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-   -   to weather or not to weather... (https://www.subsim.com/radioroom/showthread.php?t=96710)

CWorth 08-10-06 10:13 AM

1. Its best to make changes while you are in port and not in the middle of a mission to avoid problems.

2.No you do not need to reset them everytime..he means once the weather changes for the first time the settings will then function as they should with his settings from then on out.

3.I dont understand what you are asking here.

4.Weather still changes during time compression..though not sure to what extent TC has on the changing of the weather.

MLF 08-10-06 03:06 PM

Hi CB

I have searched for filename campaign.rnd in the SHIII folder with no results. I also searched for text "CloudsRand" with no result. Am I missing something here?

Regards

MLF

bigboywooly 08-10-06 03:10 PM

Quote:

Originally Posted by MLF
Hi CB

I have searched for filename campaign.rnd in the SHIII folder with no results. I also searched for text "CloudsRand" with no result. Am I missing something here?

Regards

MLF

Look in

C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign

MLF 08-10-06 03:45 PM

I have. The text search over the whole of the SHIII directory gave nothing. I'm really annoyed at the 2 - 3 week storms and as usual with CB, this fix looks good - but how to apply it if the file isn't there?

Regards

MLF

Jg511 Schakal 08-10-06 03:52 PM

The file you are searching for is called "Campaign_RND.mis"

bigboywooly 08-10-06 03:52 PM

Quote:

Originally Posted by MLF
I have. The text search over the whole of the SHIII directory gave nothing. I'm really annoyed at the 2 - 3 week storms and as usual with CB, this fix looks good - but how to apply it if the file isn't there?

Regards

MLF

Did you look in the address I posted above
It has to be there because thats where all your RaNDom ships come from - convoys are in there
Its full name is Campaign_RND.mis
Open in notepad

kapitanfred 08-11-06 12:48 AM

Quote:

Originally Posted by f1l1pp0
3- i edited my campaign.rnd file via notepad: GW1.1a rnd file
i have this:
[Mission]
Title=
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=0
FogRand=0
Clouds=1
CloudsRand=1
Precip=0
PrecipRand=1
WindHeading=358
WindSpeed=0
WindRand=1
WeatherRndInterval=11
SeaType=0
Briefing=
this is the default situation in sh3GW or it is my middle patrol's situation? I have to change it with the CB..'s parameters (my windheading and weatherintervall are so different...)?

Actually that is a good point. Although I changed the campaign.rnd file in the campaign folder, I'm using GW 1.1a as a Mod.

Do I change any file in the GW Mod also??

bert8for3 08-11-06 06:46 AM

Well, unless my weather was changing anyway, my changes "took" pretty fast. After a roughly 700km run, it had changed from heavy seas to calm.

MLF 08-11-06 06:53 AM

As usual I must be a step behind everyone as I looked in Campaign_Rnd.mis but there was not random weather settings:cry:

I think I will play around in that file and see what I can do/destry:)

thanks

MLF

bigboywooly 08-11-06 07:53 AM

Quote:

Originally Posted by MLF
As usual I must be a step behind everyone as I looked in Campaign_Rnd.mis but there was not random weather settings:cry:

I think I will play around in that file and see what I can do/destry:)

thanks

MLF

If you are gonna play in the rnd I would make a back up first
Any mistakes in the rnd or scr and the game will CTD :yep:

CWorth 08-11-06 09:07 AM

Quote:

Originally Posted by kapitanfred
Quote:

Originally Posted by f1l1pp0
3- i edited my campaign.rnd file via notepad: GW1.1a rnd file
i have this:
[Mission]
Title=
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=0
FogRand=0
Clouds=1
CloudsRand=1
Precip=0
PrecipRand=1
WindHeading=358
WindSpeed=0
WindRand=1
WeatherRndInterval=11
SeaType=0
Briefing=
this is the default situation in sh3GW or it is my middle patrol's situation? I have to change it with the CB..'s parameters (my windheading and weatherintervall are so different...)?

Actually that is a good point. Although I changed the campaign.rnd file in the campaign folder, I'm using GW 1.1a as a Mod.

Do I change any file in the GW Mod also??

There are no seperate files for the GW mod.Just changing the RND file in the Campaign folder is enough.

FUBAR295 08-12-06 07:11 PM

CB

Old mate you've solved one of my major complaints about SH3 weather. Gave your tweak a try and what a difference it makes, as you say "works a treat". :D :D :D

You and Col have anything else up your sleeves????

Good Hunting,
FUBAR

CB.. 08-13-06 06:11 AM

Quote:

Originally Posted by FUBAR295
CB

Old mate you've solved one of my major complaints about SH3 weather. Gave your tweak a try and what a difference it makes, as you say "works a treat". :D :D :D

You and Col have anything else up your sleeves????

Good Hunting,
FUBAR

Cheers Fubar!:up:
how's it going...only the thought brewing that as the weather is changing constantly and significantly ...making a more deliberate use of the

Waves factor

in the sim.cfg for all the sensors should make escort/dd encounters a lot more unpredictable..not that that's anything new...but as the weather changes so much more dramatically --and that usually includes the wave state-- that even during a single convoy attack ..if the weather stae changes during the attack you could find the behaviuor of the escorts changing dramatically at the same time...they could get a lot more effective if the sea clams down or a lot less effective if it gets rougher etc...so it's worth taking another look at those sensor entrys affected by the weather :ping:

..:up:


if you add in an excellent sim.cfg effect suggested by Gammel regarding the visual sensor and the light factor

editing the sim.cfg entrys like this

[Visual]
Detection time=0.5 ;[s] min detection time.
Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time.
Fog factor=1.0 ;[>=0]
Light factor=8.5 ;[>=0]
Waves factor=1.0 ;[>=0]
Enemy surface factor=400 ;[m2]
Enemy speed factor=15 ;[kt]

as the light factor is affected by the weather allso (AFAIK) during overcast fog or bad weather the visual distance is dramatically reduced --you can utilise decks awash to attack on the surface in some weather conditions even late on in the war..occasionally..

anyhuw stuff like this as it is affected by the weather conditions becomes much more significant when the weather is changing rapidly and noticably all the time....so it can become a huge and dynamic tactical influence

worth experimeinting with a new sensor set up to make more use of weather dependant factors...as this has the potentail to break thru the predictable patterns of behaviuor that the AI tends to fall into ..weather allways changing...AI allways changing...difficulty allways changing..gameplay allways changing...tactics allways changing...haven't gotten into this with any depth as yet but the possibilitys are fairly obvious

kapitanfred 08-13-06 05:48 PM

Awesome, works great :up:

CB.. 08-14-06 05:41 AM

Quote:

Originally Posted by kapitanfred
Awesome, works great :up:

good to hear:up:


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