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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   New "Unit": Debris / Flotsam for download (https://www.subsim.com/radioroom/showthread.php?t=103846)

DivingDuck 01-16-07 11:13 AM

Moin,
Quote:

Originally Posted by AG124
Also, DivingDuck, are you planning to create other type of debris such as crates or planks?

yes I do. These are the next items to be released.

Quote:

Originally Posted by bigboywooly
Do they drift ? or do they need to be scripted as to show a drift

they drift, hopefully. Not tested so far. Presently they´re given a max speed of 1kt.

Regards,
DD

The Munster 01-16-07 12:17 PM

Quote:

Originally Posted by Venatore
You have got to be joking , this is totally awsome ! how far can this game go ? I order you not to stop, the list could be endless !

Floating birds,
Floating navigation bouy's,
Floating survivor,
Floating dead body,

:up:

Amen to that brother :up:

Floating birds = Ducks [pun ?] and Swans [usually get 2 of them, Male and Female] around Harbour area's.

PS Is requesting the Loch Ness Monster too extreme ? :rotfl:

Samwolf 01-16-07 01:07 PM

How about Bernard in a life raft? :88)

Safe-Keeper 01-16-07 01:18 PM

Keep it up, DivingDuck.

bookworm_020 01-16-07 06:12 PM

A Pelican would be a good bird, may an albertross??:hmm:

A floating mine would be fun:huh: Just as long as I can use my AA guns on it!:p

Vikinger 01-16-07 06:39 PM

logs and planks are common item that floats around in a harbour. Packs of seaweed as well.

Would be cool to have 2 flags whit a fishnet between them in shore areas.

darn you have much work to do if you gona try and implant all the request :D

dertien 01-16-07 08:01 PM

If you can spawn these when ships sink you could make some nice lifeboats :D

Nice work !

Tikigod 01-16-07 09:52 PM

What happens when you run into it? Does it reduce hull integrity? Would be cool to make some floating mines.

iambecomelife 01-17-07 01:34 AM

Quote:

Originally Posted by Tikigod
What happens when you run into it? Does it reduce hull integrity? Would be cool to make some floating mines.

That's a good question - IMO this debris should be a danger to small craft, maybe, but not a U-Boat or a ship.

Great job as usual, Duck, and I hope to see more. Someone mentioned bodies and survivors - this is a good idea. IIRC IL2/Pacific Fighters has downed pilots as units, complete with life rafts - why not in SH3? :hmm: For the life of me I can't figure out why the game's makers thought we needed to be protected from this aspect of war.:roll: The fact is that between 1939 and 1945 the typical seafarer would have a good chance of encountering them at one point or another.

edjcox 01-17-07 02:09 AM

Bodies and so on
 
You could create flotsam of bodies and then use code similar to the ship holes to darken them, especially in proximity to tankers...

Try a few Mae wests, inflatables, perhaps a pallet or two, single oil barrels, a mine, , single boards, how about damaged lifeboats with holes...


There's a whole series of macbre things to be done... Change the blue oil slick code to pink or reddish waters.... Parts of crews..... Feeding sharks..... Seagulls having a chum festival...

See if you can switch those dolphins into more toothful predators of the sea....

:hmm:

Woof1701 01-17-07 03:18 AM

I'm in for life rafts! BUT if we have life rafts I opt that they're indistructable.

Myxale 01-17-07 03:47 AM

Quote:

Originally Posted by edjcox
You could create flotsam of bodies and then use code similar to the ship holes to darken them, especially in proximity to tankers...

Try a few Mae wests, inflatables, perhaps a pallet or two, single oil barrels, a mine, , single boards, how about damaged lifeboats with holes...


There's a whole series of macbre things to be done... Change the blue oil slick code to pink or reddish waters.... Parts of crews...

:hmm:

I thinks this is one of the most needed part of the game. The traces of war!

LGN1 01-17-07 05:04 AM

Wow.

It would be really great to get a call from the watch crew that they have spotted some objects and you climb up and find an empty raft or empty lifeboat with your binoculars. Also some other stuff would be great.

Cheers, LGN1

3Jane 01-17-07 05:09 AM

Oh definitely more yes, well done. Live floating birds would be nice. Bits of wood etc, all the junk sometimes seen in ports. I have always thought the ports were a little too clean :p This is of course before the E.U environmental regs. By the way, what is the emissions spectrum from an average U-Boat.

3Jane 01-17-07 05:11 AM

Quote:

Originally Posted by LGN1
Wow.

It would be really great to get a call from the watch crew that they have spotted some objects and you climb up and find an empty raft or empty lifeboat with your binoculars. Also some other stuff would be great.

Cheers, LGN1

Any way to make sinking ships generate these bits of debris and empty lifeboats etc. Full ones, non-animated survivors :hmm:. I mean in addition to the temporary bits of flotsam when one goes down. Accounts from air-crews in the war, say they could often see a debris trail from convoys. I think we can do without the bodies though, a little too much?

Safe-Keeper 01-17-07 05:52 AM

I was always a fan of putting several ships together into one vessel and make a sort of eye-candy scene out of it.

Like a Red Cross Hospital Ship with life-boats and survivors, tugs towing a battleship, etc. Coming across something like that would be great.

Phoenix3000 01-17-07 10:09 AM

Hi, good work with the mod!

I'm all for lifeboats in SH3 - recently there was another thread on this subject:

http://www.subsim.com/radioroom/showthread.php?t=101521

As you probably know SH3's developers originally left out lifeboats and survivors on morality grounds. They didn't want you shooting them in the water etc.

As before I suggest making the lifeboats invincible - no matter how many shells, bullets or rammings you use, they will not sink. This should please everyone.

I've often found that is something missing in SH3. It seems reasonable to assume that shortly after torpedoing a large merchant there would be a bunch of lifeboats bobbing around as the crew scramble for safety - this is definitely something I would like to see.

In this link you can see a lifeboat mod that was made, but was never made available - again it would have been nice:

http://web.telia.com/~u18230645/

Anyway, great work!

Certainly look forward to downloading this!

Px3000

dertien 01-17-07 11:16 AM

Quote:

Originally Posted by Phoenix3000
Hi, good work with the mod!

I'm all for lifeboats in SH3 - recently there was another thread on this subject:

http://www.subsim.com/radioroom/showthread.php?t=101521

As you probably know SH3's developers originally left out lifeboats and survivors on morality grounds. They didn't want you shooting them in the water etc.

As before I suggest making the lifeboats invincible - no matter how many shells, bullets or rammings you use, they will not sink. This should please everyone.

I've often found that is something missing in SH3. It seems reasonable to assume that shortly after torpedoing a large merchant there would be a bunch of lifeboats bobbing around as the crew scramble for safety - this is definitely something I would like to see.

In this link you can see a lifeboat mod that was made, but was never made available - again it would have been nice:

http://web.telia.com/~u18230645/

Anyway, great work!

Certainly look forward to downloading this!

Px3000

I am for destructible liferafts, but with a negative renown kick equal to sinking a hospital ship, Or face court martial and end the campaign with the according message an lose onkel Karl's goodwill forever?

Safe-Keeper 01-17-07 12:43 PM

Downloaded and installed.

Only question is if you could make it a Submarine instead of a Ship, so that we can put it below the water-line.

Oh, and please let's not turn this into yet another lifeboat thread.

aloe1 01-17-07 01:35 PM

fantastic love it :rock:


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