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-   -   VII attack periscope housing (https://www.subsim.com/radioroom/showthread.php?t=116934)

Reece 07-12-07 04:46 AM

You want something to eat Alex?:D

Alex 07-12-07 06:04 AM

Good news about this periscope housing would be something tasty.

:rotfl:

Werewolf 07-14-07 04:54 PM

and if you put in 2 in the turret it could be an excellent VIIC/42 model :arrgh!:

Kumando 08-01-07 05:11 AM

How is the progress of this mod?

DivingDuck 08-01-07 05:13 AM

Moin,

still WIP, not abandoned yet.

Regards,
DD

Kumando 08-01-07 08:40 AM

Quote:

Originally Posted by DivingDuck
Moin,

still WIP, not abandoned yet.

Regards,
DD

Thanks for the update mate, im looking forward to it;)

Reece 08-01-07 08:57 AM

No problemo ... I can wait!:cool: ... No I can't!:cry:

trebby 08-19-07 04:41 PM

This looks great :yep: ...any news?

THX, trebby

urfisch 09-18-07 04:40 AM

sure! give us somethin to eat

:know:

DivingDuck 09-18-07 03:16 PM

Moin,


GOOD NEWS about TMAP


And here´s good news guys. I was able to create a TMAP section and attached it to FlakMonkey´s periscope well. As you can see on the screenie, there´s way to go. A new light map matching the mapping coords is needed. But it´s a start to begin with.

http://i182.photobucket.com/albums/x...l_TMAP_001.jpg

Regards,
DD

Myxale 09-18-07 03:22 PM

A tear comes to my eye!:up:

Sailor Steve 09-18-07 04:00 PM

WOOHOO!:rock:

Penelope_Grey 09-18-07 04:25 PM

Wow DD... that is quite astounding work there.

TheDarkWraith 09-18-07 04:29 PM

to those that have no clue what the TMAP is or don't want to ask I will. What is the TMAP and what does it do for us? :hmm:

Penelope_Grey 09-18-07 04:32 PM

Thermal Modelling Analysis Program :up:

What it does... quite self explanatory I'd say RB!

DivingDuck 09-18-07 04:37 PM

Well, I guess you, RB, know it already. It´s a section that follows the 3d object´s vertex-, triangles- and texture coords data. It is used for occlusion, prelighting, selfillumination. The only access to this data is pure hex editing, at least atm.

Regards,
DD

TheDarkWraith 09-18-07 05:40 PM

Quote:

Originally Posted by DivingDuck
Well, I guess you, RB, know it already. It´s a section that follows the 3d object´s vertex-, triangles- and texture coords data. It is used for occlusion, prelighting, selfillumination. The only access to this data is pure hex editing, at least atm.

Regards,
DD

I didn't know that DD, I haven't had a need to play with those (yet). Looks very interesting....:hmm:

DivingDuck 09-18-07 05:48 PM

TMAP has a lot of frustrating potential. I´m after it for about 8 months now. Let´s hope this promising step leads to the desired end.

Cheers,
DD

TheDarkWraith 09-18-07 06:24 PM

Quote:

Originally Posted by DivingDuck
TMAP has a lot of frustrating potential. I´m after it for about 8 months now. Let´s hope this promising step leads to the desired end.

Cheers,
DD

good luck! From what we've seen of your work so far you'll do it! :rock:

urfisch 09-19-07 02:02 AM

Quote:

Originally Posted by DivingDuck
Moin,


GOOD NEWS about TMAP


And here´s good news guys. I was able to create a TMAP section and attached it to FlakMonkey´s periscope well. As you can see on the screenie, there´s way to go. A new light map matching the mapping coords is needed. But it´s a start to begin with.

http://i182.photobucket.com/albums/x...l_TMAP_001.jpg

Regards,
DD

wonderful!


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