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1. Its best to make changes while you are in port and not in the middle of a mission to avoid problems.
2.No you do not need to reset them everytime..he means once the weather changes for the first time the settings will then function as they should with his settings from then on out. 3.I dont understand what you are asking here. 4.Weather still changes during time compression..though not sure to what extent TC has on the changing of the weather. |
Hi CB
I have searched for filename campaign.rnd in the SHIII folder with no results. I also searched for text "CloudsRand" with no result. Am I missing something here? Regards MLF |
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C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign |
I have. The text search over the whole of the SHIII directory gave nothing. I'm really annoyed at the 2 - 3 week storms and as usual with CB, this fix looks good - but how to apply it if the file isn't there?
Regards MLF |
The file you are searching for is called "Campaign_RND.mis"
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It has to be there because thats where all your RaNDom ships come from - convoys are in there Its full name is Campaign_RND.mis Open in notepad |
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Do I change any file in the GW Mod also?? |
Well, unless my weather was changing anyway, my changes "took" pretty fast. After a roughly 700km run, it had changed from heavy seas to calm.
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As usual I must be a step behind everyone as I looked in Campaign_Rnd.mis but there was not random weather settings:cry:
I think I will play around in that file and see what I can do/destry:) thanks MLF |
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Any mistakes in the rnd or scr and the game will CTD :yep: |
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CB
Old mate you've solved one of my major complaints about SH3 weather. Gave your tweak a try and what a difference it makes, as you say "works a treat". :D :D :D You and Col have anything else up your sleeves???? Good Hunting, FUBAR |
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how's it going...only the thought brewing that as the weather is changing constantly and significantly ...making a more deliberate use of the Waves factor in the sim.cfg for all the sensors should make escort/dd encounters a lot more unpredictable..not that that's anything new...but as the weather changes so much more dramatically --and that usually includes the wave state-- that even during a single convoy attack ..if the weather stae changes during the attack you could find the behaviuor of the escorts changing dramatically at the same time...they could get a lot more effective if the sea clams down or a lot less effective if it gets rougher etc...so it's worth taking another look at those sensor entrys affected by the weather :ping: ..:up: if you add in an excellent sim.cfg effect suggested by Gammel regarding the visual sensor and the light factor editing the sim.cfg entrys like this [Visual] Detection time=0.5 ;[s] min detection time. Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time. Fog factor=1.0 ;[>=0] Light factor=8.5 ;[>=0] Waves factor=1.0 ;[>=0] Enemy surface factor=400 ;[m2] Enemy speed factor=15 ;[kt] as the light factor is affected by the weather allso (AFAIK) during overcast fog or bad weather the visual distance is dramatically reduced --you can utilise decks awash to attack on the surface in some weather conditions even late on in the war..occasionally.. anyhuw stuff like this as it is affected by the weather conditions becomes much more significant when the weather is changing rapidly and noticably all the time....so it can become a huge and dynamic tactical influence worth experimeinting with a new sensor set up to make more use of weather dependant factors...as this has the potentail to break thru the predictable patterns of behaviuor that the AI tends to fall into ..weather allways changing...AI allways changing...difficulty allways changing..gameplay allways changing...tactics allways changing...haven't gotten into this with any depth as yet but the possibilitys are fairly obvious |
Awesome, works great :up:
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