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ctrl +del does nothing in sh4.....the compas speed and depth gages still sit on the lower right of the screen...as well as the station panel on the lower left....
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EDIT : I wrote this and then realised I'm using the key commands mod! LOL So.... with the Key Commands mod : CTRL + DEL gets rid of the big orange marker on the surface of the sea when you view your sub from outside. The numpad ./DEL key hides the interface. r. |
Feel free to plug in any of my tweaks so far! (namely controls, depth and battery mods)
Definitely a most welcome effort. |
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I also vote for a focus on realism. nvdrifter, Ducimus, and CCIP have already made steps in this direction. Good to hear that RFB is underway!
PD |
ok got rid of the gages and station bar...tyvm ..tyvm...:up:
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In short, the game's sun is too big and that's all the mod was meant to fix. |
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I'm hoping to address it with a mod at some point, but unfortunately for a mod to be able to address the issue it's going to require a file to overwrite the old one. I'm sure I'll figure out a way to mod it eventually - I'm getting Photoshop Elements tomorrow (drool), so that will help. |
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Good to see this happen with SH4 as well! :up: And good to see the old gang here! Can't wait to see SH4 on the same level as SH3. I think that the mods will come in at a faster rate this time because the how-to is better known by now. Remember how much time we needed just for experimenting in SH3.......oh my! :doh:
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Hi Nico! Good to see you here. :)
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As someone who has quietly and appreciatively enjoyed Beery's and all the other great SH3 modders' work over the past 2 years, I want to say thank you in advance for taking up the standard and going forward to realize SH4's potential.
Thanks!:rock: |
Wow, quite the reunion here now!
I'll have to caution you folks though, you're not going to see anything but minor tweaks from me for the next month, my work schedule just won't allow it. Which may as well be perfect because by the time I can invest time into serious modding of the game we should get another patch here. |
would it be possible to get the boats to sit correctly in the water for the correct class?
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Depth charge shake would be cool. I like the idea of the boat shaking more for closer blasts.
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Looking forward to more from you guys! Always been a big fan of all the mods you put forward in SH3.
I Think the sun looks great with this small texture. Thanks Beery! :up: |
For the moment I'm just lurking here, watching the development. At least there is no Starforce that could kick me out of the process this time! ;)
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Pfft! Ah come on Nico - you know you want too!
Still looking through the files for something really interesting. I'm going to have a good long look at the new campaign structure over the weekend I think. I also wanted to fix the length of time it takes to carry out a refit as it is instant at the moment but it isn't where I expected it to be. The read_me claimed that days in port was variable now so all that stuff must be somewhere other than the basic cfg where it used to be. The numbers still there are the same as they were for SH3. The aircraft look juicy though. I don't remember them carrying DCs or torps before. Anyways. Scotland versus Italy on the TV tonight. I'm likely to be too tense to do much modding! |
Hey Egan! Good to see you here! Well, I'm unsure about what is in the works already and what has still to be done. It's somewhat chaotic around here at the moment. I like the new file system of the campaign layers. This should make modding by different persons much easier. I didn't touch the editor for two years, though.
I think that port defenses need some overhaul (same procedure as with SH3). And many new locations of course. The only thing I did so far was to do a hi-res scan (300 dpi) of a huge reprinted National Geographic 1942 Pacific Theatre map. It shows a lot of navigation aids, like distances, naval bases, etc. It still needs some Photoshop tweaking, but if anyone is interested I can upload it ASAP (some 20 megs as GIF or so). Not really a mod, but a nice and somewhat useful gimmick, especially for modding! Another note: modders should check out the Matrixgames WITP databases (available as XLS). No need to reinvent the wheel! |
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yes please! :D |
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