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-   -   SHIII Commander – weird message (https://www.subsim.com/radioroom/showthread.php?t=91976)

JScones 04-15-06 06:49 AM

Re: SHIII Commander – weird message
 
Quote:

Originally Posted by thyro
did you try the crush depth test I posted above?
I suppose that your are mentioning miscellaneous.cfg file. Well I just did a search under data directory and I cant't find it.

Delete/rename \SH3 Commander\Cfg\Miscellaneous.cfg and see what happens. I'm hoping that it is the cause, otherwise I have no idea. :hmm:

thyro 04-15-06 08:07 AM

Re: SHIII Commander – weird message
 
Quote:

Originally Posted by JScones
Quote:

Originally Posted by thyro
did you try the crush depth test I posted above?
I suppose that your are mentioning miscellaneous.cfg file. Well I just did a search under data directory and I cant't find it.

Delete/rename \SH3 Commander\Cfg\Miscellaneous.cfg and see what happens. I'm hoping that it is the cause, otherwise I have no idea. :hmm:

:oops: gee I though that file was under game/data directory...

(correction to my previous post: IXB instead of IXA)

Anyway, I've saw your reference and I've renamed this file from miscellaneous.cfg to miscellaneous_cfg.

1st attempt

Launch SH3 from its original startup link (not through commander) then load my save (coz I'm in the middle of my 21st mission) and got "CE: sonar destroyed sir".

2nd attempt

Launch SH3 from SH3commander, then I load the same saved game, and got "CE: sonar destroyed sir"

sorry, not good news :( might be something else that is affecting or the saves are already compromised with the issue.


Cheers

Herr Karl 04-15-06 05:56 PM

Quote:

Originally Posted by JScones
@Herr Karl: The "not enough crew" message is definitely not SH3Cmdr related. What mods are you running?

Quote:

Originally Posted by Herr Karl
Funny that we are having strange or irrelevant messages about the same compartment. I'm sure JS will know whats up.

Well, no, apart from assuring users that the stock SH3Cmdr makes *no* adjustments to this aspect of the game. Because of the way SH3Cmdr works, it has quite often had the finger pointed at it for problems which in the end are totally unrelated to it. I suspect that, unless the problem is somehow related to Hemisent's Thermal Layers addition (and I think that is grasping at straws), the problem rests with another one of the recently released mods that *does* tinker with the sub compartments, hence the need to know what mods affected users are running.

I'm running GW and I just did another patrol with the same message. This was without SH3 Commander 2.5. FYI

Thanks for the response Jason!

JScones 04-16-06 01:23 AM

Well, I'm closing this off at this stage. I am not convinced there is a problem with SH3Cmdr: only three, maybe four, people have raised this issue out of literally 100's of users; it still happens when the only two new R2.5 gameplay changes are removed from SH3Cmdr; and it happens when SH3Cmdr is not even running.

My guess is that it is mod-conflict related - a lot of new mods have been released lately. Perhaps there is a common thread amongst those with the problem. If we can crack that, it will help.

Anyway, if someone can conclusively pinpoint it to an SH3Cmdr file, I'll revisit. Unfortunately, no matter what I do, I cannot replicate the problem and I'm running SH3 with GW.

Kaleun 04-16-06 04:06 AM

Hi,

I don't know if this helps but i never had this problem with SH3CMDR2.5 and GW so i think that might be why you can't recreate it - the issue only started on my install when i installed NYGM tonnage mod and the unified campaign file over GW. i think that it might have something to do withe NYGM tonnage or the unified campaign not CMDR

Kaleun

thyro 04-16-06 04:19 AM

On my game, the only thing that changed was installing SH3Commander 2.5 on top of GW.

I don't have anyother mod installed, either have manually changed files.

Anyway I've just removed SH3Commander from my system after rolling back its files. I want to see what happens once I start my 22nd mission without SH3C.

thyro 04-16-06 05:35 AM

Quote:

Originally Posted by thyro
On my game, the only thing that changed was installing SH3Commander 2.5 on top of GW.

I don't have anyother mod installed, either have manually changed files.

Anyway I've just removed SH3Commander from my system after rolling back its files. I want to see what happens once I start my 22nd mission without SH3C.

FYI

Nothing destroyed when I started my 22nd mission.

(SH3Commander 2.5 not installed)

JScones 04-16-06 05:47 AM

What atmosphere mod are you guys running? I've just found some dodgy entries in at least one of GW's Sensors.dat files, which are part of the Atmosphere inclusions. Sensors.dat could be a prime suspect with the kind of errors you guys are getting.

Kpt Lehmann: for reference check at least the default installed Sensors.dat, BalkonGerat_type21 entries, which are mostly in scientific notation. I haven't checked the others yet.

thyro 04-16-06 05:52 AM

16km range env ( :oops: Im not certain if is this that you are looking for)

I've now installed SH3C2.5 on top of GW again to see if the damage issue ocurr again... I'll get back to this post in next few minutes to report (once the game starts)

JScones 04-16-06 05:54 AM

Light or dark?

JScones 04-16-06 05:58 AM

Actually, it doesn't matter. They all have the same (strange) values. Maybe Kpt Lehmann can shed some light?

My theory being, in the absence of anything else, that these values are interfering with only certain pieces of equipment (ie an upgrade perhaps), hence why some people are getting the problem and others aren't.

thyro 04-16-06 06:07 AM

Quote:

Originally Posted by thyro
Quote:

Originally Posted by thyro
On my game, the only thing that changed was installing SH3Commander 2.5 on top of GW.

I don't have anyother mod installed, either have manually changed files.

Anyway I've just removed SH3Commander from my system after rolling back its files. I want to see what happens once I start my 22nd mission without SH3C.

FYI

Nothing destroyed when I started my 22nd mission.

(SH3Commander 2.5 not installed)

I've reninstalled SH3C2.5 on top of GW again

Started SH3C2.5 then launched SH3 from it, followed by loading the save-game (in the base before the mission)

I noticed two things:

1) My 22nd mission (without SH3C) started at 11/April/43. With SH3C the same 22nd mission started at 8/May/43.

2) Once I put my feet in the sub, I received as 1st message "CE: Sonar is destroyed, sir"

:(

The GW additional atmosphere mod that I'm using is "Atmosphere mod V2 16km Light"

JonZ 04-16-06 06:24 AM

I had the sonar destroyed message on stock game.

This was with the IX sub on France pens.

JScones 04-16-06 06:34 AM

Yeah, I'm sure I've read about the issue before, even recently, but definitely last year. There's definitely a combination of events causing it, and the seed is in one of the default (or updated) game files.

JScones 04-16-06 06:40 AM

:hmm: So thyro, you are running stock SH3 just with GW, right? Just like me.

So, pls zip up the entire affected career folder (including save games) and, size permitting, email it to me. I'll have a look on my machine.


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