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-   -   Serious 1.03 Akula II Bug? (https://www.subsim.com/radioroom/showthread.php?t=91121)

Goblin 03-25-06 06:59 PM

So if I want to fire on a target 5nm away, I should set the range for 1nm, since entering in 5 would drop the torp 10nm away?

Ramius 03-25-06 07:00 PM

Quote:

Originally Posted by Goblin
So if I want to fire on a target 5nm away, I should set the range for 1nm, since entering in 5 would drop the torp 10nm away?

Basically - yes.

TLAM Strike 03-25-06 07:04 PM

Quote:

Originally Posted by Goblin
So if I want to fire on a target 5nm away, I should set the range for 1nm, since entering in 5 would drop the torp 10nm away?

LWAMI's mod fixed this BTW...

OneShot 03-25-06 08:13 PM

I think JoGary made up a listing of the entered drop points and the resulting real drop points in the game some time back. Check around here and/or at the CADC in the subs tips&tricks ...

Orm 03-26-06 04:16 AM

Quote:

Originally Posted by TLAM Strike
Quote:

Originally Posted by Goblin
So if I want to fire on a target 5nm away, I should set the range for 1nm, since entering in 5 would drop the torp 10nm away?

LWAMI's mod fixed this BTW...

Without any ballistic flight of the torpedo. Realistic?

LuftWolf 03-26-06 05:40 AM

OMIGAWD does it really matter Orm??? :damn:

The torpedoes hit the water at the right point and the rockets don't just disappear anymore. I'm done with this (Amizaur is the one who did it by the way, we owe the credit for this improvement to him).

Anyway. Anyone else feel like nitpicking over something COMPLETELY unrelated to gameplay yet would take days to do exactly 100% ascethically perfect while so many things that matter go unfixed?

I made good money today, I'm feelin' frisky. :rock:

:lol: :-j

Orm 03-26-06 06:08 AM

Quote:

Originally Posted by LuftWolf
OMIGAWD does it really matter Orm??? :damn:

The torpedoes hit the water at the right point and the rockets don't just disappear anymore. I'm done with this (Amizaur is the one who did it by the way, we owe the credit for this improvement to him).

Anyway. Anyone else feel like nitpicking over something COMPLETELY unrelated to gameplay yet would take days to do exactly 100% ascethically perfect while so many things that matter go unfixed?

I made good money today, I'm feelin' frisky. :rock:

:lol: :-j

It was not a big critic. Only that when I used it the first time, I was somewhat surprise as I thought that the subroc infamous bug (the one when flying over ice or an island) had just reappeared. That was it. Peace. :sunny:

LuftWolf 03-26-06 06:09 AM

Huh?

I guess I misunderstood you then, can you elaborate further if you have a chance? :hmm:

Didn't mean to be quick to the trigger. :)

Actually, can anyone elaborate on what he is refering to? I'm not sure what Orm is describing. :88)

Orm 03-26-06 06:26 AM

Quote:

Originally Posted by LuftWolf
Huh?

I guess I misunderstood you then, can you elaborate further if you have a chance? :hmm:

Didn't mean to be quick to the trigger. :)

Actually, can anyone elaborate on what he is refering to? I'm not sure what Orm is describing. :88)

I am not very sure if I have to take it as an insult or not.

Anyway, to the matter, I think you know that when launching on a ice map or if an island is between the launcher and the target, meaning that the subroc has to fly over the island (and should release its torpedo while still flying over the island), the missile had the bad habit to plunge directly to the sea without releasing any torpedo. Of course I am talking about stock DW.

Now, with your mod, I first thought when seeing the missile going straight to the sea and not releasing its torpedo that this bug was on. That’s all.

LuftWolf 03-26-06 06:44 AM

Quote:

Originally Posted by Orm
Quote:

Originally Posted by LuftWolf
Huh?

I guess I misunderstood you then, can you elaborate further if you have a chance? :hmm:

Didn't mean to be quick to the trigger. :)

Actually, can anyone elaborate on what he is refering to? I'm not sure what Orm is describing. :88)

I am not very sure if I have to take it as an insult or not.

Anyway, to the matter, I think you know that when launching on a ice map or if an island is between the launcher and the target, meaning that the subroc has to fly over the island (and should release its torpedo while still flying over the island), the missile had the bad habit to plunge directly to the sea without releasing any torpedo. Of course I am talking about stock DW.

Now, with your mod, I first thought when seeing the missile going straight to the sea and not releasing its torpedo that this bug was on. That’s all.

No insult.

I wanted a clear description of what was happening in case there was a new bug that I wasn't aware of.

Thank you for clearing it up. :)

Cheers,
David

Orm 03-26-06 06:53 AM

No problem. :D

Perhaps a bad habit from me to think that everybody know what I am thinking. Sorry.

Goblin 03-26-06 01:49 PM

Quote:

Originally Posted by Orm
Quote:

Originally Posted by LuftWolf
Huh?

I guess I misunderstood you then, can you elaborate further if you have a chance? :hmm:

Didn't mean to be quick to the trigger. :)

Actually, can anyone elaborate on what he is refering to? I'm not sure what Orm is describing. :88)

I am not very sure if I have to take it as an insult or not.

Anyway, to the matter, I think you know that when launching on a ice map or if an island is between the launcher and the target, meaning that the subroc has to fly over the island (and should release its torpedo while still flying over the island), the missile had the bad habit to plunge directly to the sea without releasing any torpedo. Of course I am talking about stock DW.

Now, with your mod, I first thought when seeing the missile going straight to the sea and not releasing its torpedo that this bug was on. That’s all.

That happened to me yesterday, but I was playing stock 1.03.
Strangely enough though, even though I saw the actual missile casing hit the water, the torpedo still emerged....almost as if the game lagged the animation of the torpedo releasing in mid-flight.


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