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-   -   Radar, What Is It Good For? (https://www.subsim.com/radioroom/showthread.php?t=93242)

dertechie 05-20-06 10:56 PM

Somebody mentioned figuring out how to use radar manually. How do you do that? I've tried to use the wheel, but that doesn't work.

I'd check the community manual, but the site isn't working for me right now. I just get a blank page.

tbarak 05-21-06 03:54 AM

You hit the "r" key to sit in the radar station then you just mouse click the on button until you see the green scan lines come on. You can only activate it while surfaced. Make sure the selector is for sweep and put your cursor on the numbers on the wheel, not the wheel itself. It should start to move around. Then keep turning the wheel until you become frustrated that you're not seeing anything then let your radarman take over.

From what I can see you have to have your bow pointed almost straight at the target since the field of view is very narrow. I don't really understand the wheel since I thought the radar was fixed and that you had to turn the boat around to increase the sweep. But I don't usually even notice the "blip", rather I see the numbers (indicating distance) turn so I know I have a contact. Otherwise keep an eye on the map and you'll see grey target outlines instead of red, blue or green. If all else fails, click the sonorman and activate the radar that way.

dertechie 05-22-06 06:43 PM

So it's very similar to the hydrophone, just a smaller area that you can click to operate in. I think I'll just let the radioman operate it.

Karl-Heinz Jaeger 05-23-06 07:24 AM

Radar! Huh! Yeah! What is it good for??!

ABSOLUTELY NOTHING!

Say it again, y'all!!

Personally I find RADAR more of a hindrance than a help, especially loading up a save game and forgetting to order it turned off. May as well phone ze Tommies up and tell them where I am. I've only ever used it a couple of times to locate a convoy I was intercepting and even then it was switched off as soon as I got a contact. More trouble than it's worth.

:ping: :ping: :ping:

Threadfin 05-23-06 08:41 AM

I find radar useful, it's a tool like anything else.

I'm not convinced radar can be detected as easily in SH3 as everyone thinks. People are quick to say it's a beacon, but how has this been proven in SH3? How can a player tell it's their radar that's been detected and not their boat detected by the enemy's radar? A few days ago I was on patrol with Fumo-30 west of Gibraltar in October of '43. We picked up a destoyer on radar at about 7500 meters or so and were not detected. He sailed on oblivious to us as we submerged.

I find radar useful mostly from the time it appears until the snorkel is available. Since the boat has to be surfaced to recharge the radar is nice, especially in bad weather to give increased detection range so you don't get surprised by destroyers charging your boat out of the fog. The Fumo-30 does a good job of detecting aircraft too, and gives a few additional seconds of warning.

Radar is also useful for making surfaced attacks in soup. It assists in making end-arounds.

Once the snorkel is installed I rarely run on the surface so the window of usefulness for me is only about a year.

HunterICX 05-23-06 09:43 AM

Well...Radar is at the Radio man right?
coz i have a question about that one.
How in earth name do you open an Radio message? coz when i revieve one and click the Guy and ask to open the report he sais nothing has been revieved????

Sailor Steve 05-23-06 11:29 AM

Press 'M'.

HunterICX 05-23-06 11:35 AM

Why did I lost my Manual :damn:

Lot of House movements but finally be bought an House so....it must be in one of the 30 Boxed in the basements....*sigh*

Thx :up:

Ping Jockey 05-30-06 08:40 PM

How can I get more Radio messages sent to me??? The Radar is of no use most of the time.

Manock 05-31-06 11:12 PM

More Radio Messages?
 
The game is pretty good at creating targest for you to sink. More so than probably in reality. Ive been cruising around in the middle of the war, & am amazed that lone merchants have the audacity to make a run for it unescorted with me out here.

One thing not particularly advertised is Uboats could recve messages from the fatherland while submerged to my experimentation of 20 meters. Below 20 meters you dont get contact reports.

Doentiz had a powerful ground based transmitter tweaked to low frequency in the same theory as the Extremely Low Frequency ('Elf' transmitters') used to communicate with modern submarines today.

You however must surface to transmit. You can only recve while submerged.

So Uboats would make contact reports, and Doenitz would retransmit them out on his low frequency transmitter making those red sighting reports appear on your map.

Which brings up another point, I disagree that turning off these contact reports in the game setting makes the sim more realistic. To the contrary, it makes the sim more artificially difficult only relying on your own sensors to find shipping.

Sailor Steve 06-01-06 10:44 AM

Ping Jockey, what mods are you using? The supermods all use different forms of the 20/20 mod, which greatly reduced the number of lone ships and also the number of reports about them.

Manock, I agree that having no contacts is less real than having some. I use the above-mentioned 20/20 mod. It reduces contacts greatly, but I still run into more than enough.

tbarak 06-01-06 05:30 PM

Yeah once you know the routes and lanes contact reports become redundant. Although just sitting in the midst of the shipping lanes does get boring after a while and it is fun chasing a large convoy contact report out in the middle of nowhere.

Rosencrantz 06-01-06 06:11 PM

Radar, for what is it good for?

:hmm:

To get yourself bombed?

-RC-

Knotical 06-01-06 09:58 PM

Quote:

Originally Posted by Karl-Heinz Jaeger
Radar! Huh! Yeah! What is it good for??!

ABSOLUTELY NOTHING!

Say it again, y'all!!

Dang it Karl, I wanted to do that! You beat me too it.

:doh:


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