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-   -   A few quirks in GW + NYGM + EUC (https://www.subsim.com/radioroom/showthread.php?t=92176)

Montbrun 04-18-06 12:51 PM

Quote:

Originally Posted by vois2
Montbrun --

I do appreciate your investment in explaining your crew rotation plan.

It's clear that you're following a "true and real" pattern of station rotation and fatigue sharing. This is a matter of preference in playing style, which is admireable. I do avoid that playing style however, so that I only really mess with fatigue during extended combat periods or battle stations.

As an example, running at 1024 speed for the long hauls across mostly non-occupied vast water, no one suffers from fatigue. I wasn't sure if you actually rotate your men on those long hauls to/from base, which would actually have you rotating men about 60 times on a 30-day patrol, for instance.

Naw - I run at 1024 to and from my "patrol area" - wherever that may be, and the run home. However, I did read here somewhere that anything over 256 leads to spawn issues. Even if you don't want to mess with the Fatigue Models too much, it would still help you with your problem, if you "tag" your crew using SH3 Commander.

vois2 04-18-06 03:15 PM

Oh I agree. You guys have laid out a number of good solutions towards the quirk of having the SH3 engine fill in the neutral engine room spots. It was just that when I read your detailed comments about crew rotation, I wanted to know more about how in-depth you were taking the fatigue model.

There used to be a number of guys who did their patrols at 1x time ... from home port out ... !!!

Montbrun 04-18-06 03:19 PM

Quote:

Originally Posted by vois2
Oh I agree. You guys have laid out a number of good solutions towards the quirk of having the SH3 engine fill in the neutral engine room spots. It was just that when I read your detailed comments about crew rotation, I wanted to know more about how in-depth you were taking the fatigue model.

There used to be a number of guys who did their patrols at 1x time ... from home port out ... !!!

I have a family and business to run - that's just pure masochism - LOL

jasonb885 04-18-06 04:23 PM

Quote:

Originally Posted by vois2
jasonb885 --
Sorry to bug you, but if I have the following and only the following installed...
GW 1.0
NYGM 1.03
EUC (extended unified campaign)

... and I wished to do as you do (remove harbor traffic and increased traffic mods) ... would that be easy or involved?

Thanks very much. All mods above enabled via JSGME.

I haven't used GW or EUC.

I imagine if you don't care about _any_ SCR changes just use the stock SCR and don't worry about it.

I use whatever came with NYGM 1.03. I don't go near harbors, so Nationality Mod v3 nations that may have been added, that lose their flags over the latest IC won't bother me in the slightest.

ymmv.


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