messing with saved games somehow. tater |
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At the very least, I would like to see the Nav Map fixed as far as activating friendly ports, coloring Jap bases RED, and fix the glaring spelling mistakes (like JAWA for Java). Run Silent, Run Deep LtCdr. Roger Dodger, USCG(R) Commanding S-36 Cavite, Philippines |
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Again, the Manual re:Ports: Ports • Submarine bases - Harbors where you can resupply with torpedoes and fuel, recruit new crew and repair your submarine. • Enemy ports (Paint these RED)• Allied ports Harbors where you can resupply with fuel and repair your submarine. • Neutral ports Harbors where you can resupply with fuel. Apparently, Allied ports can only resupply fuel and REPAIR the sub, but not re-arm. Consider activating Darwin and Port Moresby as 'Allied' ports. At least we could fill 'er up and maybe get that leaking valve in the control room fixed. My S-Boat runs out of torps and shells rather quickly, but fuel and fixin' is the real issue. These two ports are the most important for the Asiatic Fleet. As an aside: Is there a way to require the player to actually dock, or have to sidle up to a tender? Is there some sort of circle that the player has to get into to dock? The circle for major bases seems to be 25 miles. Could you put the circle between or alongside the docks, or quite close to the tender? That would make it a little more challanging than just getting within 25 miles. ___ | | | | | | <--- DOCK | | | | _ | |/ \ <--- TARGET CIRCLE | |\ / | | --- Again, I have no idea how to mod this, I only ASSUME its possible. 'Boarding' was just fun thinking about. I doubt if the game engine could handle this one. 'Rescue' may or may not be possible, but it will take someone much more clever than me to make it happen. :oops: LtCdr. Roger Dodger USCG(R) |
The game manual is apparently reworked from SH3. Much of what is in it doesn't apply to SH4 in the least. I can try throwing an australian base on there and see what happens I guess, it's easy enough to do.
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A few things. To make a neutral port i guess we need to make a neutral country first, there are none. Maybe it works, it just takes messing with the defside stuff in a mod i guess.
As for the colors, there are font colors associated with map labels, so it's easy enough to change the text color, it's just a TON of work. You'd want to delete the facility names (say the ginormous Long Beach sized harbor at Rabaul (population 2000)) and then add just 2D map names. One for each change of power by date. So the it reads RABAL for a few days til the japs get it, then Rabaul is red for the rest of the war. Other places get more complicated. tater |
Thanks for your thoughts Tater. At least the idea is out there. who knows what could happen down the road...
I love the Port idea. Very interesting. I took a look at the game map and noticed a fewareas the Japs never got to that could possibly house a port for us too besides obvious things like Darwin. The southern part of New Guinea, China has significant coastline that was not overrun, and of course Russia. These might be plausable spots for other stops for gas. I understand the honor system for Torps though. ....must.....resist..... Lol Any traction on the port name color change for Allied/neutral/enemy? Blue green red I assume? That would be super helpful for some of us who don't know every little cove of the pacific. lol I'm sure not EVERY little fishing village with a dock was under Jap control 24/7. Maybe in thier territory, but not under immediate supervision... Call it friendly villages mod and add a few ports for fuel from nice hardworking freedom loving locals! lol Thanks for the comments though. And on a side note, as a comparison from other community's I've been part of, this one is wonderful. Great people, helpful, and I just can't say enough so far. :D |
Actually the basic campaign has a lot of added ports, they are date dependant.
The reality is that the japanese controlled everything except the bits we recaptured, there is no place for another port. I suppose as the allies get PNG, etc, ports could be added, but the bottom line is that most of the RL places they topped off are there. No amount of added ports can help the "stranded" problems unless you did something crazy like put neutral ports in a grid such that you could "refit" all the time. |
Oh yeah, I agree. Getting stuck is getting stuck. SOL Pal. :damn: Get the oars...
Is there a list of ports that will service us in some fasion somewhere? All I see is what i can get from the map and thats just Dutch, Majuro, and Guam. '42,'43,'44 respectivly. IS that the list? :lol: I do like the Idea of adding Darwin though. At least there is some plausable historical "back-up" for that one without ruffling to many feathers. If I wasted just a tad to much fuel messing with a convoy or such, I might concider making the trip south to grab some gas to make my way back to Pearl. Dangerous for sure, but better than running dry. |
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