SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   how customised is your SH3? (https://www.subsim.com/radioroom/showthread.php?t=96163)

Reece 07-29-06 05:59 AM

Slightly Modded!
 
Well I have almost finished mine to how I like it! It contains over 80 mods that have been altered further by me so that I get:
1) Good sound effects.
2) More Capital Ships, Hollywood.
3) All the new ships including night.
4) Canals, and Ports.
5) All grahics mods.
6) GW movie.
7) New screens.
8) New dials.
9) Radio room upgrade.
10) U-boats with all fixes.
11) Visuability, sensors etc.
12) Das Boot, crew cheers & repeated orders. (upgraded)
13) New ship wakes, Sun, Moon including reflection.
14) Recognition Manual. (Large)
15) Flags & Sub emblems.
16) Sliding Stations Panel, Icons etc
17) Torpedo Textures.
18) Periscope Mod.
19) Transparent Torpedo Screen.
20) Torpedo Time speed, distance chart.
21) Harbour, Skycolour, & Landscape upgrade.
22) Gramaphone additions. (Upgraded)
Others are sort of combo's that no longer reflect the original mods!:D
The Bold items done or modded by myself, campaign files are a combination of three mods that I've modded further, overall about 1.25 Gig!:o
Cheers.

Sailor Steve 07-29-06 11:03 AM

Quote:

Originally Posted by gdogghenrikson
I have modded SH3 so much it isnt SH3 anymore.....when do we stop and realize...that this game has been modded to death

When it dies, obviously!

And you need to learn the horrible truth: there is no such thing as too many mods.

Type941 07-29-06 11:30 AM

Quote:

Originally Posted by clive bradbury
No matter how hard I try, I can't resist customising this game. Of course, that is part of the beauty of it - anyone with a little experience can change the setup to exactly how they want it, and the jones mod enabler makes life very simple and ultimately reversible.

My Sh3 is so customized, I feel like reinstalling it. And this is not the first time... :arrgh!:

gdogghenrikson 07-29-06 02:49 PM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by gdogghenrikson
I have modded SH3 so much it isnt SH3 anymore.....when do we stop and realize...that this game has been modded to death

When it dies, obviously!

And you need to learn the horrible truth: there is no such thing as too many mods.

what im trying to say is when do we stop making/using mods and accept SH3 for what it is?

Sailor Steve 07-29-06 03:34 PM

Quote:

Originally Posted by gdogghenrikson
what im trying to say is when do we stop making/using mods and accept SH3 for what it is?

And my answer is still the same: NEVER!:rotfl:

Reece 07-29-06 08:55 PM

Bump Steve ! :D :rotfl:

GT182 07-29-06 09:13 PM

62 mods installed as of now in my original install of SHIII. 4 more to go in asap upon return to base. Second install to use GW pending completion of my career..... if I don't lose it again.

THE_MASK 07-29-06 09:48 PM

Installed grey wolves 1.1a at the moment. (play at 100%)
Previously had NYGM (play at 100%) but sadly i am hopeless at manual TDC so regretfully i cannot use this mod .

kaizerkat 07-30-06 09:53 AM

uboot dials and sonar dial not working
 
hey all, i recently downloaded the file U-Boat war and when i first start my mission in the career mode everything works normal. after i save the mission and the next time i load saved mission the dials in the interior room i.e(knot meter engine control dial,etc...) and in the sonar room the sonar dial are stuck in the twelve o'clock position and will not move or work even if i reload mission....Also this has happen with the Rub 1.45 file can you help thanks,gut hunting alles


All times are GMT -5. The time now is 05:52 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.