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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Biological (https://www.subsim.com/radioroom/showthread.php?t=90627)

don1reed 03-13-06 07:46 PM

Dang, Gibs, now the water's gonna start stinkin' :lol:

Great job!!

JCWolf 03-13-06 07:52 PM

Quote:

Originally Posted by SubSerpent
Now if someone could just add the Lochness Monster to this sim :hmm:




:rotfl: :rotfl: :rotfl:


Yeah and why not Mobby Dick the great white wale! :rock: :arrgh!:


It doesn't matter, if it's swimming we can sink it!! :rotfl: :rotfl:

WolfyBrandon 03-13-06 08:20 PM

Aww man, and I was hoping to go whale hunting with my deck gun http://www.ataricommunity.com/forums...lies/frown.gif




:-j
Wolfy

WolfyBrandon 03-13-06 08:25 PM

:lol: Ah I hear ya, funny how the whale processing ship just came out and now we got some whales that can't be hurt...

:P
Wolfy

Cheapskate 03-14-06 05:14 AM

Quote:

Originally Posted by Cdre Gibs
Ok I'm going to put this out to all, remember that at this stage I CAN NOT get the wake or sounds to work :

All those in favour of Biologicals being submerged/underwater - say Yay.

All those in favour Biologicals being partly submerged (can be seen when surfaced) - Say Nay

I want my whales visible .....Nay, Nay , Thrice Nay!

Are you also going to put out that ambient sound file with the whale song on it? I had that ages ago....but scrubbed it off when I realised whales didn't appear in the game! Can't find it anywhere now....spent about three hours yesterday, searching Inet and downloading stuff on the offchance. Remember it was from one of German sound modders ...but that's all.

Pirate 03-14-06 08:38 AM

If sound can be added, i vote for submerged with ambient sound.
If sound cannot be added, then I vote for surfaced with wake. lol


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