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Slightly Modded!
Well I have almost finished mine to how I like it! It contains over 80 mods that have been altered further by me so that I get:
1) Good sound effects. 2) More Capital Ships, Hollywood. 3) All the new ships including night. 4) Canals, and Ports. 5) All grahics mods. 6) GW movie. 7) New screens. 8) New dials. 9) Radio room upgrade. 10) U-boats with all fixes. 11) Visuability, sensors etc. 12) Das Boot, crew cheers & repeated orders. (upgraded) 13) New ship wakes, Sun, Moon including reflection. 14) Recognition Manual. (Large) 15) Flags & Sub emblems. 16) Sliding Stations Panel, Icons etc 17) Torpedo Textures. 18) Periscope Mod. 19) Transparent Torpedo Screen. 20) Torpedo Time speed, distance chart. 21) Harbour, Skycolour, & Landscape upgrade. 22) Gramaphone additions. (Upgraded) Others are sort of combo's that no longer reflect the original mods!:D The Bold items done or modded by myself, campaign files are a combination of three mods that I've modded further, overall about 1.25 Gig!:o Cheers. |
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And you need to learn the horrible truth: there is no such thing as too many mods. |
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Bump Steve ! :D :rotfl:
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62 mods installed as of now in my original install of SHIII. 4 more to go in asap upon return to base. Second install to use GW pending completion of my career..... if I don't lose it again.
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Installed grey wolves 1.1a at the moment. (play at 100%)
Previously had NYGM (play at 100%) but sadly i am hopeless at manual TDC so regretfully i cannot use this mod . |
uboot dials and sonar dial not working
hey all, i recently downloaded the file U-Boat war and when i first start my mission in the career mode everything works normal. after i save the mission and the next time i load saved mission the dials in the interior room i.e(knot meter engine control dial,etc...) and in the sonar room the sonar dial are stuck in the twelve o'clock position and will not move or work even if i reload mission....Also this has happen with the Rub 1.45 file can you help thanks,gut hunting alles
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