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-   -   Unified Campaig for GW, NYGM and Vanilla installations. (https://www.subsim.com/radioroom/showthread.php?t=91204)

Kpt. Lehmann 03-27-06 09:14 AM

It is my feeling that Rubini is probably the best and most productive modder in the entire SH3 community.

Rubini sir... YOU ARE THE BEST!!!

:rock: :rock: :rock: :/\rlz:

Rubini 03-27-06 09:14 AM

AG124,

UC is the same of all others campaigns in all of others mods. The scripted units will be always the same, but the random ones (RND layer, where the convoys/single contacts are ) are always random units...

Rubini.

Rubini 03-27-06 09:23 AM

Kpt. Lehmann,

Thanks for the words. But this is a continue and not difficult task for me because I mess with campaign files daily to buit the GW/HT campaigns. ;)

Rubini.

stimp 03-27-06 01:26 PM

uhm... just wondering if its right that the GW version is just 600kb but teh gw+nygm version ist 80mb... is that correct? :)

Rubini 03-27-06 03:26 PM

stimp wrote:
Quote:

uhm... just wondering if its right that the GW version is just 600kb but the gw+nygm version ist 80mb... is that correct?
-Yes, this is correct. GW already have all the eye candy stuff and also all the new ships on it, then the NYGM and Vanilla version are really big because they need all that files!

Rubini.

VonHelsching 03-27-06 04:51 PM

Sorry again, Rubini...Since this is the first time that Harbour Traffic touches the RND layer, the question is:

Spawn probabilities for single merchant traffic is that (or close) to the stock (vanilla) game or that of Improved Convoys (or 20/20 mod)?

I am asking, because the probabilities used in Improved Convoys are a small (but realistic, nevertheless) fraction of the ones in the stock / vanilla game. If this holds true, some people will start complaining that the single ships have disappeared...

I am using a personalised version of Improved Convoys that keeps the good stuff (large convoys, escort carriers, aux cruisers in convoys) of IC but also the high (unrealistic) single traffic of the stock game.

Thanks!

Rubini 03-27-06 09:56 PM

VonHelsching wrote:
Quote:

Spawn probabilities for single merchant traffic is that (or close) to the stock (vanilla) game or that of Improved Convoys (or 20/20 mod)?
-Is based on IC. As UC uses NYGM RND layer...but with some GW additions on RND with a few raise in spawn probabilities for some areas like Gulf of Mexico, South America and Africa's Atlantic coast. I like the result. It's at same time realistic and playable. :up:

Rubini.

Rubini 03-27-06 11:17 PM

tedhealy wrote:
Quote:

Very much appreciated. It's great to see all my old friends when entering or leaving port again when using NYGM

If you try out the NYGM version of this mod, be aware the torpedo tube selector switch has gone back to the stock setting for multiple shots - it went back to 1 & 3, 2 & 4 instead of NYGM's 1 & 2, 3 & 4.

It's not a big dea, but I got used to 1 & 2 instead of 1 & 3. It can come into play when you've got different torpedo types in tubes 1 & 3 which you usually get by default out of port.

I'm assuming just changing the cfg file in the sub folder under data/submarine would fix it?
-Here the fix with the NYGM VIIc .cfg file and Sensors.dat update with Stiebler's Radio_detection tool:
http://rapidshare.de/files/16604293/UC_NYGM_fix.7z.html
This is only for UC for NYGM. The link in the first post is already updated. So only the guys who downloaded the UC for NYGM before this post must download this fix.

Rubini.

JetSnake 03-27-06 11:24 PM

I assume you can install via SH3Commander? Cant wait to check it out!

booger2005 03-28-06 03:01 AM

I think you forgot to add the block ships to the NYGM?

Happy Times 03-28-06 03:40 AM

This sounds great, i tried it once and it looked great, but i have some questions. :hmm: Its too big for some, can you make a lite version toning down the FPS? Little less populated ports? And how to get the IC neutral fix to work? If you install the latest IC over this , should it do the trick? It really sounds great and would be nice to test the improvements you made on the campaign and the units. :up:

Catfish 03-28-06 06:38 AM

Edited
sorry, posted in wrong thread.
-
Catfish

Rubini 03-28-06 11:09 AM

booger2005 wrote:
Quote:

I think you forgot to add the block ships to the NYGM?
-Nope, they are there, just play and see!

Rubini.

jasonb885 03-28-06 01:13 PM

fyi, this doesn't include the latest version of IC.

I hacked these nations out of Natonality Mod v3.0 for the neutral convoy fix, so perhaps nothing ever will include latest IC.

Code:

Greece 24 -> Croatia -> GreeceC
Netherland 24 -> Latvia -> NECnvy
Norway 24 -> Czechia -> NOConvy
Russia 16 -> Colombia -> RussianC
Sweden 24 -> Estonia -> SwedenC
American 16 -> RSI -> USA

:hmm:

booger2005 03-28-06 02:00 PM

Quote:

Originally Posted by Rubini
booger2005 wrote:
Quote:

I think you forgot to add the block ships to the NYGM?
-Nope, they are there, just play and see!

Rubini.

Can't since I get a CTD

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