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So far I've only played subs that don't have radar.. but that's ok, I like the difficulties getting range, etc in bad weather. It's just the speed estimate that's giving me the problems. edit - I'm using 15*9 widescreen res.. So far I've used 1 minute for the speed calcs.. I'll try lengthening this to 3 mins Thanks for the advice :) |
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Real boat was buggy as hell - SH4 is buggy as hell. Real skippers did not bitch to much, they just tried and tried and tried. And for them it DID take 20 days to even get to the patrol area, to me it takes mere 30 min's or something:arrgh!: Not even going to mention the hardship the S-boats had around the Aleutians. |
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As for the mast height issue - at 1000m the difference between a 30m mast and a 36m mast is ~ 0.3 degrees in the scope. A significant difference true, but not so wildly out that you would completely miss with a spread. At longer ranges, the difference becomes smaller to the point where it would be well within the limits of accuracy of the stadimeter itself. As you point out though, there is a mod/fix for that particular issue now. r. |
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There is a mod though that adds yards to the bearing plotter on the Nav Map so you could use that for a more accurate distance measurement.... However, the most consistent approach I've found is to use the length of the target ship (this is listed in the printed Rec Manual and poster that come with the game - in metres though so take that into account) and time how long it takes for the bow to stern to pass the periscope cross hair. This works best at or near to 90 degrees AoB, but is quick, doesn't require any plotting and gives a pretty accurate mathematical solution for speed at good torpedo ranges (~ 1000yds). I use this for my final speed entry into the TDC once I've set up the attack. r. |
I've tried that mod (mast height) and gone from missing with 16 torps in a row (oh the shame!) to hitting with 5 out of 6. It may be a coincidence because prior to my 16 misses I was hitting with a few at least.. but it does seem to be having a beneficial effect.
edit:alas I don't have the rec manual version of the game - sounds like a nice way of doing though |
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r. |
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