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-   -   Impressions and Observings in 1.3 (https://www.subsim.com/radioroom/showthread.php?t=118181)

TDK1044 07-10-07 06:27 AM

Waiting for the official patch is the smart move. You won't have long to wait.

LukeFF 07-10-07 07:09 AM

When you pick up a contact on the hydrophones, the green warning light above the bearing indicator will now light up.

java`s revenge 07-10-07 07:46 AM

After playing my first mission in a campaign.

Destroyed half the japanese navy i believe and also a trooper.

But the only thing that irritates me is that when you set your timecompr.
higher than 512 the stopwatch does appear.

Further it`s a great sim.

CaptainCox 07-10-07 08:23 AM

Quote:

Originally Posted by TDK1044
Waiting for the official patch is the smart move. You won't have long to wait.

I really do hope they wait until Friday :) hate to fiddle with this stuff in the middle of the week :p

Uber Gruber 07-10-07 08:55 AM

Quote:

Pearl Harbor looks more like a post 12/07/41 Pearl Harbor. Awesome!
Just out of curiosity as will test tonight but does is the attack on Perl Harbour now scripted into the game ?

mookiemookie 07-10-07 09:16 AM

Quote:

Originally Posted by Uber Gruber
Quote:

Pearl Harbor looks more like a post 12/07/41 Pearl Harbor. Awesome!
Just out of curiosity as will test tonight but does is the attack on Perl Harbour now scripted into the game ?

No idea. Started my career in '42

Steel_Tomb 07-10-07 09:47 AM

Have they fixed the sound problems, like missing voices for crash dive and rudder midships instead of just rudder??? Its little things like that which really bug me!

Is the problem with magnetic torps just from historic failures of the torp? Early in the war the torps had a crazy failure rate sometime only a few out of the entire stock would actually detonate! Which is weird as I've only ever seen ONE dud in the whole time I've been playing SHIV.

SteamWake 07-10-07 09:50 AM

Quote:

Originally Posted by java`s revenge
After playing my first mission in a campaign.

Destroyed half the japanese navy i believe and also a trooper.

But the only thing that irritates me is that when you set your timecompr.
higher than 512 the stopwatch does appear.

Further it`s a great sim.

I'll never understand these "complaints" about the watch popping up. At that degree of TC the sun comes up in a hurry and I kind of like to know what time of day it is.

Uber Gruber 07-10-07 09:59 AM

Completely agree, its very helpfull to have the watch pop up during high TC, helps me know what time of day it is especially if you manually navigate and expect to be at X by a certain time.

Definately a feature:smug:

tater 07-10-07 10:13 AM

I never used the watch for normal time, just as a stopwatch, is it set to LOCAL time?

tater

Misfit138 07-10-07 10:38 AM

The radio bug still seems to be there. After loading a save the radio starts broadcasting the news from the beginning of the patrol all over again... :cry:

Can somebody confirm?

SteamWake 07-10-07 10:39 AM

Quote:

Originally Posted by tater
I never used the watch for normal time, just as a stopwatch, is it set to LOCAL time?

tater

No but if you make a note of the time when the sun rises well it will pretty much come up at the same time the next day :know: I watch the time and dive about an hour before sunrise.

mookiemookie 07-10-07 10:42 AM

Quote:

Originally Posted by Misfit138
The radio bug still seems to be there. After loading a save the radio starts broadcasting the news from the beginning of the patrol all over again... :cry:

Can somebody confirm?

Yes. The "come to an all stop when reloading a saved game" bug is still there as well.

tater 07-10-07 10:49 AM

Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by tater
I never used the watch for normal time, just as a stopwatch, is it set to LOCAL time?

tater

No but if you make a note of the time when the sun rises well it will pretty much come up at the same time the next day :know: I watch the time and dive about an hour before sunrise.

There is a digital clock on the lower right. I use that. If telling time is the only reason for the watch in TC, I'd rather not see it. My X key is gonna need replacing.

SteamWake 07-10-07 10:59 AM

Quote:

Originally Posted by tater
Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by tater
I never used the watch for normal time, just as a stopwatch, is it set to LOCAL time?

tater

No but if you make a note of the time when the sun rises well it will pretty much come up at the same time the next day :know: I watch the time and dive about an hour before sunrise.

There is a digital clock on the lower right. I use that. If telling time is the only reason for the watch in TC, I'd rather not see it. My X key is gonna need replacing.

Ive always preferred analog timepieces (shrug).

tater 07-10-07 11:02 AM

I don't read it terribly well at 8192 TC (or whatever the rate is).

longam 07-10-07 11:04 AM

I could never see the digital clock, Old Fart Eyesight, or 19" crt to small, or both.

1480 07-10-07 11:08 AM

The time that is posted is the 24 hour clock. Sorry I am venting but it is the most reliable one. At 0550hrs, it's 5:50 AM. It is not brain surgery folks...add or subtract 12 hours and you're golden. My watch has the 24 hr clock included, so my slovak brain has less to adjust to.:rock:

PepsiCan 07-10-07 11:29 AM

The deckgun
 
Has anyone already used the deckgun with 1.3? Apparently something has changed according to some info in another thread.

the_belgian 07-10-07 11:37 AM

Up to now(V1.2)it was playing "war plan orange"*,now after installing V1.3 the war has begun!

On the bridge i'm verry happy to see the a$$ of my boat at last(free 360° view with bino's):up:

*World War 1 has come and gone and the world has settled into an uneasy peace. Fearful of the growing strength of Japan between 1922-1930, the United States created a series of plans in case of a pacific war with Japan. Their name: War Plan Orange.


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